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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
The UI is actually a case of something looking (much) worse on screenshots than in actual play. In-game, you bare notice it's there, in a good way.
I don't think it looks great, but it has good functionality. It's fine.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,118
Location
London, UK
Strap Yourselves In
Any complaints about the UI in this game (at least the combat UI which is all I care about) are either deliberately tendentious or dumb.

I can see the argument about wanting to make it look a bit more cosily mediaeval, but that's something modders can easily do down the line.

In terms of functionality the UI is actually very well thought-out, and the way UI elements' sizes reflect their relative importance or degree of oomph in-game induces a slightly different mindset from games where everything is an icon or shortcut and every ability is represented flatly on the same level. The activate/abort thing for magic is also clean and simple. The result is a flowing experience.

It's a refreshing change and I hope other developers follow the general idea - although the simplicity may be a function of the relatively more streamlined 5e rules. (IOW it may not be possible to reflect relative importance so easily when relative importance depends on so many other complex, interweaving factors in a build, like in PFK. But we have PFK for PFK, this is its own thing, and it's very enjoyable.)
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
8,118
Location
London, UK
Strap Yourselves In
The activate/abort thing for magic is also clean and simple. The result is a flowing experience.
Oh that is one thing I'd change actually, I wish you could just right-click to Abort your action.

Yeah I've seen that complaint, and agree, but I wouldn't get rid of the "abort" button - it makes it easy for new players. Good UIs usually have a bit of redundancy so that players can do the same thing in different ways and find a way that's comfortable for them.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,647
The vast majority of posters here are pretty against it. Yeah, *you* might like it, but that doesn't mean you have good taste or someone should listen to you. Nothing personal, that goes for everyone.
Come on, first the vast majority of posters is only a few people , the same people you will see posting in kotc 2 thread too, the true hardcore grognards here really caring about gaming . Second i find the UI very nice too and non obstructive. My only serious criticim about the game is end of EA with the bugged quest journal, first time you can choose 2 paths one break the game.
 

RPK

Sawtooth Games
Developer
Joined
Apr 25, 2017
Messages
397
Because I wonder how much their input is actually relevant. There are quite a few posts here outlining several similar or the same issues. Are the streamers some kind of barometer for what issues are actually important? Or is it just what issues most people are going to notice and everything else is fair game?

Fair point. As a developer I would also want to look at the comments of streamers though. They should normally (especially the better ones) be better at formulating their thoughts in a structured manner and are more adept at discussing games in a somewhat objective manner. I’ve been reading the Larian forums and most feedback posts are insanely long and unstructured with lots of completely irrelevant information on people’s personal life.

edit: so I thought I was in the BG3 thread, never mind :)

this post was meant to be really meta, right?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,711
Location
Frostfell
Just dropping by to say hello to you folks! A bit drowning in work at the moment between all the backers who can't find their keys, people with bugs, noting what streamers say about our game, reading all the bugs and feedback... but we're doing well!

You fight a lot of enemy necromancers with undead. There are any plan to allow PC necromancers?
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,453
Location
Warszawa
Any complaints about the UI in this game (at least the combat UI which is all I care about) are either deliberately tendentious or dumb.

I can see the argument about wanting to make it look a bit more cosily mediaeval, but that's something modders can easily do down the line.

Actually, changing the UI by modders might not be so easy from the technical point of view, even though it is Unity. Bear in mind that 99% of the modders have really shitty art taste and would probably mod it for worse.

IMO the UI out of place with many similarities to Endless Space 2 and Endless Legend. I would love this should be corrected, as it is killing the adventure-like part of the game.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Because I wonder how much their input is actually relevant. There are quite a few posts here outlining several similar or the same issues. Are the streamers some kind of barometer for what issues are actually important? Or is it just what issues most people are going to notice and everything else is fair game?

Fair point. As a developer I would also want to look at the comments of streamers though. They should normally (especially the better ones) be better at formulating their thoughts in a structured manner and are more adept at discussing games in a somewhat objective manner. I’ve been reading the Larian forums and most feedback posts are insanely long and unstructured with lots of completely irrelevant information on people’s personal life.

edit: so I thought I was in the BG3 thread, never mind :)

this post was meant to be really meta, right?

no, why?
 

RPK

Sawtooth Games
Developer
Joined
Apr 25, 2017
Messages
397
Because I wonder how much their input is actually relevant. There are quite a few posts here outlining several similar or the same issues. Are the streamers some kind of barometer for what issues are actually important? Or is it just what issues most people are going to notice and everything else is fair game?

Fair point. As a developer I would also want to look at the comments of streamers though. They should normally (especially the better ones) be better at formulating their thoughts in a structured manner and are more adept at discussing games in a somewhat objective manner. I’ve been reading the Larian forums and most feedback posts are insanely long and unstructured with lots of completely irrelevant information on people’s personal life.

edit: so I thought I was in the BG3 thread, never mind :)

this post was meant to be really meta, right?

no, why?

a post about streamers formulating thoughts in a better manner than someone on a forum...posted on the wrong thread? :D
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,118
Location
London, UK
Strap Yourselves In
Just dropping by to say hello to you folks! A bit drowning in work at the moment between all the backers who can't find their keys, people with bugs, noting what streamers say about our game, reading all the bugs and feedback... but we're doing well!

A few things before I leave:
- Why the heck am I a halfling chick in that one guy's party?
- If you have infinite loading screen, try verifying game file integrity
- If you want to leave feedback, drop by our forums
- Continue shitposting away you beautiful people, I enjoy reading about it every so often lol.

Cheers,
Myzz

Love ya! Your team has done a great job, I have to say :)
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I'm in the Bone keep right now @ level 5, so I have limited experience withe the game. I also haven't followed development at all and so might raise some items that are already covered elsewhere. Whatever.

+ Encounter design is varied and interesting, nice use of verticality
+ Overworld travel reminiscent of Realms of Arkania & Darklands
+ I like the art design and spell effects, perfectly adequate (PC models need work)
+ Dice Rolls are a nice touch
+ Combat mechanics and are solid
+ Excellent combat feedback - one of the better games ever at communicating what is happening - great
+ Music is decent

+/- So far the story sequences remind me of Dwarf Run
+/- Environment art is hit and miss. There are some creative and nice looking environments such as the tower
+/- UI is utilitarian and concise. Totally acceptable, but an opportunity missed to generate feels a pretty UI can bring

- Status effects are not easily decipherable at a glance
- Could use more real-time guidebook info as KOTC/2 does
- Needs combat animation speed options as I am sure has been mentioned 100 times here
- Level design is very linear, which I don't mind but corridors don't make for replay value
- I prefer 3.5
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
God damn it Ellie, keep your politics to yourself
ZP6PLwl.png
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Finding it hard to care about the story. Kind of feel like there's too much story dumping going on so far.
Something something in the something other... yeah I want to go kill orcs :M
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,701
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.solasta-game.com/news/103-version-033-update-fix-all-the-things

VERSION 0.3.3 UPDATE - FIX ALL THE THINGS!

Hi there everyone,

It's been one week since our Early Access launch and we've been hard at work to bring you a whole bunch of improvements!


Important: If you are running into infinite loading screens, make sure to verify your games files!

  • Go to your Steam Library and right click Solasta => Properties => Local Files Tab => Verify Integrity of Game Files.
  • If this doesn’t fix the problem, try loading an older save (such as an auto-save) to go through the problematic area! On rare occasions, save files can get corrupted so the solution is loading another one.

Tutorials

  • Characters and NPCs in the tavern should no longer clip into their chair or the table in the intro cutscene.
  • You are now forced to use Disengage against the Greyback Wolf. Hopefully that will save some more lives, too many budding adventurers died there
  • We've also updated the Quest to clearly indicate that you must push the rock after disengaging
  • Added a camera movement in the Orc Cave to show where the lever is to open the door
  • Added a bit of gold in the Stealth Tutorial, because gold is life

World Map

  • Fixed a bug where locations would sometimes appear at the wrong place. Don't lose your waaaaayyyy!
  • Fixed a bug where the party would sometimes not move on the World Map, then suddenly teleport further away. The DM just forgot to move your tokens, sorry
  • Caer Lem should no longer be producing light at night on the World Map. Its secret goblin nightclub has been closed for sanitary reasons
  • Fixed a bug where trying to travel with an unconscious character would sometimes crash the game. Give the poor lad some of that healing potion!
  • The camera behavior should be more consistant on the World Map now
  • Random encounter locations should now have music outside combat as well

Caer Lem

  • Monsters should no longer shove you to your death. We will re-introduce this feature when we roll out the difficulty settings, but it was too punishing for new players
  • A secret passage in the cave should now properly open up when interacted with
  • Daliat should no longer appear alive in a cutscene if you killed him earlier. He will haunt you regardless, you monster
  • You should no longer be able to walk inside fire tiles. At least not here. Not now. Not like this

Tower of Magic

  • Fixed a bug where killing spiders would sometimes teleport you to an empty Crown Room. Sorry future Solasta speedrunners
  • It should no longer be possible to get a random encounter between leaving the Tower of Magic and the Trouble Night Event
  • Fixed one wall being closer than what the visuals showed in the Crown Room
  • The chest in the Crown Room should no longer be filled with test items

Caer Cyflen

  • Fixed a rare crash that occurred after Aer Elai (the vision) from the Crown-bearer
  • Started optimizing Aer Elai to reduce fps issues
  • Fixed a rare bug where merchants sometimes weren't positioned properly after cutscenes
  • Fixed NPCs sometimes not properly looking at people when they talk after reloading a save. They're just standing there... menacingly
  • Added a quest marker for the first scavenger quest

Necromancy Quest

  • When fighting Lizzaria, the zombies should no longer be locked behind bars. They get to join the fun too!
  • Fixed a rare crash where killing Lizzaria would drop her Arcane Focus, which probably was an Orb of Annihilation considering how it annihilated the game stability
  • Mardracht has been buffed a lot, poor old man barely had enough HP to stand up. He now is ready to kick some butt
  • Mardracht should no longer disappear before the end of the cutscene
  • Made adjustments to the items found in loot containers
  • Added audio when breaking windows
  • Fixed the main quest not updating if the player immediately rushed to the secret passage instead of entering the courtyard
  • Mana Lamps should no longer go invisible after being lit. Those lamps are weird man, I tell you
  • Added a short fade to black effect when transitioning between Cemetery and Courtyard
  • Skeleton now have new portraits and a small ambiant VFX
  • Fixed the poor dwarven ghost's beard looking like a fluffy stuffed animal
  • Fixed a few pathfinding issues when playing around moving crates and puzzle doors
  • Added a collider so that players can walk inside a certain sarcophagus. You're already pillaging tombs, don't be rude come on

Items

  • Ring of Protection +1 should now work properly
  • Heavy Armor should no longer reduce AC if you have negative DEX modifier
  • Unidentified items should now properly hide their properties until identified
  • The attunement system should now work properly. The Wand of Lightning Bolt awaits you!
  • Scroll of Lightning Bolt should no longer be named Scroll of Fireball. The scribe in charge of writing scrolls has been reassigned to latrine duty
  • Crafting a scroll of Jump should no longer give you a scroll of Mage Armor. Latrine duty duration has been doubled.
  • Weapons tooltip should now display if they are Simple or Martial weapons
  • Fixed a bug where drag & dropping items in the inventory would make them... disappear! Truth be told the rogue probably stole them
  • Added some harvestable ingredients. GATHER ALL THE FLOWERS!
  • Made some adjustments to item cost.
  • Fixed a rare bug where a character going unconscious on top of loot, getting healed and then attempting to pick up said loot would sometimes crash the game. Loot is sacred, don't fall on it
  • Faction items should no longer show white squares in their tooltip
  • Updated the Harversack tooltip

Spells

  • Updated the icons of Flaming Sphere, Spiritual Weapon and Dancing Light
  • Removed the ability to upcast Fog Cloud for now. Save the frames, kill the upcasting
  • Added VFX effects to the Tongues spell
  • Fixed a rare crash when refreshing spell slots
  • Fixed a very rare crash when spells go poof game goes boom boom. And that's a no no
  • The Shield spell should now properly end on the start of your next turn
  • Fixed a rare crash when casting a spell inflicting a condition using a scroll
  • The game will now display a warning message when trying to scribe a scroll you already know
  • You can now scribe Greenmage spells if you're a Greenmage
  • When attempting to move spells such as Flaming Sphere, Dancing Light & Spiritual Weapon, you should no longer lose your Bonus action if you immediately cancel instead of moving after selecting it.
  • You should no longer be able to cast Flaming Sphere directly on top a character
  • Added VFX effects to the Remove Curse spell
  • Casting Levitate on an enemy should no longer give them advantage on their Saving Throw
  • Speaking of Levitate, Spiders should no longer turn invisible if you cast Levitate on them. Seriously, who does that?
  • Fixed Protection from poison doing weird stuff

Characters

  • Snow Dwarves should now properly get +2 in Constitution Saving Throws instead of Advantage. Tell me again about how you "misread" the feature, Larry.
  • Fixed the idle pose when holding a 2-handed sword. Fighters all around the world now know how to properly wield a greatsword
  • Fixed a very peculiar bug where an NPC would sometimes replace your character if the two shared the same name. What can I say, some NPCs always wanted to be adventurers
  • Fixed a bug where Saving Throw modifiers were applied twice against Ghouls paralyzing effect. Larry I'm sure you know how to do basic math, stop cheating
  • Fixed a bug sometimes causing issues when attempting to level up an Oblivion Cleric
  • Fixed characters sometimes not visually waking up from sleeping conditions
  • Characters in Stealth knocked unconscious will no longer be considered in Stealth
  • Adjusted Anton & Miles (pre-made characters) starting equipment
  • Fixed a very funny bug where some characters would wave their torch back and forth, even when unconscious
  • Fixed an issue with the Sorrak ranged attack animation could sometimes be out of sync
  • Aristocrats should now properly have proficiency in Intimidation as displayed in the tooltip
  • Archers should now properly take into account elevation when aiming at the enemy before shooting
  • Disarming a trap while holding a rapier should no longer show the rapier flying around
  • Added some missing audio for Sorraks, such as spellcasting and Doom Laughter
  • Fixed characters sometimes saluting by placing their arm inside their chest instead of on their chest. Poor Sorraks, they're trying their best to blend in
  • Skeletons should no longer hold their shortbows inside their wrist
  • Characters should now reposition themselves automatically if they start their turn stacked on top of someone else
  • Characters' portrait should no longer be blurry after loading a save during combat
  • Fixed Orcs' faces in the Bestiary

Miscellaneous

  • Added an option to enable non-seeded RNG (has to be activated manually). Savescummers rejoice!
  • Dice Rolls should now properly appear when making ability checks during cutscenes
  • Fixed some lighting issues when swapping to the third weapon configuration (weapon + light source)
  • Fixed most missing texts in French, German and Chinese
  • Fixed the camera sometimes not switching to battle mode when entering combat. Peace is not an option, camera
  • Fixed a crash when the creature with the highest initiative died of an "at the start of your turn" effect.
  • Fixed a whole lot of rare crashes and bugs again! More stability banzai!
  • Added a button on the main menu to easily leave a review on Steam, which you should totally do because that would make you even more awesome than you already are
  • Fixed a rare bug where the game would sometimes display an empty string instead of the correct location of the party in the save file
  • Fixed the camera sometimes going bananas when focused on a character
  • Fixed a rare bug preventing the player from doing Short Rests after doing a Long Rest + Level up
  • The loading screen when launching the game should now properly scale to your screen resolution instead of being horribly stretched
  • Optimized starting time a bit. You should see a slight improvement when launching the game!
  • Fixed a strange bug that would happen when attempting to fast travel and closing the map at the same time
  • Continue & Load Game buttons should no longer be greyed out when cancelling Character Creation
  • Poisoned and Diseased conditions should now properly be displayed
  • Fixed a rare and strange bug where audio levels could get out of sync in certain conditions
  • Rocks should properly roll when pushed now, instead of sliding on the ground
  • Fixed a small issue with the Adventurer Ghost portrait
  • Added new sounds to ghouls, skeletons and zombies
  • Made some slight improvements to the map here and there
 

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