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I should have added hexagonal combat grids to the list of desired changes for Solasta II.Will Solasta 2 retain a rectangular movement grid or will it use free movement like BG3?
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I should have added hexagonal combat grids to the list of desired changes for Solasta II.Will Solasta 2 retain a rectangular movement grid or will it use free movement like BG3?
Absolutely not, hexagonal even rectangular grid takes away the immersion. Freedom of motion is the holy grail.I should have added hexagonal combat grids to the list of desired changes for Solasta II.
I didn't mind Solasta because I no longer get enjoyment from completing difficult games. As long as it's not full of hours and hours of repetitive combat, I don't care. I'm just giving my assessment of what inclusive game design means. If someone wants to make a difficult game, that is excluding people, it has to.Nah, Rogua is just hormonal again.
If you ask for this to be removed, you might as well ask for the entire ruleset to be changed. It's built around 5E, and this aspect is necessary for balancing encounters. The system assumes fights are balanced for a party without any magic items. In official modules, magic items are relatively rare. However, in Solasta, we were already receiving far too many of them, which made encounters too easy and, consequently, less satisfying.I read the word "attuned". For the love of God, take some creative freedom, and remove attunement from the game.
... I'm just giving my assessment of what inclusive game design means. If someone wants to make a difficult game, that is excluding people, it has to.
What system would be better?Remove 5E, too. It's not like I think it's a good system.
Depends on where the baseline is.Theoretically that is a problem that could be solved with difficulty settings, but in practice that seems not to work too well, partly because the settings are often badly designed and higher difficulties just add Hit Point bloat or other factors that make combat more tedious but not actually tactically interesting, and partly (I suppose) because some people are too proud to admit they should be playing on easy mode.
Deadfire targeted a larger and thus more casual audience.
When it came to Pillars of Eternity his attitude was
The game is being designed for relatively high difficulty at first and later tuned down for lower levels of difficulty. It's easier to lower difficulty from a high bar than to raise it from a shallow baseline.
With Deadfire it was
“When Deadfire came out, we erred a little—or a lot, depending on what your play style is—it being too easy,” said Sawyer. By the time Deadfire launched on May 8 of 2018, wheels were already in motion on rolling out patches that would increase difficulty for players. “I said, ‘Well, between too easy and too hard, I'd rather err on the side of too easy, and tune up from there,’” Sawyer continued.
They are ultimately not interested and not very good at making any kind of RPG tuned for the average Codexer.
Any earlier edition, but 4E.What system would be better?Remove 5E, too. It's not like I think it's a good system.
yes, it has an OGL, similar to 5e. 5e has been released in creative commons, which is different from the OGL, but functionally accomplishes much the same thing. People have been pushing for 3.5 to be released under the same creative commons license, which WOTC has said they will do, but who knows. At any rate, the OGL lets you release whatever you want. It's just that WOTC tried to retroactively change the agreement (which the OGL explicitly forbids, but that's another conversation) so that's why people are pushing for the creative commons release which would essentially be the end of the kind of run-pulling WOTC tried a couple(?) years ago with 5e's OGL.Is it even (legally) possible to base a game on 3.5E or earlier anymore?
Paizo also put up its own OGL thing in response to WotC fuckery. Relevant in that Pathfinder is a 3E offshoot.yes, it has an OGL, similar to 5e. 5e has been released in creative commons, which is different from the OGL, but functionally accomplishes much the same thing. People have been pushing for 3.5 to be released under the same creative commons license, which WOTC has said they will do, but who knows. At any rate, the OGL lets you release whatever you want. It's just that WOTC tried to retroactively change the agreement (which the OGL explicitly forbids, but that's another conversation) so that's why people are pushing for the creative commons release which would essentially be the end of the kind of run-pulling WOTC tried a couple(?) years ago with 5e's OGL.Is it even (legally) possible to base a game on 3.5E or earlier anymore?
Not at all. I'm just saying the company has made its decision about the kind of audience they're going for.Right now, you are under the impressions that these two, distinct debates are one and the same - hence, great works of literature or film are lessened by their inaccessibility. Or at least, you will think “but that would make it less accessible” is a viable response for someone criticizing a work for being too shallow.
As our old pal Tim Cain would say, it's a poor game for you. 87% of people on Steam consider it good enough for them. Will they all show up again? Eh, we'll see.Solasta is a poor game because too little thought has gone into levying the strengths of its system to produce interesting results.
I think that's the point - to make it sure that mages are protected or having high enough concentration to withstand taking some damage while casting.Sort of related to the earlier discussion of attunement, the system that kills me is concentration. I don't mind some spells getting blown up through damage, etc. but imo fewer spells should be concentration based or the system should be tweaked.
I think that's the point - to make it sure that mages are protected or having high enough concentration to withstand taking some damage while casting.Sort of related to the earlier discussion of attunement, the system that kills me is concentration. I don't mind some spells getting blown up through damage, etc. but imo fewer spells should be concentration based or the system should be tweaked.
Seems like a working solution to prevent outrageous buffathons? Or is that why you're against it?The issue I'm talking about is where you can only concentrate on one spell at a time, pick one.
God forbid you read the post in question:Seems like a working solution to prevent outrageous buffathons? Or is that why you're against it?The issue I'm talking about is where you can only concentrate on one spell at a time, pick one.
Having to choose between bless or bane or faerie fire or heat metal, for instance, is odd. The advantage/disadvantage system and rules around modifier stacking already removes most abusive mechanics, but being hamstrung on casting choices when the implemented spell list is already fairly thin doesn't feel great.
Even if you could concentrate on a number of spells equal to half your level round up or something like a slot for buffs and a slot for debuffs. Or more simply adjusting how many spells have the concentration tag. I think any of those would be an improvement.
Barbarians are illiterate bro, don't you know?God forbid you read the post in question:Seems like a working solution to prevent outrageous buffathons? Or is that why you're against it?The issue I'm talking about is where you can only concentrate on one spell at a time, pick one.
Sorry man, it makes sense to me that you end up having to pick one persistent spell at one time.Having to choose between bless or bane or faerie fire or heat metal, for instance, is odd.
Absolutely not, hexagonal even rectangular grid takes away the immersion. Freedom of motion is the holy grail.I should have added hexagonal combat grids to the list of desired changes for Solasta II.
It's more which do and don't overlap that strikes me as odd. Spiritual weapon summons a floating weapon that can be commanded to attack or move through free actions, no concentration required. Flaming sphere summons a floating ball of fire that can be commanded to attack or move through free actions, requires concentration. Both are level two spells.Sorry man, it makes sense to me that you end up having to pick one persistent spell at one time.Having to choose between bless or bane or faerie fire or heat metal, for instance, is odd.
But hey, nevermind, I don't even use the damn things.
As our old pal Tim Cain would say, it's a poor game for you.
Advanced Dungeons & Dragons 2nd EditionWhat system would be better?Remove 5E, too. It's not like I think it's a good system.