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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lacrymas

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Pathfinder: Wrath
You are mixing up the editions constantly, but it's still not comparable to Fireball at all lol.
 
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Thac0

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But you can't compare someone dedicated on dealing damage with someone who sacrifices damage for more defense. A evoker is more closes in ""role"" to a two handed DPS focused martial guy than a heavy armored guy.

An evoker is literally the weakest kind of mage you can be tho.

There is this very good and hilarious guide on how to play a mage in 5e that goes into some accurate perceptions about the nature of DnD combat.
https://docs.google.com/document/u/0/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/mobilebasic

I highly recommend it.

Also lol Lacrymas being on a personal vendetta against mages with homeruling and all while having absolute shit rule knowledge on every second very often used spell.
You sound like a terrible DM.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Also lol Lacrymas being on a personal vendetta against mages with homeruling and all while having absolute shit rule knowledge on every second very often used spell.
You sound like a terrible DM.
Shit-talk my imaginary forum boyfriend one more time and I will have to take action against you.

An evoker is literally the weakest kind of mage you can be tho.

There is this very good and hilarious guide on how to play a mage in 5e that goes into some accurate perceptions about the nature of DnD combat.
https://docs.google.com/document/u/0/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/mobilebasic

I highly recommend it.
My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.
 
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Thac0

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My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.

Yeah portent is ridiculous. A well played Control Diviner who knows which spells to pick and when to use them is straight up the strongest/most usefull party member you can have in that edition. Oops I just forced you take a 1 on a save or suck spell and the boss does not have legendary resistances since the DMG gives them very late, I guess the boss battle is over now.
 

Lacrymas

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Pathfinder: Wrath
I mixed it up with Lightning Bolt, big deal, but you'll grasp at every straw that doesn't even have anything to do with what I'm saying in order to not face the fact your beloved wizards/arcane spellcasters have no place in a modern RPG system.
 
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Thac0

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Oh man, you are wrong on every point, and go into "Baah baah I am so wise in the ways of DnD" cryfits every three posts. At the same time you never had Lightning Bolt, Call Lightning or fucking Healing Word cast at your table. I am unsure if you are larping or I should feel sorry for your players.

Also noone will give a fuck about your realistic non arcane caster rulebook since DSA exists, is huge in Germany where you are at and solves all the problems you want to see.
 
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Thac0

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The point is you do not want to play DnD. You remind me of amateur DMs heavily nerfing/banning rogues in 5e because they do not understand their role, but in much more extreme.
DnD is in its current iteration defined by its casting. Of the three original classes two were mage and cleric.

Go find a ruleset that suits your tastes better, DnD is known to be the basic bitch shit of P&P and if you take the magic out of it literally it becomes blander than stale bread.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.

Yeah portent is ridiculous. A well played Control Diviner who knows which spells to pick and when to use them is straight up the strongest/most usefull party member you can have in that edition. Oops I just forced you take a 1 on a save or suck spell and the boss does not have legendary resistances since the DMG gives them very late, I guess the boss battle is over now.
It doesn't help either that loot and rewards in official adventures are unbelievably skewed towards wizards (casters in general, but wizards even more so). In Icewind Dale, having reached 5th level, casters got a Pearl of Power, a Wand of the War Mage, a motherfucking Staff of Frost (what the actual fuck), and two spellbooks chock-full of strong spells, while the other characters got... a couple of silvered arrows and a bag of tricks.
 

Lacrymas

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Pathfinder: Wrath
The point is you do not want to play DnD. You remind me of amateur DMs heavily nerfing/banning rogues in 5e because they do not understand their role, but in much more extreme.
DnD is in its current iteration defined by its casting. Of the three original classes two were mage and cleric.

Go find a ruleset that suits your tastes better, DnD is known to be the basic bitch shit of P&P and if you take the magic out of it literally it becomes blander than stale bread.
But I'm not taking out the magic when we are playing D&D/Pathfinder, only 7-9th level spells, and stagger the progression of the spell circles to higher levels (so you get 6th spell circle at character level 19). In my own ruleset, I am going to remove arcane spellcasting in general, yes.
 

Cryomancer

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But I'm not taking out the magic when we are playing D&D/Pathfinder, only 7-9th level spells, and stagger the progression of the spell circles to higher levels (so you get 6th spell circle at character level 19). In my own ruleset, I am going to remove arcane spellcasting in general, yes.

So, after everything that we shown to you about divine casters being better in any way possible than arcane, you still in your anti arcane vendetta...But be happy, the lv cap on solasta will gonna be 10. Most D&D adaptations that are being developed are "dungeons & kobolds" games...

And nobody talks about bringing things like Shadowcasters into a CRPG.
 

Lacrymas

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Pathfinder: Wrath
You have done nothing lol, less than nothing, and nobody else is saying divine casters are better, quite the contrary. If they were, you would've been on a crusade defending their virgin honor, not arcane spellcasters'. I know your agenda is throwing out all balance, so this is not directed at you at all.
 

Cryomancer

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I know your agenda is throwing out all balance, so this is not directed at you at all.

My point is just that fun, immersion and variety >>>> balance.

Also, I have my own opinions about the problems of arcane casters on 3.5e and 5e. Notably, they should get weakness.For eg, a sorcerer of silver draconic bloodline gains every good stuff from silver dragons, but no downside. I an fine with the PC developing immunity to cold if he gets weakness to fire too. Sorcerers of undead bloodline gets no negative undeath trait, can't be turned, doesn't suffer with sunlight sensitivity and so on.

If was up to me, i would also make the magic more risky. For eg, world o darkness has the "Botch" concept and pf2e the critical failure. The risk o a fireball blowing in your own hands can make the casting more interesting. But taking out high level magic is juts a silly idea.

--------------------

Back to Solasta. When sorcerers come on DLC, which bloodlines will gonna be available?
 

Desiderius

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Insert Title Here Pathfinder: Wrath
And the damage is not that high. Fireball on 5e deals 8d6 damage, or 28 damage on average. A fighter with a polleaxe and 20 STR in a single round if hit both attacks can deal 2 * (d10 + 5) or 21 damage on average And he can do that with unlimited resources.

Wait wait wait let's do our math clean. 5e is balanced around you having at most +4 to damage on lvl 5 where you get Fireball/Extra attack. Also most double handed fighters use 2d6+4 for 11 x 2 = 22 damage.
If you have the proper fighting style it is more complicated math as you have (3.5+3.5+3+4+5+6)/6 as the average dice damage for 4 and a bit instead of 3.5.

But many fighters go sword and board because shields are gud, which gives them 1d8+4+2 for 10.5 x 2 damage in 21. So wrong formula right solution?

Anyway 5e definitly has caster supremacy. But archers are really good aswell, being reliant on melee is the only real outlier in power.

Made for a generation stuck on tank, spank, and heal.
 
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Thac0

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Made for a generation stuck on tank, spank, and heal.

Ironically 5e is very good at avoiding an MMO Trinity, even better than Pathfinder imo.

Healing is shit, healing spells heal in quite low quantity compared to the action type you need to use to cast them. There are no healing surges or feats you can use in Pathfinder to make a dedicated healer.

Healing has two purposes in 5e, sustain between fights so you can survive until you reach the next save point for a long rest, and death juggling. That is a bit of a retarded consequence of the game having no negative HP, and the threshhold to kill someone at 0 HP with a single strike is very high. If someone falls to 0 healing him to 7 hp or so with a quick ranged healing word spell is very effective, and carries little risk of death for him since there is also no Attack of Opportunity on standing up.

Tanking is not very good either, there are no dazzling displays or other usefull things a tank can do except damage, and it is harder to stack resistances, saves and AC to make a real tank. You can not get above 20-23 AC with the new bounded accuracy without insane magic loot. Also attack of opportunities are bad in 5e, since you ever have only one and it does not scale with extra attacks and so on.

Everyone in 5e is either a Bruiser, a Glass cannon, a Controller or a Waste of Space to cite Treatmonk. Although he calls the Bruisers Tanks which is inaccurate imo.And there can be characters doing multiple of these combat roles at once.
There is one subclass that can make a good in combat healer, the life cleric. And maaaaybeee you can make a lore bard a good combat healer if you snatch some Paladin spells out of order with magical secrets.

As such 5e has the potential to be made into a really good combatfag game, and that is why I am hopefull for Solasta.
 

Mortmal

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The point is you do not want to play DnD. You remind me of amateur DMs heavily nerfing/banning rogues in 5e because they do not understand their role, but in much more extreme.
DnD is in its current iteration defined by its casting. Of the three original classes two were mage and cleric.

Go find a ruleset that suits your tastes better, DnD is known to be the basic bitch shit of P&P and if you take the magic out of it literally it becomes blander than stale bread.
Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.
 
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Thac0

Time Mage
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Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.

Absolutely. I have been told that I am quite good aswell, but sadly I have problems scheduling games nowadays because my work demands irregular schedules.

95% of the 5e rulework is rock solid, and if you think it does not work you are merely applying it wrong.
There are some touch ups on which I like to work, specifically more engaging traps and camping/travel rules and better magic items and loot, but in general you should never have your rules be more harsh than the default 5e book rules.
I experimented with carry weight, wounds/injuries and harsher resting years ago for more survival themed campaigns, and truth to be told that just doesn't fit into DnD anymore. I play (or master) DSA for that.
 

Mortmal

Arcane
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9,501
Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.

Absolutely. I have been told that I am quite good aswell, but sadly I have problems scheduling games nowadays because my work demands irregular schedules.

95% of the 5e rulework is rock solid, and if you think it does not work you are merely applying it wrong.
There are some touch ups on which I like to work, specifically more engaging traps and camping/travel rules and better magic items and loot, but in general you should never have your rules be more harsh than the default 5e book rules.
I experimented with carry weight, wounds/injuries and harsher resting years ago for more survival themed campaigns, and truth to be told that just doesn't fit into DnD anymore. I play (or master) DSA for that.
Ah DSA , you just outed yourself as german !
 

Bara

Arcane
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Apr 2, 2018
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which you seem to agree with if you play with restrictions.

I have had the most fun in B/X D&D so much so its my favorite edition I will admit. Yet were always down to play with or without restrictions.

It's more about what the campagin world needs then some belief about a base mechanic or class being flawed.

Do we have stats about how popular Dragonlance and Dark Sun are compared to Forgotten Realms?

Not a one but I know more people that love dragonlance way more than the other settings.

It's so beloved Blind Guardian did a song on Raistlin and the russians a musical.

Back to Solasta. When sorcerers come on DLC, which bloodlines will gonna be available?

At least one of the options will probably be the one listed in the SRD.
 
Last edited:

Bara

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Those two will probably take the longest to get any info as Sorcerer is post launch dlc and Barbarian isnt on the table yet.
 

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