Just finished my second playthrough. The game is amazing, despite being a bit too easy. You absolutely have to self-impose a limit on long rests though, otherwise you might as well play with an invincibility mode on. I see why they need to give the chance to inexperienced players to rest multiple times, not every game can (or should) be KotC 2. My only serious complaint is that the encounter where you play as the high-level hero against the endless horde of enemies goes on for too long, but maybe that's because my hardware doesn't satisfy the minimum requirements (the flying not-orcs take very long turns). That's the only encounter I'm not excited to face again in my next playthrough (that I'm starting right now).
If only they hadn't felt the need to waste resources on aspects that range from completely pointless to actually detrimental to the enjoyment of the game, it would be a 10/10 in my book. Sometimes the "exploration" just translates to pressing ALT, clicking on the shiny object, and then staring at the characters while they traverse an environment full of pointless jumping and crawling. It's not like anything can happen during this process, it's basically a mini-cutscene that you have to sit through periodically. The zoomed in hit/miss animations during combat are useless, just let me disable them (it that's what disabling the option "Focus camera on battle actions" is supposed to do, it's not working for me).
Other (very) minor complaints:
- sometimes the Rogue doesn't correctly apply sneak attack damage on AoOs;
- where the fuck is the "loot all" button?
- Cunning Action requires an extra click without any comprehensible reason;
- every time you interact with an object you have to stare at that dumb animation of the guy moving his hand forward, WHY?
- the inventory is a bit bugged, and clicking on the "on the ground" slots selects items in your own inventory (they forgot to set the bottom part of the inventory as non-interactable in Unity);
- after every level up the game sometimes changes all your prepared spells;
- identifying items is needlessly complicated and time-consuming, just give me the option to identify everything with a single click;
- certain features (the ring of protection, the Paladin's Channel Divinity: Sacred Weapon) don't work as intended, but that's to be expected from a game in early access. All in all, most of the game works surprisingly well.
This might sound like a very negative rant, but I really love this game. The story is what it is, but the adaptation of the ruleset is so fucking good. I bought it with no expectations whatsoever, and it surprised me so fucking much. Being 5E, the system obviously is very simple, but it works incredibly well. In previous D&D videogames, Protection from Evil was a spell that you threw on your characters without even thinking about it; here, it's a spell that solves an entire encounter.