Onwards, to new spell options!
We're very frequently showing off new spells in all their VFX glory, but we haven't often talked about what goes on behind them. In fact, creating new spells is fairly simple in our editor... as long as the options are already coded. Want to add Cone of Cold to the game? No problem, cone-AoE already exists thanks to Burning Hands. Adding Shatter? We already have sphere-AoE with Fireball. You get the idea.
However, what happens when the spell introduces something new? Something as seemingly simple as a new shape to tackle now has to go through the hands of our programmers (especially our graphic programmer) to make sure it's implemented properly for our game designers to play with. It's the same whenever you want to add a new effect - and let us tell you, there are a LOT of spells with very singular effects...
Cylinder & Wall AoE spells can now be added to Solasta!
Vampiric Touch may seem very straightforward, but you can keep using it every turn for 1 min (or until you lose concentration)
To name just a few, we've recently added spells like Create Food and Water (generating new items in your inventory), Fear (forcing players / AI to run away), See Invisibility / Invisibility (handling combat / AI behaviour against invisible enemies) and Stinking Cloud (forcing players / AI to pass their turn if they fail).As you can see, most spells at higher level always bring their fair share of headache if we don't properly prepare beforehand!
Anyway, let's end this section with some new spells that are fully dressed and ready to be shown to the world.
Misty Step, 2nd level spell, conjuration
Stinking Cloud, 3rd level spell, conjuration
See Through Upgrade
Gone should be the days where the walls would work against our poor old camera, for we now have the power of... transparency!
Gentlemen, we can rebuild it. Better than it was before. We have the technology
Keep your Art close, but your Artists closer
We all know what time it is... Art time!
High Poly model of our Wight. See folks, that's what happens if you don't listen to your dentist
Concept Art for a monastery. Necromancer for scale. Wait, what was your Investigation roll again?
So hmmm... Remind me your passive perception score? Oh, no reason really
Something is brewing deep inside that castle... brewing... get it? If you groaned, roll 1d6 psychic damage
Our Ghoul, ready to be implemented in-game. Laugh all you want, you'll fail that Constitution saving throw at some point
First version of the Ghoul's idle animation
That's it for today! Thank you for reading, and don't hesitate to drop by
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Article by Tactical Myzzrym