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Whipporowill

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Thorndyke said:
Whipporowill said:
The problems with the coin "flying" is probably that old marginwidth problem. Damn browserspecific code...
Just adding style="margin:0px; padding:0px;" to the body tag wouldn't be that much work though.

No, but damn easy to forget as it seems to still be happening.
 

Tintin

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The banner sucks, the way it just cuts off, before the second nav bar. And the font sucks, as already mentioned.
 

Sarvis

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mEtaLL1x said:
Aha, some even consider it RPG ^_^

poor wretches

Well, you can roleplay in it!

Or are you saying that roleplaying doesn't make a game an RPG? If so, you'd be correct.


<b>RP</b>

Awww.... ;)
 

Atrokkus

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Sims is RPG if Morrowind is.
That is, they have so much in common.

See, the reason why they both are not pure RPGs is that the sole purpose of its gameplay is to pump-up your character(s).
 

Sarvis

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mEtaLL1x said:
Sims is RPG if Morrowind is.
That is, they have so much in common.

See, the reason why they both are not pure RPGs is that the sole purpose of its gameplay is to pump-up your character(s).

My point was that in the Sims you are interacting with real people, and take on the role of your character in that world. Since you are interacting with real people you can do and say just about anything with them, whereas in a game like Morrowind or Fallout you are limited to options the developer puts in.

In the sims if I want to seduce some random girl, I can at least try. In Fallout, I cannot. Therefore you cannot roleplay, you can only choose predefined options in Fallout... it's like reading a script.
 

Spazmo

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That's bullshit, though. No, you can't do anything and everything in Fallout, but that's not what role playing is. I can't do anything I want in real life, either. That doesn't mean I don't have a particular personality. Role playing isn't about being able to do exactly the things you think would fit your character. It's about reacting to situations presented in a manner that you think would fit your character.
 

Sarvis

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Spazmo said:
That's bullshit, though. No, you can't do anything and everything in Fallout, but that's not what role playing is. I can't do anything I want in real life, either. That doesn't mean I don't have a particular personality. Role playing isn't about being able to do exactly the things you think would fit your character. It's about reacting to situations presented in a manner that you think would fit your character.

How does that invalidate what I said exactly?

If my character is the type that would have a girl in every town, and the game doesn't allow that then I cannot RP that character.

Fallout does't allow you to react to situations in a manner that would fit your character, it allows you to react to situations in a manner that would fit certain characters that they planned on people deciding to play.

In the Sims you can play any character you want, at all, with almost no limit.

Real roleplaying is a freeform experience, where the roleplayer does wahtever they think their character would in a given situation. Roleplaying is NOT a controlled experience where you get to pick from a list of 5 options. That's just puzzle solving.
 

Atrokkus

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Oh, sorry I almost forgot about the fact that Sims are online now...

Well, in that case, SIms online is pure MMORPG, definately.

But MMORPG is a tricky thing. See, ideally it is the best form of CRPG possible, the closest to actual PnP (even better in some aspects). But at the same time it strictly depends on all the players.
For instance, if half of the server is not roleplaying, but just ubering their chars, it's kinda hard to roleplay for the other half.

IN this aspect, Sims is even better than most other MMORPGs in a way that the purpose in the game is to actually live = roleplay.
 

Saint_Proverbius

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Hory said:
BTW, the current situation in the tycoon genre is even more pathetic than that in role-playing, so T.C. is going to suck because there will always be just crappy news on it.

I don't really think that's the case considering Sims 2 is still going strong with a plethora of expansion packs coming. Atari is coming out with Tycoon City: New York which looks snazzy. Chris Sawyer is still alive and kicking and making games. Lionhead is making The Movies. Rollercoaster Tycoon 3 still has some potential in it. There's gobs of smaller studios like Anarchy Entertainment, Cat Daddy(Okay, these guys aren't that good), Virtual Playground, and so forth still making tycoon value games. There's also a ton of indie devs that make tycoon games like Ninja Bee's Outpost Kaloki

It's a pisser that Impressions is dead, though. The Caesar series and it's spin offs were pretty neat.
 

Saint_Proverbius

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HanoverF said:
Isn't calling The Sims2 a tycoon game like calling Hellgate a RPG?

I didn't want to have to type managementsimulationcodex.com every time I had to post a screenshot or thumbnail, since that's basically what the site is about - management simulations. City builders, themed tycoon games, and life sims are all management simulations.
 

DarkUnderlord

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Whipporowill said:
You fucking shitting me - you're using comic sans as a font?! :roll:
Heh. I wondered if that might be an issue. That's good enough for me. Font is now back to "Tahoma, Geneva, Arial, Helvetica, sans-serif".

Thorndyke said:
Second: There seems to be something wrong with the upper corners. In the top right corner I can see a piece of imagery which doesn't look like it belongs there (part of the coin image, I guess).
Can you take a screenshot of this and upload it to http://www.imageshack.us/ because I can't replicate the problem - Even in Opera 7.54.

Thorndyke said:
I use Opera 7.54, btw.
People who use Opera and don't keep it upgraded really shouldn't expect web-sites to work for them. At all. I mean really. There's a reason they're up to version 8.01 already.

mEtaLL1x said:
Color scheme, layout, fonts - everything needs refinement.

I'd help you, but alas too busy right now with other projects.
Considering the offer is coming from a man with such a lovely colour-coded signature - I have to say I'm quite relieved.

Thorndyke said:
Whipporowill said:
The problems with the coin "flying" is probably that old marginwidth problem. Damn browserspecific code...
Just adding style="margin:0px; padding:0px;" to the body tag wouldn't be that much work though.
You'd think the engineers at Microsoft would think that way too, wouldn't you?

For all you Opera users (given the issue never occured in any other browser) the padding has been added (margin was already set). Now, just as long as you don't ask for a complete XHTML style...

Elwro said:
Imo the black stripe to the right (in the background) doesn't look good.
:audible sigh which you can't hear which is why I'm typing the words audilble sigh into the forum so it makes for a good affect: No-one likes the black. Unfortunately, every other colour sucks much more than black does. :/ I've changed it to white. At the moment that whole right background is simply repeated ad-nauseum out right to meet the width of the page. It has to be a solid colour too because I can't be arsed doing much more than changing colours to fit the existing "RPGCodex" layout.

Elwro said:
Good luck!
Fuck you bitch.

Oh... wait... You mean that. Sorry, my bad.

Gwendo said:
It's NOT looking great. At least, it doesn't have the sophisticated design as the current RPG Codex design.
Could you define what you mean by "sophistication" because the layout is exactly the same. The only difference is the colours.

Strangely enough, no-one seems to be using Internet Explorer here because no-one's complained about the grey...

Sarvis said:
Wouldn't the sims be a different genre? Something like, oh I don't know, a Simulation?
You really want to visit SimCodex.com? Especially when TycoonCodex sounds much sexier.

Sarvis said:
My point was that in the Sims you are interacting with real people, and take on the role of your character in that world. Since you are interacting with real people you can do and say just about anything with them, whereas in a game like Morrowind or Fallout you are limited to options the developer puts in.
Somebody's been playing the Sims too much I think, if they're considering them "real people". Sounds like the only "Real True RPGâ„¢" that fits the definition you want is Real Lifeâ„¢.



So, how's that? (There's a reason visiting the straight tycooncodex.com URL doesn't load the site yet too).
 

Shagnak

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So...is the forum over there going to be tied into the RPGCodex forum somehow?*
Or should I create a new account for there.

Edit:
*I remember having being part of a conversation about a shared forum a while back
 

DarkUnderlord

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Shagnak said:
So...is the forum over there going to be tied into the RPGCodex somehow?
There are some options as to what we do with that.
  1. Have separate forums with separate accounts.
  2. Create "Tycoon" categories on the existing RPGCodex forums and simply have the TycoonCodex news comment threads link back to the "Tycoon" categories in the forums here. This creates possible confusion though as someone visiting tycooncodex ends up being taken to rpgcodex and wondering what went wrong.
  3. Expanding on 2: Set up a new codexforums.com and move the forums there and have all "Codex" branded sites link to that as their forums. This still has confusion but makes it more like "we are teh network" rather than "we are rpgcodex who just have another site".
  4. Similar to option 2 and 3 in that we keep the one set of forums - except you'll be able to access them from tycooncodex.com/phpBB as well as rpgcodex.com/phpBB. The problem with this setup is that while you wouldn't have to register, you may have to login again as cookies only work from the domain that sent them, though we should be able to add some coding that works around that. It also means modifying phpBB a fair bit to make that work - given the forums will be running off the one database but in different locations.
1 is bad, 4 is cool, 2 is easier and 3 might be the best in the long run as it's both cool and easy and works well if we ever setup other Codex sites - like HentaiCodex and AnimeCodex.
 

Shagnak

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I kinda like option 3.
It sounds easy, plus forum categories can be easily sectioned so I dont think there would be too much confusion as to what bits belong to what. The only issue will be whether people are happy with a shared forum theme.

It could lead to some nice and easy cross-over of posters.
(Unless you don't want some of us grubby CRPG people over there, heh)

Allowing for the ever-expanding Codex empire is not a bad thing, also :wink:
 

Astromarine

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shoulda made it StrategyCodex. I'd volunteer for the news items for the wargame and other strategy stuff, as I've been pretty much trolling wargamer.com lately (damn Europa Universalis 2 keeps kicking my Austria's butt), and the Tycoon games could be covered under that no problem.
 

Deathy

Liturgist
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Jun 15, 2002
Messages
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Astromarine said:
shoulda made it StrategyCodex. I'd volunteer for the news items for the wargame and other strategy stuff, as I've been pretty much trolling wargamer.com lately (damn Europa Universalis 2 keeps kicking my Austria's butt), and the Tycoon games could be covered under that no problem.

Bit too much of a catch-all though. Tycoon/Management games are a distinct, decent sized subgenre. You can't have too big a genre and successfully run a site like this. It's all about wacky extremists.

RTSCodex
EmpireCodex
WargamingCodex
TacticalCodex

Are all possibilities, but I'd say that StrategyCodex would just be too big and would collapse under its own weight.
 

chaedwards

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Astromarine said:
shoulda made it StrategyCodex. I'd volunteer for the news items for the wargame and other strategy stuff, as I've been pretty much trolling wargamer.com lately (damn Europa Universalis 2 keeps kicking my Austria's butt), and the Tycoon games could be covered under that no problem.

Noticed you over there at Wargamer.com, which is somewhere I tend to lurk rather frequently. I've recently got Crown of Glory and I'm still trying to work it out. EU2 still continually kicks my ass, as I always seem to lose the battles despite having better trained and more troops. Ah well.
 

Sarvis

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DarkUnderlord said:
Somebody's been playing the Sims too much I think, if they're considering them "real people". Sounds like the only "Real True RPG™" that fits the definition you want is Real Life™.

I've never played the sims, and I fail to see how a <a href="http://www.reallifecomics.com/">webcomic</a> qualifies as a CRPG. ;)

Seriously though, the Sims is online. You play a character, that character interacts with other characters <i>who are played by people</i>. Those people can adapt and react to what you do and say.

Fallout can not adapt and react to what you do and say, except along predefined paths defined by game developers.

Therefore there is far, FAR greater potential for roleplaying in The Sims than in Fallout.
 

Astromarine

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chaedwards said:
Astromarine said:
shoulda made it StrategyCodex. I'd volunteer for the news items for the wargame and other strategy stuff, as I've been pretty much trolling wargamer.com lately (damn Europa Universalis 2 keeps kicking my Austria's butt), and the Tycoon games could be covered under that no problem.

Noticed you over there at Wargamer.com, which is somewhere I tend to lurk rather frequently. I've recently got Crown of Glory and I'm still trying to work it out. EU2 still continually kicks my ass, as I always seem to lose the battles despite having better trained and more troops. Ah well.

Yeah. I'm playing it on Easy so far, so the battles are not really the problem, it's me being a dumbass used to rushing RTSs and therefore getting ganked by huge alliances I piss off by annexing too much

In any case, I just got a huge stack of games to play, so I'll be busy with those for a while. :)
 

Sarkile

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Sarvis said:
Seriously though, the Sims is online. You play a character, that character interacts with other characters <i>who are played by people</i>. Those people can adapt and react to what you do and say.

Only thing is The Sims Online sucks, and nobody's referring to that when they say The Sims or The Sims 2.
 

RGE

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Jul 18, 2004
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Karlstad, Sweden
DarkUnderlord said:
So, how's that? (There's a reason visiting the straight tycooncodex.com URL doesn't load the site yet too).
Looks better with white than black, although personally I feel that it's the orange/beige box background which makes the site look like a melon. RPG Codex looks much better because grey and blue work well together, but red and orange (or near-orange) is a wellknown taboo, at least as far as I've heard. So, have you tried exchanging the near-orange for green? Mint, dollar or hospital green would probably look nice with bloodred text. :twisted:

Without the extra margins (in Opera) the coin doesn't look quite as cut'n pasted, but it still doesn't look as integrated as I think that it ought to. Ancient coin + ultramodern title font = huh? Pick a theme for your title and go with it, I say. Mixing two things like that without visually merging them makes it look as if you just copied cool stuff from the web.
 

Fez

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Astromarine said:
Yeah. I'm playing it on Easy so far, so the battles are not really the problem, it's me being a dumbass used to rushing RTSs and therefore getting ganked by huge alliances I piss off by annexing too much

In any case, I just got a huge stack of games to play, so I'll be busy with those for a while. :)

You've got to watch the Bad Boy points you gather in EU2. Too many and it'll cause you all sorts of problems, like everyone declaring war on you. If you give it a few years in between any actions that will upset the rest of the world, you should be okay. Another tip for conquering large areas is to not forcibly annex land, but to vassalize it instead. If you wait about ten years you can annex it anyway if you still want and you'll suffer much less Bad Boy points and drop in releations with other nations.
 

Atrokkus

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Considering the offer is coming from a man with such a lovely colour-coded signature - I have to say I'm quite relieved.
Hah. It's irrelevant, you know that.
Well, here is one of my designs.
 

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