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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.solasta-game.com/news/89-solasta-at-gamescom-indie-arena-booth-2020

SOLASTA AT GAMESCOM & INDIE ARENA BOOTH 2020!

Hey there adventurers,

We rarely talk about numbers, but we just wanted to say thank you again to everyone who've been following and wishlisting Solasta: Crown of the Magister. Thanks to you fine folks, we've been in Steam's Top 100 Most Wishlisted upcoming games ever since the end of the Steam Summer Festival! Now, back to our announcement...


We're happy to announce that Tactical Adventures will be present at Gamescom and Indie Arena Booth 2020! Both events will take place from Thursday August 27th to Sunday August 30th - and everyone is welcome to join, since everything will be available online with no fees attached! We will be sharing more information as we get closer to those events, so keep an eye on our newsfeed.


A Digital Booth for a Digital World!

The lovely people over at Indie Arena Booth have provided us a fun little tool for each studio to build up their own little digital booth, which we're currently working on to make the Tactical Adventure area a fun place to visit!

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A very early version of our digital booth, testing out the tools provided to us

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Playing around with some of the interactive gadgets, you can see our trailer playing on the screens!

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Gradually replacing the cubes with some decorations - can you recognize the room we used as inspiration?

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Adding some more decorations, still struggling a bit with the floor for now but we'll get there eventually!

While there are many limitations to this tool, it is nonetheless a very fun experience to work on making a Digital Booth! We look forward to having you drop by as a tiny little character to visit us once the event goes live, to talk with our NPCs and check out all the cool events that will be scheduled.


That's it for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.solasta-game.com/news/90-dev-update-18-spells-camera

DEV UPDATE #18 - SPELLS & CAMERA

Hello folks,

We're back with a new Dev Update (to the surprise of no one, I'd imagine)! Summer is really hitting us hard in Paris, with the temperature rising fairly high. With no air conditioning for those working from home, we have to rely on good old fans to keep us alive in these harsh times. And we're not the only ones...

WX58GNrQjj2GV0Bxl038Wj7Q3KKNi0p397GgiMfY.jpeg


Our fluffy friends are also victims of the hot weather.


Onwards, to new spell options!

We're very frequently showing off new spells in all their VFX glory, but we haven't often talked about what goes on behind them. In fact, creating new spells is fairly simple in our editor... as long as the options are already coded. Want to add Cone of Cold to the game? No problem, cone-AoE already exists thanks to Burning Hands. Adding Shatter? We already have sphere-AoE with Fireball. You get the idea.

However, what happens when the spell introduces something new? Something as seemingly simple as a new shape to tackle now has to go through the hands of our programmers (especially our graphic programmer) to make sure it's implemented properly for our game designers to play with. It's the same whenever you want to add a new effect - and let us tell you, there are a LOT of spells with very singular effects...

LMRlibax262cTLkYXzWLMhAi1Ts0707eHm2ZnkMR.png


Cylinder & Wall AoE spells can now be added to Solasta!

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Vampiric Touch may seem very straightforward, but you can keep using it every turn for 1 min (or until you lose concentration)
To name just a few, we've recently added spells like Create Food and Water (generating new items in your inventory), Fear (forcing players / AI to run away), See Invisibility / Invisibility (handling combat / AI behaviour against invisible enemies) and Stinking Cloud (forcing players / AI to pass their turn if they fail). As you can see, most spells at higher level always bring their fair share of headache if we don't properly prepare beforehand!

Anyway, let's end this section with some new spells that are fully dressed and ready to be shown to the world.

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Misty Step, 2nd level spell, conjuration

krqMGmBe8Shnga8oa0M865PqZ1uRhoOFCcNnp2xf.gif


Stinking Cloud, 3rd level spell, conjuration


See Through Upgrade

Gone should be the days where the walls would work against our poor old camera, for we now have the power of... transparency!

mDijaiZxJUlsuZ01Qx3oAl0MgNI1CgucMM1ksPul.gif


Gentlemen, we can rebuild it. Better than it was before. We have the technology.


Keep your Art close, but your Artists closer

We all know what time it is... Art time!

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High Poly model of our Wight. See folks, that's what happens if you don't listen to your dentist.

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A cape for our Skeletons. It gets awfully cold waiting for adventurers out there in the Badlands.

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Concept Art for a monastery. Necromancer for scale. Wait, what was your Investigation roll again?

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We create each architectural elements from the level's concept art, which shows how important concept art is



A little birdy told me

We've had them for quite some time in-game, but without any animations these Giant Eagles spent their time T-posing to assert dominance when we would run into them in random encounters. This will no longer be the case, as they've now been graced with a standard set of animations!

xKOM7wrLi102tXSRvge6BSfuvxjdyNUDS72TZbRF.gif


It looks cute, doesn't it? Let's see if you still think so when we triple their size and give them a taste of humanoid flesh..

That's it for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
 
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I'm glad you guys are taking spells seriously, but please give serious consideration to toning down those super saiyan animations. The last 1 second of them looks great. I really like the way the spells look when they are executed. All the bombastic build up is just excessive and tacky. There is also a loss of proportion, when the character's power level goes over 9000 just to cast a Level 1 or 2 spell.

This is honestly, my only real critique of the game so far. You guys are doing god's nerd's work here. Please keep it up.
 

V_K

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You know, I wasn't that bothered by long spell animations before, but now I am. Not even so much by the animations themselves but by how they're split into casting animation and effect animation - and there's a noticeable pause between the two. Make them simultaneous at least.
 

Lacrymas

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We've complained extensively about spell animations, those complaints have also fallen on deaf ears. We just aren't the game's target audience, deal with it.
 

NJClaw

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Casting a spell is a big deal even lvl 1. Magic is not common and easy to obtain.
But you, as a player, still have to deal with it pretty regularly.

Moreover, it's not like long spell visual effects make anything to convey that magic isn't common.

We've complained extensively about spell animations, those complaints have also fallen on deaf ears. We just aren't the game's target audience, deal with it.
Say whatever you want, but you have to admit that they have magnificent cats.
 

Bara

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We've complained extensively about spell animations, those complaints have also fallen on deaf ears. We just aren't the game's target audience, deal with it.

Complaints fallen on deaf ears yes but I wouldn't say we're not apart of the target audience.

But yeah every update where we see spells casted I get worried.
 

Myzzrym

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We've complained extensively about spell animations, those complaints have also fallen on deaf ears. We just aren't the game's target audience, deal with it.

Not on deaf ears. It's something we'll be revisiting soon, but since nothing is confirmed yet I don't want to make false promises.

We'll show it when we have it.
 

NJClaw

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We've complained extensively about spell animations, those complaints have also fallen on deaf ears. We just aren't the game's target audience, deal with it.

Not on deaf ears. It's something we'll be revisiting soon, but since nothing is confirmed yet I don't want to make false promises.

We'll show it when we have it.
Bae is back! :love:
 

Lacrymas

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Not on deaf ears. It's something we'll be revisiting soon, but since nothing is confirmed yet I don't want to make false promises.

We'll show it when we have it.
The best you could do is let us skip animations entirely. The other thing is having an option in the menu that disables all the build-up and only the firing animation plays.
 

purpleblob

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I like spell effects (very pretty) but thinks spell animations are tad too long as well - making them faster or shorter would be good.
 

The_Mask

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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth


Let's talk Solasta Lore with Tactical Myzzrym and Antoine! Learn more about the World of Solasta, its history, geography and religion. Please keep in mind that Concept Art is not always representative of the final game. YouTube Subtitles / CC are available for this video!

Solasta: Crown of the Magister is a Turn-Based Tactical RPG based on the SRD 5.1 ruleset. Wizards of the Coast has granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.

Timestamps:
00:00 Introduction
00:30 Where & When is the game taking place?
01:10 The game vs the world of Solasta
01:32 How did the High Elves survive the Cataclysm?
03:20 What do we know about the old human world?
05:55 What opinion do the people of Solasta have of the gods?
10:00 Are there non-hostile orcs in Solasta?
11:48 Do SRD races that aren't planned for the game exist in Solasta?
13:18 Conclusion
 
Last edited by a moderator:

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

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