Bara
Arcane
- Joined
- Apr 2, 2018
- Messages
- 1,335
Missed the Q&A apparently but saw it posted online elsewhere on the rpg gamers reddit
Summary from same source. I just deleted out the stuff we already know and the posters opinions/"flair."
I got to say Myzzrym I'm looking forward to spider-climb shenanigans.
Summary from same source. I just deleted out the stuff we already know and the posters opinions/"flair."
- Balances still being worked through of course one of the things is looking at half-lings as they noted they don't have that many advantages & features
- No Variant Human rules as it is not covered by the SRD 5.1 document
- Backgrounds will have personality flags that influences the character you make. Such as Lowlife will have the Casual & Slang tags.
- They will add and change personality tags depending on feedback on the options given from backgrounds an alignment so if you think Aristocrats must have the greedy tag as a option make sure to bring it up.
- On the Green Mage it's meant for access to druid type spells with it's own unique spin. Druids won't be in this game at least not yet may be added in later as DLC.
- On Monks? Mixed feelings on Monks and would be a little nightmare to add but if the community wants it they will get it.
- Warlocks would need a bit of work also with as Hex isn't in the SRD so they can't use it
- Party Banter is systemic and react to what you do as you play and the dialogue with npcs is a separate system is way more focused on the personality tags
- For languages options voice will be English and will localize text and subtitles. Will provide a full list of languages soon.
- Backgrounds will give out proficiency for free in terms of dialogue as they want to make sure each of your party members and role play out as you desire them too.
- Sorcerer's will not be getting wild magic as it's not covered by the SRD. Special stuff going on with the draconic bloodline apparently but they won't talk about Solasta dragons yet.
- 20 - 30 hours at least is what they're confident in stating how long the game will take to playthrough. However, this could very likely be a bit longer.
- Level cap for the game is level 10 on full release.
- Early Access will have a lot more customization and character options than what was shown in the demo. Like new character face updates and full party building vs premade in demo.
- They won't have a tool assisted software for modding for the game at least not until after the game is released but they will not block users from being able to mod and hopefully as this is unity based game it should be doable. Apparently they spoke to modders who told them not to bother as most unity based modders have their own self developed mod tools and would not be worth the investment in developing while in production?
- Lanuages - will provide opportunities sometimes with some npcs but this is the one area where the the first game will be lacking and wish they could have done more. They also note the example of knowing the language will let you read documents that are in that language.
- Focused only on written out scenarios and and well designed out adventure. No plans for a rogulike endgame option mode with random dungeons. They say its a interesting question so who knows? Maaayyybee post game but it's not a focus at all right now.
- On party builds and potential success they highly recommend on a balance party with diverse skills. But if you want to run all four fighters should be possible but pretty hard.
- High Level Utility spells like tiny hut would be complex to add but if the community wants it they would add it probably at least giving it some kind of UI representation.
- You can pretty much Spider-climb everywhere in the game except a few bits here and there.
- No underwater combat/swimming at least not for the first game.
- No Find Familiar for now unless it's really wanted
I got to say Myzzrym I'm looking forward to spider-climb shenanigans.