Bara
Arcane
- Joined
- Apr 2, 2018
- Messages
- 1,335
No, I mean in general. I only allow up to 6th level spells on my tables and that's only if you are a almost a pure caster (19th character level, which we have never reached anyway).Reverse Gravity is a 7th level spell and those shouldn't even exist.
The guy in question mentioned disintegrate(6th) and lv cap = 10 is due resource limitation.
Is your right, but the high level magic is a part of D&D. When a caster becomes capable of shaping the reality and not as if only the PC could cast this spells. Enemies can use reverse gravity and even wish against the party. Some people prefer lower magical setting, I just wonder why playing D&D for that? If someone likes low tech, low magical setting, I would suggest to play another game, because D&D is high magical.
Have to disagree with that as both the old White box rules and B/X rules for D&D only ever went up to 6th level spells. The spell level didn't increase until revised BECMI set and 1st edition came out. So if to qualify as a high magical setting is to have spells beyond 6th level D&D wasn't original that. Not that I have a preference either one got into a B/X & 1e game during this pandemic and both have been a blast.
I can respect Lacrymas for wanting to limit spell levels to 6th to capture an old-school feel but not their reasons of arcane casters being a problem yet divine casters which have access to the same tools are A okay. The mental gymnastics for that one became it's own thread and then... something else.
There are no companions. You're creating the whole party.
Awesome, didn't know that, sounds good then.
Yeah it's pretty nice feature too as they give the party a feeling of already knowing each other too so there none of that "why would these people be adventuring together at all" moments.