Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
I believe that in most games that implement a karma meter it is essentially worthless and stupid since it can be "gamed" to be any way you want it to be. Do bad deeds and become "evil", do a bunch of whiteknight shit and wow you're a saint again. Doesn't make sense.
A broken person can never be whole again.
I'd make all karma penalties permanent and NOT accumulative. Say you commit an act of pickpocketing. Your karma will go down to -10 (and can never go higher than -10 again), doesn't matter if you picked the pockets of 5 dudes or 30. Your character still thought that it was okay in his book at one point in time, this reality will never change. Say, your character raped a woman, -20 to -80 permanent karma cap, depending on the brutality and use of force. If it was just a statuary rape then it was simply immoral and selfish, but if he brutally beats up his victim while they're crying and screaming then that's just fucked up.
Or what about killing a person? Can one truly ever erase that feeling/sound/sight of a weapon entering a human being's body and taking their life in the process?
Nietzsche said that as you gaze into the abyss, the abyss gazes back into you. Once you've done/seen some bad shit, it's going to haunt you forever. Doesn't matter if it's PTSD or just sociopathy, your character has done something wicked, he can try doing whatever he wants to "redeem" himself in the eyes of the society, but that's only on the surface, deep inside he's already a changed man and can only try to play pretend to fit back in. Until the day he snaps again.
A broken person can never be whole again.
I'd make all karma penalties permanent and NOT accumulative. Say you commit an act of pickpocketing. Your karma will go down to -10 (and can never go higher than -10 again), doesn't matter if you picked the pockets of 5 dudes or 30. Your character still thought that it was okay in his book at one point in time, this reality will never change. Say, your character raped a woman, -20 to -80 permanent karma cap, depending on the brutality and use of force. If it was just a statuary rape then it was simply immoral and selfish, but if he brutally beats up his victim while they're crying and screaming then that's just fucked up.
Or what about killing a person? Can one truly ever erase that feeling/sound/sight of a weapon entering a human being's body and taking their life in the process?
Nietzsche said that as you gaze into the abyss, the abyss gazes back into you. Once you've done/seen some bad shit, it's going to haunt you forever. Doesn't matter if it's PTSD or just sociopathy, your character has done something wicked, he can try doing whatever he wants to "redeem" himself in the eyes of the society, but that's only on the surface, deep inside he's already a changed man and can only try to play pretend to fit back in. Until the day he snaps again.
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