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https://www.kickstarter.com/projects/tacticaladventures/solasta-crown-of-the-magister/posts/2923279
Dev Journal | August 2020 - The World of Solasta
Hello folks,
We're back with a new Dev Update (to the surprise of no one, I'd imagine)! Summer is really hitting us hard in Paris, with the temperature rising fairly high. With no air conditioning for those working from home, we have to rely on good old fans to keep us alive in these harsh times. And we're not the only ones...
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Our fluffy friends are also victims of the hot weather
Video Dev Diary - The World of Solasta
Lore fans rejoice - this Dev Diary is an interview with one of our writers about the World of Solasta. Come to learn more about Solasta, its history, geography and religion - and enjoy the beautiful Concept Art as a bonus!
Solasta at Gamescom & Indie Arena Booth 2020!
We're happy to announce that Tactical Adventures will be present at Gamescom and Indie Arena Booth 2020! Both events will take place from Thursday August 27th to Sunday August 30th - and everyone is welcome to join, since everything will be available online with no fees attached! We will be sharing more information as we get closer to those events, so keep an eye on our newsfeed.
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The Tactical Adventures Digital Booth is open for business!
Do I Roll One or Two Dice?
Let's start by showing off one of the most requested feature during the Steam Summer Festival: A tooltip telling you why you have advantage / disadvantage (or when they cancel out). Many of you highlighted the fact that it wasn't always obvious why you were rolling with advantage or disadvantage (most often the latter), and thus couldn't adapt your next turn to avoid running into the same problem. Well, we just implemented a first version to help you with that (WIP as usual)!
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Here I have neither advantage nor disadvantage because the conditions cancel each other out (unlit = no light)
Onwards, to new spell options!
We're very frequently showing off new spells in all their VFX glory, but we haven't often talked about what goes on behind them. In fact, creating new spells is fairly simple in our editor... as long as the options are already coded. Want to add Cone of Cold to the game? No problem, cone-AoE already exists thanks to Burning Hands. Adding Shatter? We already have sphere-AoE with Fireball. You get the idea.
However, what happens when the spell introduces something new? Something as seemingly simple as a new shape to tackle now has to go through the hands of our programmers (especially our graphic programmer) to make sure it's implemented properly for our game designers to play with. It's the same whenever you want to add a new effect - and let us tell you, there are a LOT of spells with very singular effects...
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Cylinder & Wall AoE spells can now be added to Solasta!
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Vampiric Touch may seem very straightforward, but you can keep using it every turn for 1 min (or until you lose concentration)
To name just a few, we've recently added spells like Create Food and Water (generating new items in your inventory), Fear (forcing players / AI to run away), See Invisibility / Invisibility (handling combat / AI behaviour against invisible enemies) and Stinking Cloud (forcing players / AI to pass their turn if they fail).As you can see, most spells at higher level always bring their fair share of headache if we don't properly prepare beforehand!
Anyway, let's end this section with some new spells that are fully dressed and ready to be shown to the world.
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Misty Step, 2nd level spell, conjuration
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Stinking Cloud, 3rd level spell, conjuration
See Through Upgrade
Gone should be the days where the walls would work against our poor old camera, for we now have the power of... transparency!
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Gentlemen, we can rebuild it. Better than it was before. We have the technology
Keep your Art close, but your Artists closer
We all know what time it is... Art time!
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High Poly model of our Wight. See folks, that's what happens if you don't listen to your dentist
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Concept Art for a monastery. Necromancer for scale. Wait, what was your Investigation roll again?
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So hmmm... Remind me your passive perception score? Oh, no reason really
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Something is brewing deep inside that castle... brewing... get it? If you groaned, roll 1d6 psychic damage
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Our Ghoul, ready to be implemented in-game. Laugh all you want, you'll fail that Constitution saving throw at some point
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First version of the Ghoul's idle animation
That's it for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Read our previous articles here:
Article by Tactical Myzzrym