Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,312
So, about those faces...
They're still German.So, about those faces...
I have it on good authority that they're in fact Br'ishThey're still German.So, about those faces...
So, about those faces...
Yes. If you make custom monsters then you can set the Challenge Rating value to 0 which means it will give no exp. In hidden quests and dialogue the dungeon maker can either give flat experience amounts or level the player to whatever level specified. In this campaign, monsters give exp on kill but it is irrelevant. The exp that matters is granted on advancing to the next location.In Solasta campaign maker, is it possibly to slow down XP gain, to keep low levels longer?
Age of Decadence looks like a graphical tour de force compared to this.
It does have a world map. And it let dungeon maker campaigns use the world map as well.Reminds me that I still haven't played Palace Of Ice. Does it have an overland map again to "explore"? Liked Lost Valley, actually. edit: Just bought it.
Overall the game reminded me of SSI games of yore in general: Just a simple setup, here's your D&D, go. Plus you didn't need to engage with walls of unedited text and neverending Wraths Of The Trash Mobs just to make a campaign made on a finite budget more epic than LOTR, War And Peace and Doctor Zhivago combined. Nothing that will be remembered as one of the GOATs. But also nothing that tests your patience around every bloody corner.
Give authentic a try. Then scale up. Honestly you're pretty set once you hit level five irrespective of difficulty.Hey guys, I'm doing my usual RPG rounds to figure out what to play next after finishing Pillars of Eternity II.
While I'm trying to translate that fascinating shit called World of Chaos and playing Baldur's Gate 3 in co-op, I decided to restart (for the tenth time) The Witcher 2. But I'm really fed up with action games that require remembering and pressing 200 buttons. If it's going to be action, it better have a Gothic(or Divinity II)-style combat.
So, I've thrown myself back into my beloved turn-based isometrics. Nice and easy for old folks like me.
Considering I'm playing BG3 in co-op on Honor Mode, and generally don't find it too challenging (excluding some fights, like the githyanki inquisitor who, at level 6, totally kicks my ass), what difficulty level should I choose for Solasta? 'Cataclysm' feels a bit 'over the top' to me.
Thank you, I'll.Give authentic a try. Then scale up. Honestly you're pretty set once you hit level five irrespective of difficulty.Hey guys, I'm doing my usual RPG rounds to figure out what to play next after finishing Pillars of Eternity II.
While I'm trying to translate that fascinating shit called World of Chaos and playing Baldur's Gate 3 in co-op, I decided to restart (for the tenth time) The Witcher 2. But I'm really fed up with action games that require remembering and pressing 200 buttons. If it's going to be action, it better have a Gothic(or Divinity II)-style combat.
So, I've thrown myself back into my beloved turn-based isometrics. Nice and easy for old folks like me.
Considering I'm playing BG3 in co-op on Honor Mode, and generally don't find it too challenging (excluding some fights, like the githyanki inquisitor who, at level 6, totally kicks my ass), what difficulty level should I choose for Solasta? 'Cataclysm' feels a bit 'over the top' to me.
And then the camera pans to your potato-faced Br'ish band of misfits.Age of Decadence looks like a graphical tour de force compared to this.
Vinceful thinking.
Jealousy does you no good, krautskiAnd then the camera pans to your potato-faced Br'ish band of misfits.Age of Decadence looks like a graphical tour de force compared to this.
Vinceful thinking.
I regularly check the solasta discord and only as of the last week has anyone with the required expertise come along to investigate how to insert new models into the game. Though they seem to want to focus on new weapon models first. I'd personally prefer new weapons/armor over faces since custom portraits can be used and cutscenes don't occur in custom campaigns. Hopefully they are successful.Honestly
How hard is it to mod in attractive faces
The difference here is that Palace of Ice imports the save from Crown of the magister so some decisions taken there also get some airtime in Palace of Ice.Palace of Ice is intended to be played with an imported party from the base campaign, since it follows that plot and assumes the party begins at about the level at which the base campaign ends.
The Lost Valley is intended to be started with a party of level 1 characters, rising similarly in level over the course of it as in the base campaign.
Haven't played the other two myself, but it seems that Caer Falcarn is a shorter campaign intended to be started with level 1 characters rising to level 4, who can then be imported into the similarly-brief Dun Cuin campaign.