NJClaw
OoOoOoOoOoh
I just finished it and the ending sequence is, indeed, a bit underwhelming. The whole "push things and jump around" section highlights the worst aspect of this game: exploration is too linear and most of the time it almost feels like busywork. You keep finding these boulders, trees, and columns that you just have to click on without putting any real thought into it. I think reworking the basics of how the exploration works, adding branching paths and real problems you have to solve instead of those fake puzzles, would greatly improve the game.
The final battle is a big letdown because by that point you are incredibly powerful and you have so many spells and tools that this supposedly terrifying encounter turns into a joke, and this really clashes with how the game is presenting the event. "Oh no, this horde of terrible monsters will destroy the world", but they are like 10, they can't possibly hit you, and you one or two-shot every single one of them.
It's a pity because the narrative really improved in the events leading up to the final sequence, but I guess that's not that big of a compliment considering how abysmal it was before that.
Still, what a great fucking game. I had so much fun with it. It took me around 37 hours to complete every single available quest, but I wasted a lot of time wandering around already explored areas just to be sure that I didn't miss anything. I'm immediately going to try the module they published in the Steam Workshop to showcase the Dungeon Maker tools.
The final battle is a big letdown because by that point you are incredibly powerful and you have so many spells and tools that this supposedly terrifying encounter turns into a joke, and this really clashes with how the game is presenting the event. "Oh no, this horde of terrible monsters will destroy the world", but they are like 10, they can't possibly hit you, and you one or two-shot every single one of them.
It's a pity because the narrative really improved in the events leading up to the final sequence, but I guess that's not that big of a compliment considering how abysmal it was before that.
Still, what a great fucking game. I had so much fun with it. It took me around 37 hours to complete every single available quest, but I wasted a lot of time wandering around already explored areas just to be sure that I didn't miss anything. I'm immediately going to try the module they published in the Steam Workshop to showcase the Dungeon Maker tools.