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Indie Sonucido: The Mage - A turn-based Dungeon Crawler

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
The game will release in less than 4 hours!

For the record: I have 1217 wishlists today and 104 Steam followers.

I'm still testing all the endings/ending variations, did all of them in German and now everything again in English. Will upload the final release build very soon!

:kingcomrade:
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Finished it, took me a bit over 3h.

I didn't hate my time with it, but it just isn't a good game.

The combat is way too simplistic, you lock in on the enemy, cant move, cant flee and you only got one attack. No skills, no defense, nothing. Only thing to consider is which of the 5 weapons (plus bomb) to choose. And this is for the late game. You start with 2 weapons only, I think it took me about 2h to find all 5. And if you are going Vitality, 95% of the time you will be using the Dagger anyway, after you get it a bit into the game that is.

Character system the same. You got 3 Attributes, Strength/Vitality/Luck. So either pump Str or Vit I guess, no need to balance anything out there, I went full Vit and was doing just fine. For the few enemies that require a Strength weapon bombs (early game) or the club works well enough with low Str.

That much I expected anyway, but I was hoping for some nice dungeon exploring. Sadly the maps are in practice tiny, and pretty much just a series of linear, often way too long, empty corridors. I actually started to map out the first level, after 10min I stopped. You won't get lost or disoriented anyway. Rush down corridor 1, track back to the beginning, rush down the 2nd, that's pretty much it. There are some other maps (City) but even these are not really interesting to explore. There are also barely any secrets, or I just didn't find many. I found some armor late in the game, a book with +1 Vit that's about it.

There also isn't much to find otherwise. Some potions and bombs, bombs pretty important early on, but rather useless in the 2nd half, even with Str as a dump stat. Health potions on hard are of course key I'd imagine. I played on normal, didn't want to bother with permadeath. Can't imagine hard mode to be any more fun, as you anyway have no choice but to spam attack any enemy. The challenge would be to know which enemies are blocking health potions and which enemies can be safely ignored.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
Thanks for giving it a try and sorry that you had a bad experience with it. You are indeed right, that the game is simple in its mechanics and it sounds like if I should work on one thing it would be the combat system to make it more complex. You can beat the game with full strength, full vitality or full luck in the normal mode although a completely luck based character can be frustrating sometimes (if you miss to many critical hits but the bombs are more effective). I liked the dungeon design since there was at least a bit verticality - something I missed often but there is much more potential.

Thanks for the suggestions!
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707

Important driver related notice for everyone who uses an AMD card (or AMD integrated graphics)​


Hey guys,

if you use an AMD card or AMD integrated graphics and have problems with the game (missing letters in some cases and crash bugs if you play in fullscreen), switch to the recommend driver.

The optional driver 22.11.2 causes these issues. This may or may not be fixed somewhen in the future but for now you can just stick to the recommend driver 22.5.11.

I tested this multiple times and on different machines to make absolutely sure that this is the root of the problem.

Intel and Nvidia are fine, recommended AMD driver enjoyers also!

https://steamcommunity.com/app/1535240/discussions/0/3718314144378470089/
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,928
I switched to windowed mode but when I restart the game it goes back to fullscreen. Thank goodness there is no dancing at all. I can't stand that. Its been pretty fun so far. Its quite barebones but still enjoyable enough. If you didnt post on the Codex I most likely wouldnt have bought it. I will likely finish it tonight.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
I switched to windowed mode but when I restart the game it goes back to fullscreen.
Normally the setting should be saved when you go through the first door (the game saves everything there). Did you open, change the setting, close the game and start again without going through the door? Or did you die, restart and than it suddenly changed to fullscreen? Did you change from the menu with the mouse or with with the hotkey (but how would you know the hotkey). Would be great if you could detail the steps, there could be very different reasons for it. I look into it.

Thanks for giving it a try!
 
Last edited:

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,928
I switched to windowed mode but when I restart the game it goes back to fullscreen.
Normally the setting should be saved when you go through the first door (the game saves everything there). Did you open, change the setting, close the game and start again without going through the door? Or did you die, restart and than it suddenly changed to fullscreen? Did you change from the menu with the mouse or with with the hotkey (but how would you know the hotkey). Would be great if you could detail the steps, there could be very different reasons for it. I look into it.

Thanks for giving it a try!


Finished it. Not sure whats going on with the settings not saving. They still don't. Its not a big deal. I had fun. Took a little over 4 hours. Almost got to the one dollar for one hour of play minimum. What was the intended length for one playthrough. Any reason you didnt add achievements? I went all in on Strength.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
Finished it. Not sure whats going on with the settings not saving. They still don't.
I could reproduce it! If you are in Fullscreen and switch over the resolution option in the options menu and not the Window: Fullscreen option it doesn't save properly. I will fix that with the next update!

Any reason you didnt add achievements?
You need to recompile the Engine and I did that but failed and it looked like quite a hassle. I'm not a big fan of achievements but I wanted to add at least one for finishing the game but after it failed I didn't go back to it.

I had fun. Took a little over 4 hours. Almost got to the one dollar for one hour of play minimum. What was the intended length for one playthrough.
3-4 hours - thanks! If you want to, you could leave a Steam review, that always helps
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
I will push out an update very soon with a few fixes/improvements. Especially the German localization will get a few improvements.

There are a couple of videos out:

A full playthrough in English


Two videos without any commentary


That one is really lazy


A German video


A Japanese video
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
I will push out an update very soon with a few fixes/improvements. Especially the German localization will get a few improvements.
I'm still working on it! I mostly fix very minor stuff right now but I want to catch a lot of it before I release the update. I could just release the 1.0.1 and follow it up very soon with 1.0.2, 1.0.3, etc. but I like to have a bigger update which improves a lot of minor things at once. I even caught a few game breaking bugs which mostly happened in special situations which won't commonly happen - hence why I didn't catch them before.
 
Last edited:

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
I want to put it out before christmas eve, so the update will be released tomorrow. I'm still watching people play it to see if they found stuff which I can incorporate into the patch.

Here are two streams:

Full playthrough for everyone who's interested



And this one starts at 2:52:00

 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
The update still needs more time, it will be out after christmas, sorry for the delay!

btw. sold my 50th copy (after returns), it's less than I hoped for but I'm still happy about that! Sonucido doesn't partake at the winter sale on Steam but two people still did buy a copy which is great.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
Happy new year everyone!

At December 31, I released the 1.0.1 Update!

Hey!

The 1.0.1 Update is finally out and fixes a lot of problems! I decided against multiple small updates and instead focused on one big one.

Thanks to everybody who bought the game! Also, thanks to everybody who let's played it!

Full Changelog

- Removed a font
- Fixed a couple light bleeds
- Fixed a shadow bleed
- Added a message to the language screen how to quickly change between windowed and fullscreen mode
- Improved the wording in a couple of instances
- Minor fixes in both the German and English localization
- Shortened the German text of the incident where you would break through the wood
- Added missing German localization for the holes in the wall
- Added missing German localization for the guy who talks about the gray god
- Improved the dialogue of the guy who talks about the gray god
- Changed a meme humour reference from the farmer to a better sentence since it wasn't funny or interesting
- Shorted one dialogue option of the traveller so that it fits into the dialogue box in the German localization
- Added missing German localization of one sentence of the guy who stands before the sea
- Improved the dialogue of the infected guard (was more aligned with the idea that you would be hindered to leave the infected area which was scraped)
- Changed mechanism to button in the dialogue of the man you speak who is surrounded by the archers
- Adjusted the scaling of a lot of doors (some were 0.9, some 0.85, now they all should be 0.87)
- Minor code improvements
- Added an extra wounded version of the sprite for the son
- Fixed a bug that the windowed mode wouldn't be saved in some circumstances
- One dialogue partner didn't had his life reduced if you hurled a bomb at him to initiate the fight, this is fixed now
- Fixed a bug where the son if you killed him after you did go the wrong way with him and died afterwards, he would stand at the location where he would leave your escort if you restarted the level and didn't close the game which would stop you from completing the level
- Now the attack and die animation actually trigger in the case of the son if you attacked him after he abandoned your escort because you were going in the wrong direction
- Reduced the height of the pressure plate which activates the falling stones
- Fixed two instances where you could see jagged lines even with MSAA 4
- Realigned a few floor tiles
- Fixed a bug where you could softlock yourself when you fought against the city
- Fixed a minor bug where your rotation would be in certain circumstances off in your first turn after the fight against the city
- Fixed a bug where the guy who is swimming in the sea wouldn't say anything if you were infected
- Now you can't go behind the blacksmith anymore
- Minor technical change to the dialogue of the old man - after calling you a liar, now you need to get out of the dialogue and reenter to get to the message that he doesn't want to talk to you - before that was a timer but it wasn't really necessary
- Minor technical improvements to various dialogues
- Fixed a minor bug in the armor lady dialogue
- Added a missing option to open a door in a certain way
- Added the version number to the start menu
- Added black bars to a transition between dirt and normal walls
- Added a missing code to the spikes before the guy who wants three red potions which actually changes the volume of the sound played when they go down - without it you would hear the sound even if you put the sound volume to 0
- Switched a floor tile with a wall tile that is in the lava
- Fixed a bug where you could stand in the air in the lava level if you saved there, closed the game and opened it again
- Fixed a bug where you could hit a hole in the wall and would attack the next dialogue partner because of it
- Fixed a minor bug where the inventory would show up after you climb out of the pit where the boards cracked even if you hadn't had it open before you fell down
- Some other minor changes
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,177
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
-My honest take. The visual style isn't attractive to the average Joe (I don't think).
-The name is too long. Credit yourself in the store page description, not in the game title.
-Whore yourself out on social media, like twitter. Now you're going to say... "Twitter!!??", and yes, Twitter. I follow 900 game related accounts. I barely have any political crap in my feed. As soon as I get that, I use the mighty unfollow button. No exceptions, zero tolerance. This is the number one rule that you must abide by in social media, to keep your sanity.
-I wasn't sold on the demo, but that might be a me thing.
-Mega important thing: You must nail the release. It's basically a death knell if you botch it.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
-My honest take. The visual style isn't attractive to the average Joe (I don't think).
Yeah, absolutely, it hadn't hurt if the game looked better

-The name is too long. Credit yourself in the store page description, not in the game title.
I honestly doubt that this makes a difference

-Whore yourself out on social media, like twitter. Now you're going to say... "Twitter!!??", and yes, Twitter. I follow 900 game related accounts. I barely have any political crap in my feed. As soon as I get that, I use the mighty unfollow button. No exceptions, zero tolerance. This is the number one rule that you must abide by in social media, to keep your sanity.
Did a lot on Reddit, had many views on the posts. It's not an issue of views, it's an issue of conversion.

Thanks for your thoughts. Sitting at 1344 wishlists, maybe some kinda are interested the game but not enough to buy it at 15%-25% off. We'll see!

I mainly think the problem is that Sonucido neither sold to the casual nor the enthusiast crowd. The enthusiasts want a more complex fighting system, more complex dungeons, more skills, longer game. The more casual crowd wants a longer game and a better looking game. In the end, I made the game I wanted to make; it didn't do as well as I thought but is still a small step in the right direction financially speaking.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,755
I mainly think the problem is that Sonucido neither sold to the casual nor the enthusiast crowd.

It's hard to sell games in today's market, period. There is so much saturation and competition on the Steam store that you really need to stand out, or spend real marketing dollars.

The unfortunate reality is that a dev's first game almost never sells well unless they're "7+ years in development, 1000+ hours of gameplay" type games.

My first games sold horribly too. And that's fine, you keep iterating and learning.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
It's hard to sell games in today's market, period. There is so much saturation and competition on the Steam store that you really need to stand out, or spend real marketing dollars.

The unfortunate reality is that a dev's first game almost never sells well unless they're "7+ years in development, 1000+ hours of gameplay" type games.

My first games sold horribly too.

Oh, I did not answer that one, I wanted to but it just slipped through.

I personally do not like the idea of that it is a saturation/competition problem. There are like 50k games on Steam and that sounds a lot but on Amazon KDP there are like 9 million books and you can still be a writer. The floodgates theory is imho just big time cope. My game did not meet a certain threshold for most players and that is just my fault but on a positive note: I made the game I wanted to make and that is a giant win + learned a lot + still makes money, just not as much as I hoped.

And that's fine, you keep iterating and learning.

But my conclusion is the same +M
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
So, someone on the Steam forums wants custom portraits for the player. It does not really make sense to me since there are no non-custom game portraits but eh, why not. Although I am still working on the localization of Fight in the Arena it did not take long to convince that a break would not be so bad (I generally dislike doing localization work for prolonged periods of time) and it is always good to learn new things (this was not as straightforward as I thought).

The code for it is done but I will release the 1.0.2 Update Friday or Saturday and not right away because I want to see if I can fix/improve stuff and give the update more meat.
 

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