This is going to be a ToEE successor. Hopefully without the Hommlet.
This is going to be a ToEE successor. Hopefully without the Hommlet.
DEV UPDATE #20 - GAMESCOM IS OVER!
Hey there folks,
Gamescom is over, and what a weekend that was! From the Early Access announcement to the multiple Art Team Behind the Scene videos and our Dev Live Stream, Gamescom was packed. But before we start today's Dev Update, you know what time it is...
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Nap Time! Wait no that's not it.
Solasta coming to Steam Early Access Fall 2020!
For those who might have missed the information, Solasta is heading to Steam Early Access in Fall 2020! And of course, every Kickstarter Backer whose rewards included the game (Tier $18 and above) will receive an Early Access Key as soon as it hits the store. More info to come soon!
Gamescom VOD Collection
Not everyone could tune in live to our different Gamescom events, so here they are for you to watch at your leisure:
- Music of Solasta (1h): A collection of experimental musical tracks and variations - some of them might not make it to the final game!
- Dev Live Stream (1h30): Join the Dev Team in a Q&A with the community about Solasta and Early Access
- Concept Art of Solasta (1h): Watch our Art Director work on the Zombie Ogre Concept Art
- Animation of Solasta (2h): Watch our Lead Animator at work on the Run Animation of the Brood
- Environment of Solasta (2h): Watch our Environment Artist tackle a massive Alchemy Decanter as he works on an unrevealed Laboratory level.
- VFX of Solasta (2h): Watch our VFX Artist upgrade Shield of Faith from its old placeholder version
I ain't afraid of no ghosts!
Following the wake of undeads from our previous Dev Updates, ghosts and other spectral horrors just made their way into Solasta! Now thankfully, not all of them are bloodthirsty monsters looking to hunt your party down - you may even find some friendly faces in the Badlands!
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Oy, can you at least say hello before asking these things? How rude. Back in my days...
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So... in case you thought regular spiders weren't scary enough, here are Spectral Spiders for your enjoyment
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Speaking of undeads, here is an updated sketch of the Blood Brood
New environments & other beauteous thingies
Some of you requested new environments to feast their eyes on - and I, being a merciful Community Lead, shall provide.
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You will find much more than damp caves and scorched roads in Solasta
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Would you look at that, traps are now more than a simple red square.The future is here!
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New spell icons in preparation for Early Access!
That's it for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Missed the Q&A apparently but saw it posted online elsewhere on the rpg gamers reddit
Summary from same source. I just deleted out the stuff we already know and the posters opinions/"flair."
- Balances still being worked through of course one of the things is looking at half-lings as they noted they don't have that many advantages & features
- No Variant Human rules as it is not covered by the SRD 5.1 document
- Backgrounds will have personality flags that influences the character you make. Such as Lowlife will have the Casual & Slang tags.
- They will add and change personality tags depending on feedback on the options given from backgrounds an alignment so if you think Aristocrats must have the greedy tag as a option make sure to bring it up.
- On the Green Mage it's meant for access to druid type spells with it's own unique spin. Druids won't be in this game at least not yet may be added in later as DLC.
- On Monks? Mixed feelings on Monks and would be a little nightmare to add but if the community wants it they will get it.
- Warlocks would need a bit of work also with as Hex isn't in the SRD so they can't use it
- Party Banter is systemic and react to what you do as you play and the dialogue with npcs is a separate system is way more focused on the personality tags
- For languages options voice will be English and will localize text and subtitles. Will provide a full list of languages soon.
- Backgrounds will give out proficiency for free in terms of dialogue as they want to make sure each of your party members and role play out as you desire them too.
- Sorcerer's will not be getting wild magic as it's not covered by the SRD. Special stuff going on with the draconic bloodline apparently but they won't talk about Solasta dragons yet.
- 20 - 30 hours at least is what they're confident in stating how long the game will take to playthrough. However, this could very likely be a bit longer.
- Level cap for the game is level 10 on full release.
- Early Access will have a lot more customization and character options than what was shown in the demo. Like new character face updates and full party building vs premade in demo.
- They won't have a tool assisted software for modding for the game at least not until after the game is released but they will not block users from being able to mod and hopefully as this is unity based game it should be doable. Apparently they spoke to modders who told them not to bother as most unity based modders have their own self developed mod tools and would not be worth the investment in developing while in production?
- Lanuages - will provide opportunities sometimes with some npcs but this is the one area where the the first game will be lacking and wish they could have done more. They also note the example of knowing the language will let you read documents that are in that language.
- Focused only on written out scenarios and and well designed out adventure. No plans for a rogulike endgame option mode with random dungeons. They say its a interesting question so who knows? Maaayyybee post game but it's not a focus at all right now.
- On party builds and potential success they highly recommend on a balance party with diverse skills. But if you want to run all four fighters should be possible but pretty hard.
- High Level Utility spells like tiny hut would be complex to add but if the community wants it they would add it probably at least giving it some kind of UI representation.
- You can pretty much Spider-climb everywhere in the game except a few bits here and there.
- No underwater combat/swimming at least not for the first game.
- No Find Familiar for now unless it's really wanted
I got to say Myzzrym I'm looking forward to spider-climb shenanigans.
SOLASTA EARLY ACCESS DATE REVEAL - OCTOBER 20TH 2020!
Hey there folks,
We weren't lying when we said that our Gamescom Trailer was a teaser... We're now ready to reveal the full Trailer - and the Early Access date with it! Mark your calendar, for in a bit more than a month on October 20th, Solasta: Crown of the Magister will be available on Steam Early Access!
Are you excited yet? We sure are!
Hello Pax Online!
Tactical Adventures will be part of Pax Online, from Sept 12th to Sept 20th! You know what that means... Our Demo is once again up and running for the time being!
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More info on that soon!
Updated Steam Page with Early Access Information
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Why Early Access?
Early Access allows us to deliver on something we’ve always promised since the game was announced – and that is working hands in hands with our players. With Early Access available to our community, we’ll be able to receive much more qualitative feedback, which in turn ensures that we’ll be able to deliver an even greater experience at release
Approximately how long will this game be in Early Access?
While it is difficult to pinpoint an exact date – especially as we’ll be implementing suggestions and changes from the community as we go – we are still looking for a release in 2021. Ideally we’d like to aim for 6 months, but it’s hard to be 100% certain!
How is the full version planned to differ from the Early Access version?
The Early Access version of Solasta includes Act 1 and a teensy bit of Act 2 – which should be more than 10h of content to go through. Every ancestry, class and archetype is unlocked during Early Access, with the maximum level capped to 6. We believe that it is very important for players to reach level 5, as many archetypes start shining around this stage: 2nd attack for martial classes, access to powerful AoE spells, stronger cantrips... It is a very different experience from the early levels, and can affect the balance of later encounters drastically.
The release version of Solasta will include Act 2 and Act 3 in full, as well as adding many side quests such as the Legendary Monster Hunt from our Kickstarter stretch goals, or the characters’ background quests. It will also unlock access to additional locations to explore – and of course plenty of loot to boot. It will also bring party up to level 10! As a whole, Solasta should take around 40h to complete, although that number may very well vary depending on the difficulty level.
What is the current state of the Early Access version?
As stated before, Early Access gives you access to the full Character Creation Tool with all the ancestries, classes, archetypes and backgrounds. You will be limited to level 6 maximum, and won’t be able to progress past the start of Act 2. As with every Early Access games, there will be small kinks here and there, such as bugs or balance issues – but we’re confident that we’re providing a strong and enjoyable experience from the get-go with the release of our Early Access! As a matter of fact, it is important for us to get as far as we can in terms of stability & polish for this Early Access, so that you can provide better feedback. The game will be available in English, French, German and Simplified Chinese during Early Access, but we’re looking to add more for the final release.
Important Note: Considering the fact that game development is a very iterative process, please understand that your saves will likely be incompatible with larger updates and with the full game release. As such, if you’re looking for the complete experience Solasta can offer, we encourage you to wait for the full release.
Will the game be priced differently during and after Early Access?
Yes, Solasta: Crown of the Magister will be slightly cheaper during Early Access, as we believe each player helps us better shape the final release of our game!
How are you planning on involving the Community in your development process?
Solasta has a very active Discord server as well as an official forum where we gather all of our players’ feedback. We’ve already implemented many suggestions from the Steam Spring and Summer Festivals thanks to people playing our Demo – and we’re looking to do that again (and again!) during Early Access of course.
That's it for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
.Character Creation Tool with all the ancestries, classes, archetypes and backgrounds
"Species" would be correct, but it's too modern/scientific for a fantasy world. "Race" doesn't make any sense as that word describes a group within a species. So, ancestry it is. Personally, I'm fond of "Breed"
Fucking zoomers, enough with this "Races" bullshit: "Dwarf" and "Elf" are classes!"Species" would be correct, but it's too modern/scientific for a fantasy world. "Race" doesn't make any sense as that word describes a group within a species. So, ancestry it is. Personally, I'm fond of "Breed"
Fucking zoomers, enough with this "Races" bullshit: "Dwarf" and "Elf" are classes!"Species" would be correct, but it's too modern/scientific for a fantasy world. "Race" doesn't make any sense as that word describes a group within a species. So, ancestry it is. Personally, I'm fond of "Breed"