Some dude from Tactical Adventures. I don't know what his exact role in the development process is though.Who is Myzzrym?
He takes pictures of cats and has a funny voice.Some dude from Tactical Adventures. I don't know what his exact role in the development process is though.Who is Myzzrym?
God I wish that were meHe takes pictures of cats and has a funny voice.Some dude from Tactical Adventures. I don't know what his exact role in the development process is though.Who is Myzzrym?
I think he gets paid entirely for that.
- Needs more loot. I understand not wanting to give out magical items too easily(this is good) but there are zero(?) boots/belts/gloves/helmets(sans crown) at all. I found one pair of bracers.
quick demoI made a mod to speed up the game during combat, I can share it if anyone is interested.
quick demoI made a mod to speed up the game during combat, I can share it if anyone is interested.
https://streamable.com/xndllx
<GameInfo Name="Solasta">
<Folder>Solasta - Crown of the Magister</Folder>
<ModsDirectory>Mods</ModsDirectory>
<ModInfo>Info.json</ModInfo>
<GameExe>Solasta.exe</GameExe>
<EntryPoint>[Assembly-CSharp.dll]Bootstrap.Awake:After</EntryPoint>
<StartingPoint>[Assembly-CSharp.dll]MainMenuScreen.OnEndShow:After</StartingPoint>
<MinimalManagerVersion>0.22.12</MinimalManagerVersion>
</GameInfo>
The game combat flow feel exactly like d&d 5e played on a virtual tabletop simulator.OK, having finished the EA, I've realized that the best thing about this game's combat is its speed and flow.
Basically, there's less faffing around, options are cleaner and simpler (though not over-simple) so the gameplay is faster. And the pace of the gameplay becomes itself an addictive factor, so then one feels a sense of momentum in going through the game.
Yet at the same time, the game has quite a good simulationist feel - lots of little "realistic" details are represented in some way, and the rhythm of action and rest (beard stroking over inventory and build) is nicely balanced. So it's also quite strongly immersive (one feels like one is living through the story).
I don't know how much of this is down to the more streamlined 5e ruleset, and how much to the devs deliberate efforts, but I guess they wanted 5e for this reason, that it's streamlined, but still reasonably simulationist and immersive.
quick demoI made a mod to speed up the game during combat, I can share it if anyone is interested.
https://streamable.com/xndllx
So you are saying,that there is a way for journos to play the game?!BTW, they left the autotester in. If you want to see the game play itself for some reason, launch it from the command line with the options "-autotest CampaignFull"
That becomes complicated when that simultaneous movement could potentially trigger opportunity attacks.One thing I'm hoping they'll listen to are the people asking for simultaneous enemy turns when there are a long string of enemy actions to wait through. The way it was described to me, if there were more than one enemy action in between a player's action, the results of their turn would be calculated and all movement would be done simultaneously while combat results would happen one after another for the player to view. I wonder if the game can process those events quickly enough; with how uncomplicated the actions available to the ai are, surely this is doable.
- If I get to avoid a combat-encounter through some skillcheck, reward me some exp, Otherwise what is the point? Should I just murderhobo them anyway (I have not tried, can you still start an fight with them afterwards?)?
Was this during combat or outside of combat?I pushed some Soraks off ledges to their deaths and lost whatever loot they might've had and the XP for killing them, which irritated me and didn't make any sense.
Was this during combat or outside of combat?I pushed some Soraks off ledges to their deaths and lost whatever loot they might've had and the XP for killing them, which irritated me and didn't make any sense.
XP is doled out at the end of combat, not when an enemy dies. Are you sure you didn't get XP from it?Was this during combat or outside of combat?I pushed some Soraks off ledges to their deaths and lost whatever loot they might've had and the XP for killing them, which irritated me and didn't make any sense.
During combat.
I think it's the underground map after the Fort ruins where you've first discovered Soraks. There are a lot of jumps and Soraks in one piece of it where the bottom isn't accessible, so you can't walk there. I pushed a few Soraks into the bottomless pit area and got the death message, but no XP. (In before someone proves that I literally just missed the XP message. lol)
XP is doled out at the end of combat, not when an enemy dies. Are you sure you didn't get XP from it?Was this during combat or outside of combat?I pushed some Soraks off ledges to their deaths and lost whatever loot they might've had and the XP for killing them, which irritated me and didn't make any sense.
During combat.
I think it's the underground map after the Fort ruins where you've first discovered Soraks. There are a lot of jumps and Soraks in one piece of it where the bottom isn't accessible, so you can't walk there. I pushed a few Soraks into the bottomless pit area and got the death message, but no XP. (In before someone proves that I literally just missed the XP message. lol)
I think it still gives you the XP.XP is doled out at the end of combat, not when an enemy dies. Are you sure you didn't get XP from it?Was this during combat or outside of combat?I pushed some Soraks off ledges to their deaths and lost whatever loot they might've had and the XP for killing them, which irritated me and didn't make any sense.
During combat.
I think it's the underground map after the Fort ruins where you've first discovered Soraks. There are a lot of jumps and Soraks in one piece of it where the bottom isn't accessible, so you can't walk there. I pushed a few Soraks into the bottomless pit area and got the death message, but no XP. (In before someone proves that I literally just missed the XP message. lol)
Not 100% sure no, which occurred to me as you asked the question, hence the end of the spoiler. So basically... if they did allow for that, then great! If no, then they should.