JarlFrank
I like Thief THIS much
You mean like every game ever?You talk in absolutes about something you barely know anything about.The main mechanic of MMOs is grind.
I tried plenty of MMOs. All of them required a disproportionate investment of time and effort into repetitive elements of the gameplay in order to get ahead.
If I want to play a multiplayer game I can play an FPS or RTS, just jump on a server and play a quick 1v1 or team match, a game lasts 15 mins to an hour and that's it, no need to grind grind grind to get to the good stuff.
Yes, if I want to compete with better players I have to practice the game until I git gud, but you can also play at low level and have fun. Just start up a match, play 30 mins, have fun, and it's over. It doesn't require me to grind at all.
Same with most single player games.
In an RTS, the single player campaign is made up of a sequence of missions, each mission plays on a different map.
In an FPS, the single player campaign is made up of a sequence of maps until it finishes in a boss fight.
In an RPG, you explore a world and crawl dungeons and work at solving a main quest. You visit different locations and do different quests during the course of the game.
None of these contain heavy grind, unless the game's design is shit-tier (lots of JRPGs have endless grind against random encounters, and are rightfully panned for it because that's shit gameplay).
In your own words:
For example imagine an item that is so good that people will log in every night and sit in the same room of a dungeon and kill stuff for hours, just for a chance to get this item. It might take them a week to get just that one item, and there are 20 more they want right away.
Yeah, spending an entire week camping in the same dungeon, grinding the same encounters over and over again just to get that one loot drop you wanted sounds so much fun.
I'd rather stack files in some office, that would be more engaging than this shit, and at least I'd get paid for it.
MMO gameplay - by your own fucking description - is as dull as a fucking office job, and you need to invest time regularly to stay ahead of the curve. If you take a break for a whole week, your entire guild will have out-leveled you and you can't play with your friends anymore (a thing which doesn't happen in competitive FPS or RTS). MMOs are the only genre where this happens.
Even in a pen and paper RPG it's okay to miss a session, since those aren't about grind either but using your character skills in clever ways to overcome encounters in dungeons. And some P&P RPGs are more about the social aspect of roleplaying.
MMOs are literally office jobs. You sign on every night to do the same shit you do every day, just so you can get a little reward. Except here your reward isn't money (with which you could buy games that are actually good), but rare item drops. Wow so cool, good gameplay 10/10.