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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Fedora Master

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So, about those faces...
 

Zed Duke of Banville

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So, about those faces...
ymKTEqM.png
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
In Solasta campaign maker, is it possibly to slow down XP gain, to keep low levels longer?
 

Artyoan

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In Solasta campaign maker, is it possibly to slow down XP gain, to keep low levels longer?
Yes. If you make custom monsters then you can set the Challenge Rating value to 0 which means it will give no exp. In hidden quests and dialogue the dungeon maker can either give flat experience amounts or level the player to whatever level specified. In this campaign, monsters give exp on kill but it is irrelevant. The exp that matters is granted on advancing to the next location.

Edit: I guess it would be relevant if you play with less than six characters. Though I expect that to be rare. I could drop everything but undead to 0 since turn undead can kill based on the CR. Unfinished Business mod allows for changing exp rates too.
 
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Reminds me that I still haven't played Palace Of Ice. Does it have an overland map again to "explore"? Liked Lost Valley, actually. edit: Just bought it.


Overall the game reminded me of SSI games of yore in general: Just a simple setup, here's your D&D, go. Plus you didn't need to engage with walls of unedited text and neverending Wraths Of The Trash Mobs just to make a campaign made on a finite budget more epic than LOTR, War And Peace and Doctor Zhivago combined. Nothing that will be remembered as one of the GOATs. But also nothing that tests your patience around every bloody corner.
 
Last edited:

Artyoan

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Reminds me that I still haven't played Palace Of Ice. Does it have an overland map again to "explore"? Liked Lost Valley, actually. edit: Just bought it.


Overall the game reminded me of SSI games of yore in general: Just a simple setup, here's your D&D, go. Plus you didn't need to engage with walls of unedited text and neverending Wraths Of The Trash Mobs just to make a campaign made on a finite budget more epic than LOTR, War And Peace and Doctor Zhivago combined. Nothing that will be remembered as one of the GOATs. But also nothing that tests your patience around every bloody corner.
It does have a world map. And it let dungeon maker campaigns use the world map as well.
 

Litmanen

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Hey guys, I'm doing my usual RPG rounds to figure out what to play next after finishing Pillars of Eternity II.

While I'm trying to translate that fascinating shit called World of Chaos and playing Baldur's Gate 3 in co-op, I decided to restart (for the tenth time) The Witcher 2. But I'm really fed up with action games that require remembering and pressing 200 buttons. If it's going to be action, it better have a Gothic(or Divinity II)-style combat.

So, I've thrown myself back into my beloved turn-based isometrics. Nice and easy for old folks like me.

Considering I'm playing BG3 in co-op on Honor Mode, and generally don't find it too challenging (excluding some fights, like the githyanki inquisitor who, at level 6, totally kicks my ass), what difficulty level should I choose for Solasta? 'Cataclysm' feels a bit 'over the top' to me.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey guys, I'm doing my usual RPG rounds to figure out what to play next after finishing Pillars of Eternity II.

While I'm trying to translate that fascinating shit called World of Chaos and playing Baldur's Gate 3 in co-op, I decided to restart (for the tenth time) The Witcher 2. But I'm really fed up with action games that require remembering and pressing 200 buttons. If it's going to be action, it better have a Gothic(or Divinity II)-style combat.

So, I've thrown myself back into my beloved turn-based isometrics. Nice and easy for old folks like me.

Considering I'm playing BG3 in co-op on Honor Mode, and generally don't find it too challenging (excluding some fights, like the githyanki inquisitor who, at level 6, totally kicks my ass), what difficulty level should I choose for Solasta? 'Cataclysm' feels a bit 'over the top' to me.
Give authentic a try. Then scale up. Honestly you're pretty set once you hit level five irrespective of difficulty.
 

Litmanen

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639
Hey guys, I'm doing my usual RPG rounds to figure out what to play next after finishing Pillars of Eternity II.

While I'm trying to translate that fascinating shit called World of Chaos and playing Baldur's Gate 3 in co-op, I decided to restart (for the tenth time) The Witcher 2. But I'm really fed up with action games that require remembering and pressing 200 buttons. If it's going to be action, it better have a Gothic(or Divinity II)-style combat.

So, I've thrown myself back into my beloved turn-based isometrics. Nice and easy for old folks like me.

Considering I'm playing BG3 in co-op on Honor Mode, and generally don't find it too challenging (excluding some fights, like the githyanki inquisitor who, at level 6, totally kicks my ass), what difficulty level should I choose for Solasta? 'Cataclysm' feels a bit 'over the top' to me.
Give authentic a try. Then scale up. Honestly you're pretty set once you hit level five irrespective of difficulty.
Thank you, I'll.

The thing is that I know D&D 5 can be quite easy for the players but, yeah, as you said, maybe is better to give it a try on "authentic"
 

Artyoan

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Honestly
How hard is it to mod in attractive faces
I regularly check the solasta discord and only as of the last week has anyone with the required expertise come along to investigate how to insert new models into the game. Though they seem to want to focus on new weapon models first. I'd personally prefer new weapons/armor over faces since custom portraits can be used and cutscenes don't occur in custom campaigns. Hopefully they are successful.
 

Litmanen

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Feb 27, 2024
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How does it works with the DLCs?

I have seen I can play Palace of Ice importing my main campaign save, where I'm supposed to reach level 10. is this DLC normally thought for a level 10 (to 12) party?

What about the other campaign I see there (The Lost Valley, Caer Falcarn, Dun Cuin)? Do I have to create new characters and start from level 1? What about Dun Cuin that says Level 5-10 (or something like that)? Do I start with a level 5 party?

Thank you, guys!
 

Zed Duke of Banville

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Palace of Ice is intended to be played with an imported party from the base campaign, since it follows that plot and assumes the party begins at about the level at which the base campaign ends.

The Lost Valley is intended to be started with a party of level 1 characters, rising similarly in level over the course of it as in the base campaign.

Haven't played the other two myself, but it seems that Caer Falcarn is a shorter campaign intended to be started with level 1 characters rising to level 4, who can then be imported into the similarly-brief Dun Cuin campaign.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Palace of Ice is intended to be played with an imported party from the base campaign, since it follows that plot and assumes the party begins at about the level at which the base campaign ends.

The Lost Valley is intended to be started with a party of level 1 characters, rising similarly in level over the course of it as in the base campaign.

Haven't played the other two myself, but it seems that Caer Falcarn is a shorter campaign intended to be started with level 1 characters rising to level 4, who can then be imported into the similarly-brief Dun Cuin campaign.
The difference here is that Palace of Ice imports the save from Crown of the magister so some decisions taken there also get some airtime in Palace of Ice.
Whereas with all custom modules, you get the option to export the characters at the end of the module. So that's how you can have the same party transferred from Caer Falcarn to Dun Cuin.
Alternatively you can manually level up characters in the character roster for all those modules that want a higher level party at the beginning.
Honestly Litmanen, Dun Cuin and Caer Falcarn are absolutely unexceptional linear modules. Just straight dungeon crawls, Caer Falcarn didn't even have towns with NPCs. You're better off playing lost valley instead.
 

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