ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,855
This an odd moment to declare a calcium deficiency in your workforce, all things considered.Blah blah blah when is the Barbarian class due?
WE REQUIRE MORE MINERALS
This an odd moment to declare a calcium deficiency in your workforce, all things considered.Blah blah blah when is the Barbarian class due?
WE REQUIRE MORE MINERALS
This an odd moment to declare a calcium deficiency in your workforce, all things considered.Blah blah blah when is the Barbarian class due?
WE REQUIRE MORE MINERALS
I'm starting to think Early Access isn't such a good idea.
INSUFFICIENT VESPENE GASBlah blah blah when is the Barbarian class due?
WE REQUIRE MORE MINERALS
The appeal is getting the game early, being tangentially involved in its making, and the developers having more money and time to work on the game and make the final product better. It's an all-around win-win as far as I'm concerned. The problem I see is how it can lead to dumbing down and catering to the lowest common denominator. This can be seen with Larian and BG3 too. The lighting was indeed iffy, though.I'm starting to think Early Access isn't such a good idea.
I don't understand the appeal, myself. I never have.
I am looking forward to playing the full version of this released game, however.
The joke was about Vespene gas. And it was because the Zerg needed way more of it than the other races. Please... I know you're used to the other 95% of the Internet, but here, we know things. <3WE REQUIRE MORE MINERALS
And zergs were most op in multi,in most of times. Nothing had managed to stop my late game 12 hives hydra spam.The joke was about Vespene gas. And it was because the Zerg needed way more of it than the other races. Please... I know you're used to the other 95% of the Internet, but here, we know things. <3WE REQUIRE MORE MINERALS
Sadly, they keep dumbing the game down to the lowest common denominator.
No food management, no light management, because it's too hard.
I also liked the news that a rare magical artifact, required for crafting, will now be sold basically at a grocery stall, because people could not have bothered to check all the merchants in town.
Well, according to one of Murphy's laws - build a system that even a fool can use, and only a fool will use it.
Remember that we're mostly doing these changes because there are no difficulty options at the moment. In the final release we'll have some brutal settings for those of you who want some harder challenge.
Blah blah blah when is the Barbarian class due?
WE REQUIRE MORE MINERALS
Game is getting dumbed down?...
It's going to be the first DLC after release and they're planning to offer it for free.And Sorc class?
Probably most hard things will be on harder difficulty since they need to appeal to a "wide audience"
I am worried that they dumb down game (lowest common denominator, folks) so that even hard difficulty will be walk in the park, lacking any challenge, lacking any working fun mechanics.
kickstarter backers and D&D enthusiasts, who are supposedly form the core of the target auditory.
see how most MMORPGs DEevolved through the years)
all of which we'd love to have, but don't necessarily have the time nor the budget to tackle.
Yea for the classes we already said we'd try to do that. Ideally we want all classes in Solasta.
I slit his throat.Yea for the classes we already said we'd try to do that. Ideally we want all classes in Solasta.
About that: where's my Bard?
I'm not privy to your sales number of course, but going by the number of Steam reviews and the average rating, you're doing very well for an early access title. So it's not like you have to change all that much - and remember that people who are satisfied with something are a hell of a lot worse at voicing that than the dissatisfied ones.Yea it's a delicate balance. You want your core fans to be satisfied, but you can't just solely pander to them - because there's just not enough of them to for this to be viable (see how most MMORPGs evolved through the years). On the other hand, if you push it too far the other way, you remove a lot of the flavour so you don't get any strong following, just a large amount of people who buy your game and moves on to the next one after that (and won't remember you by the time you release your next game).
I'd rather have the Druid than all of the charisma-based classes combined. Hell, I'd even live with not having the Druid if it means no charisma-based classes get implemented either.
I'm pretty sure Everquest and Ultima Online are still going, and there's Project 1999 for Everquest. Yeah, they aren't bringing in massive numbers, but I'd think that's due to the slow decline in the interest in MMORPGs in general, rather than a decline of quality (which has indeed also happened).Yea for the classes we already said we'd try to do that. Ideally we want all classes in Solasta.
And yea, old MMOs had their charm and specificities. Considering they're not alive anymore, I can only think that the size of the playerbase was not enough to sustain them in the long run though, which is sad because I'm also not a fan of seeing MMOs filled with WoW clones
FUCK OFF NIGGER FAGGOT! I had pet goose at one point. Birds are cool.Indeed ducks are worse than both cats and dogs.