rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
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there's a bug where you can't move, it's caused by clicking 'cast spell' then changing characters. Just click cast spell again twice to open/close the menu and it fixes it.
Infinite flydo enemies not have a limited number of spells?
You're a fucking pansy if you read that and get butt hurt because you think they're attacking you. They're not blaming you. Don't worry, you're still a capable big boy."Fixed the main quest not updating if the player immediately rushed to the secret passage instead of entering the courtyard"
yeah.. I like how they say it, its our fault for rushing to the secret passage , totally not their fault.
Nope phrasing is not good, you are getting far too compliant on being treated like shit my friend.You're a fucking pansy if you read that and get butt hurt because you think they're attacking you. They're not blaming you. Don't worry, you're still a capable big boy."Fixed the main quest not updating if the player immediately rushed to the secret passage instead of entering the courtyard"
yeah.. I like how they say it, its our fault for rushing to the secret passage , totally not their fault.
Yeah, sure. Developers should treat me like the pretty princess I am and be sure not to offend my sensibilitiesNope phrasing is not good, you are getting far too compliant on being treated like shit my friend.You're a fucking pansy if you read that and get butt hurt because you think they're attacking you. They're not blaming you. Don't worry, you're still a capable big boy."Fixed the main quest not updating if the player immediately rushed to the secret passage instead of entering the courtyard"
yeah.. I like how they say it, its our fault for rushing to the secret passage , totally not their fault.
Nope phrasing is not good, you are getting far too compliant on being treated like shit my friend.
The same Q&A also contains a bunch of other answers that lean dangerously close to just being a rephrasing of "we don't want to" and "we'll do it if we feel like it."Q: You will add some new class post-launch ?
A: Solasta launches in Early Access with the 6 classes available in the Demo, however we have already promised to add the Sorcerer as a free post-launch DLC during our Kickstarter Campaign.
Ideally, we'd love to have all official SRD classes in Solasta - however we don't want to make any promises. We'll likely be looking at DLCs post-launch to add new classes (depending on how the game performs!).
You dont know 1/100th of it, but it take skill , lot of experience and practice.Nope phrasing is not good, you are getting far too compliant on being treated like shit my friend.
I bet you're a fucking nightmare to deal with IRL
Pretty sure it would take a steady diet of paint chips for that logic leap you made back there.You dont know 1/100th of it, but it take skill , lot of experience and practice.Nope phrasing is not good, you are getting far too compliant on being treated like shit my friend.
I bet you're a fucking nightmare to deal with IRL
Agreed, a D&D game with such few classes feels like a bummer.The game obviously needs more classes than the six ones currently available, but unfortunately it sounds like the developers aren't exactly enthusiastic about this.
Excerpt from a Q&A I found on Steam:
In the bone keep just outside the master's chamber. Anyone able to get to the nearby resting spot?
In the bone keep just outside the master's chamber. Anyone able to get to the nearby resting spot?do you mean in the room with the teleporters? one of them takes you up there, you can knock down a box to allow the rest of your party to crawl up
When playing the demo my thought was that both rests and spells/rituals that take time to cast (Identification) will be important somehow in the full game, because of how the flow of time is simulated. Otherwise it'd be a strange decision to go through mechanical implementation only to not make use full use of it. Perhaps difficulty levels will introduce a timer of sorts, forcing you to manage your time as a resource?To add to the above, (nearly) unlimited resting is too powerful. The idea of rest points is good and I'm glad games are using them, but they should be limited in all but the easiest difficulties. Alternatively, maybe there should be repercussions for wasting so much time. I thought there was at first so it made me think twice about resting unless necessary, but I don't think there is.
Holding down space bar speeds up some of the combat animations. Just be advised that space bar also is the default (or only? I didn't check the keybinds) hotkey to skipping your turn so if you hold it down for too long it skips past you without asking if you actually want to skip without doing anything.Needs an option to speed up combat animations. I like the animations, they're well done, but I hate having my game interrupted just to watch them. Imagine you're playing a game and someone takes away your keyboard+mouse/controller for a few seconds everytime you select an option. That's what it feels like.