Lawntoilet
Prophet
- Joined
- Oct 5, 2018
- Messages
- 1,840
5e does, but I never encountered anything in Solasta that dealt attribute damage.I don't think D&D 5E has attribute damage.
5e does, but I never encountered anything in Solasta that dealt attribute damage.I don't think D&D 5E has attribute damage.
Might&Magic is D&DSure. Absolutely the same systems. Utterly identical.
adds weapons skills on top of a dark eye like system...which TDE obviously sorely needs.
Could somebody say from what game is this screenshot?
drakensangCould somebody say from what game is this screenshot?
Could somebody say from what game is this screenshot?
As well end there too.Could somebody say from what game is this screenshot?
If you want to play Drakensang, start with River of Time.
I stand by my statement, not that i dislike D&D but high level D&D is often quite autistic.
Prelude adds weapons skills on top of a dark eye like system, improving upon it, instead of always going for D&D, one could make something even better than Blackguards, combat wise.
Of course, you need the environmental interactions from blackguards in a better engine.
...which TDE obviously sorely needs.
You mean like these:I mean skills in the Battle brothers way (moves?) with some different attacks depending on the weapons you use except in Prelude, you unlock them at some skill level.
Combat in drakensang and blackguard is great,you could go fuck yourself in the ass.Oh, you're right, combat is Soooo good in Drakensang and Blackguards is perfect too.
Oh wait, you admitted you don't like combat in cRPG and now you arguing about it?
Don't you want to discuss about lore instead?
I just love the way this discussion is going:Oh, you're right, combat is Soooo good in Drakensang and Blackguards is perfect too.
VK said:Is Solasta the first DnD game with spell reagents?
DR said:Might&Magic.
VK said:WTF? Might&Magic isn't DnD.
DR said:It is! Also, TDE doesn't have combat skills.
VK said:WTF? What are these then?
Like, none of your replies have anything to do with the posts you're replying to. I'm honestly starting to admire your ability to persistently ignore reality and talk with voices in your head.DR said:So you liked combat in Drakensan?
This patch fixed a whole lot of annoying things. The component system is .Solasta January Patch - Patch Notes
Hey there again folks,
It's time for the January Patch! This small update should work out most out the bugs released with December's Winter Update, as well as a few others that thrived in our game since our Early Access came out in October. This means... it's patch note time!
Spells / Powers:
- The Spell component system has been implemented (options are available in the settings if you want to disable it)
- Verbal:
Full (Default): Silence now prevents you from casting spells with Verbal components.
- Somatic:
Basic (Default): Restrained now prevents you from casting spells with Somatic components
Full: Same as Basic, but you also need a free hand. Two-handed weapons (i.e. Quarterstaff) count as having a free hand.
- Material:
Basic: You must have a holy symbol, spellcasting focus or component pouch equipped to cast spells with Material components. Magic wands and magic staves are also considered as spellcasting foci. Note that spells with expensive components can also be cast in the same manner without any additional cost
Full (Default): Same as Basic, but spells needing specific components will require you to have them in your inventory (i.e. a pearl to cast Identify, a diamond for Revivify...)- Losing concentration while flying to a location (by an attack of opportunity for instance) will now make you fall as soon as you lose concentration instead of attempting to reach your destination.
- Fixed a bug when casting Feather Fall after being shoved into a pit
99% of material components are covered by having a spell focus, which is a non-issue. The only ones that matter in the EA are a pearl for Identify (which Wizards can get in their starting equipment) and diamonds for Revivify.I have mixed feelings about components. Spells in D&D are already restricted in usage. Taxing them is just punitive. For components to be in, the spell needs to be really good. I'm talking Resurrection, Wish, etc. Magic keeps getting gimped, and 5E is no exception. Component costs are hard to justify, particularly in 5E.
Much less so in 5E though. Between spell preparation not tied to slots and regaining lower level slots at short rest, it's quite flexible. A 5E wizard is basically as flexible as a 3.5E Sorcerer, if not more.Spells in D&D are already restricted in usage.
This is in Solasta, to a degree.The only time I'm really OK with components is when the game is of a survivalist/horrornature, and you have to deal with things like provisionsand item degradation.
Much less so in 5E though. Between spell preparation not tied to slots and regaining lower level slots at short rest, it's quite flexible. A 5E wizard is basically as flexible as a 3.5E Sorcerer, if not more.
The only time I'm really OK with components is when the game is of a survivalist/horror nature, and you have to deal with things like provisions and item degradation.
Hit points can be reduced too, with different methods of restoration."Ability damage" as in "attacks that reduce one of your ability scores" still exists as a concept in 5E, but it's very rare. The shadow can reduce your Strength, and the intellect devourer can reduce your Intelligence. Maybe there are more examples, but those are the only ones I can think of right now.
True, and this is in Solasta (in the new EA dungeon at least)Hit points can be reduced too, with different methods of restoration.