This can only mean that you never used Call Lighting in BG, IWD, or ToEE, so your opinion is forever invalid on every single topic from now on. I'm sorry.Yeah, see my edit. It's worse than I remembered, lol. It's not even comparable to Fireball at all.
But you can't compare someone dedicated on dealing damage with someone who sacrifices damage for more defense. A evoker is more closes in ""role"" to a two handed DPS focused martial guy than a heavy armored guy.
Shit-talk my imaginary forum boyfriend one more time and I will have to take action against you.Also lol Lacrymas being on a personal vendetta against mages with homeruling and all while having absolute shit rule knowledge on every second very often used spell.
You sound like a terrible DM.
My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.An evoker is literally the weakest kind of mage you can be tho.
There is this very good and hilarious guide on how to play a mage in 5e that goes into some accurate perceptions about the nature of DnD combat.
https://docs.google.com/document/u/0/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/mobilebasic
I highly recommend it.
My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.
It doesn't help either that loot and rewards in official adventures are unbelievably skewed towards wizards (casters in general, but wizards even more so). In Icewind Dale, having reached 5th level, casters got a Pearl of Power, a Wand of the War Mage, a motherfucking Staff of Frost (what the actual fuck), and two spellbooks chock-full of strong spells, while the other characters got... a couple of silvered arrows and a bag of tricks.My girlfriend is playing a Wizard for the first time (after a Rogue and a Monk), and the first session she used the diviner's portent she couldn't believe that was an actual real feature.
Yeah portent is ridiculous. A well played Control Diviner who knows which spells to pick and when to use them is straight up the strongest/most usefull party member you can have in that edition. Oops I just forced you take a 1 on a save or suck spell and the boss does not have legendary resistances since the DMG gives them very late, I guess the boss battle is over now.
But I'm not taking out the magic when we are playing D&D/Pathfinder, only 7-9th level spells, and stagger the progression of the spell circles to higher levels (so you get 6th spell circle at character level 19). In my own ruleset, I am going to remove arcane spellcasting in general, yes.The point is you do not want to play DnD. You remind me of amateur DMs heavily nerfing/banning rogues in 5e because they do not understand their role, but in much more extreme.
DnD is in its current iteration defined by its casting. Of the three original classes two were mage and cleric.
Go find a ruleset that suits your tastes better, DnD is known to be the basic bitch shit of P&P and if you take the magic out of it literally it becomes blander than stale bread.
But I'm not taking out the magic when we are playing D&D/Pathfinder, only 7-9th level spells, and stagger the progression of the spell circles to higher levels (so you get 6th spell circle at character level 19). In my own ruleset, I am going to remove arcane spellcasting in general, yes.
I know your agenda is throwing out all balance, so this is not directed at you at all.
And the damage is not that high. Fireball on 5e deals 8d6 damage, or 28 damage on average. A fighter with a polleaxe and 20 STR in a single round if hit both attacks can deal 2 * (d10 + 5) or 21 damage on average And he can do that with unlimited resources.
Wait wait wait let's do our math clean. 5e is balanced around you having at most +4 to damage on lvl 5 where you get Fireball/Extra attack. Also most double handed fighters use 2d6+4 for 11 x 2 = 22 damage.
If you have the proper fighting style it is more complicated math as you have (3.5+3.5+3+4+5+6)/6 as the average dice damage for 4 and a bit instead of 3.5.
But many fighters go sword and board because shields are gud, which gives them 1d8+4+2 for 10.5 x 2 damage in 21. So wrong formula right solution?
Anyway 5e definitly has caster supremacy. But archers are really good aswell, being reliant on melee is the only real outlier in power.
Made for a generation stuck on tank, spank, and heal.
Especially due to Healing Word's casting time.If someone falls to 0 healing him to 7 hp or so with a quick ranged healing word spell is very effective
Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.The point is you do not want to play DnD. You remind me of amateur DMs heavily nerfing/banning rogues in 5e because they do not understand their role, but in much more extreme.
DnD is in its current iteration defined by its casting. Of the three original classes two were mage and cleric.
Go find a ruleset that suits your tastes better, DnD is known to be the basic bitch shit of P&P and if you take the magic out of it literally it becomes blander than stale bread.
Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.
Ah DSA , you just outed yourself as german !Seen that too, last time the Dm limited the number of cantrips by day, then he nerfed the wizard familiar , the guy left like so many before and it end up .Also wanted to include injuries etc, you get the idea and he was a miser DM to boot... That was one year ago, he's not dming anymore and he has not found a group since a year. Too many shitty homewbrewers who dont know their limits dont understand the mechanisms and think they can overrule months of playtesting just like that, and lets not get started int he bland campaign and plots . Extremely hard to find a good one and why i am now permadming, no one wants to do it and when they do its most often terrible . People tell me i am the best by far, but its not that much of a feat nowadays.
Absolutely. I have been told that I am quite good aswell, but sadly I have problems scheduling games nowadays because my work demands irregular schedules.
95% of the 5e rulework is rock solid, and if you think it does not work you are merely applying it wrong.
There are some touch ups on which I like to work, specifically more engaging traps and camping/travel rules and better magic items and loot, but in general you should never have your rules be more harsh than the default 5e book rules.
I experimented with carry weight, wounds/injuries and harsher resting years ago for more survival themed campaigns, and truth to be told that just doesn't fit into DnD anymore. I play (or master) DSA for that.
Ah DSA , you just outed yourself as german !
which you seem to agree with if you play with restrictions.
Do we have stats about how popular Dragonlance and Dark Sun are compared to Forgotten Realms?
Back to Solasta. When sorcerers come on DLC, which bloodlines will gonna be available?
At least one of the options will probably be the one listed in the SRD.