New monster, coming through!
A new area means new monsters. Today the star of the show is the winner of the February Community Vote, let us give a warm welcome to... the Minotaur!
That's a big boy! You better be prepared, the Minotaur does not joke around.
The Minotaur's Charge, which deals extra piercing damage and can knock you down on a failed Strength Saving Throw.
The Minotaur's Reckless Attack, which grants it advantage on attack rolls in melee combat
Let there be Light, again!
You talked about it, we talked about it - Solasta's Lighting System had quite a few flaws. It wasn't properly explained, meaning a lot of people thought their constant disadvantage was caused by bugs. It was eating into the party's action economy, which was frustrating for some more experienced tabletop players. And to top it off it didn't affect monsters, who happily received a free coupon for a superior darkvision upgrade graciously offered by the MAAA (Monster Association Against Adventurers).
So we went back to the drawing board, and decided that sometimes
the best solution is also the simplest - we're reverting the lighting system to the original Tabletop one. For those who may not be familiar with it, this means
you will no longer suffer disadvantage to attack rolls while in Dim Light - only Perception Checks will be affected (meaning you're still advised to have a torch out if you don't want to run blindly into traps).
Darkvision will also now allow characters to see in non-magical darkness up to a certain range, making it as if it were Dim Light for them (again, it won't help you against traps).
As you may already imagine, this made some encounters quite a lot easier - and some monsters much less scary. In order to rectify that,
monsters who specifically relied on the darkness will now get extra bonuses while they remain in the dark. So... you should definitely get some light out, because as a wise adventurer named Zork once said:
"It is pitch black. You are likely to be eaten by a grue". Worry not though, we've added two new cantrips to help with that!
One Goblin, bright and shiny thanks to the new Shine cantrip which lights up an enemy
Light up to three wall sconces at once with the new Sparkle cantrip
For those of you who enjoyed the previous Lighting System, we'll consider adding it back as a difficulty setting. Some people enjoy their dungeons dark. Very Dark. Like, the Darkest of Dungeons (if you never looked at Darkest Dungeon, do yourself a favor and go check it out).
The fun doesn't stop here
There is still plenty of content we're working on for the final 1.0 version
that won't be in the Winter Update, but that doesn't mean we can't show it to you! Here is a selection of some of the work our team's been churning out these last few weeks.
Research on armor texture to create magic variant for the Leather Armor (+1 / +2)
Studded Leather Armor Concept Art
Research work on tabards and robes to recognize faction NPCs more easily
Concept Art of a future undisclosed questline. This one is going to be a fun one!