Alex
Arcane
Since people seem to be arguing about that, I think what people usually mean by saying that a game (or one of its aspects) has "soul" is simply that it does something in a way that is not stereotypical. In this case, people are mostly talking about graphics. If the graphics have a visual identity to themselves, that help make them stand out in some way, people may say they have a soul. On the other hand, if the graphics give the first impression that the game is one of the dime a dozen made in unity or in Unreal Engine, or even in RPGMaker or some other cookie cutter tool; possibly using resource packs or other recycled assets; then the graphics are preceived as souless. Since this is a much more common problem with modern games using store assets, a lot of what is considered "souless" will be modern 3d. The problem might be exarcebated by the modern focus in graphical fidelity making it hard or undesired for games to develop their own visual style. Another aspect that will help make a game seem souless is "cal arts" drawings, which while far from graphical realism tend to have a very samey look.
Note that a game can fail to fall in either region. A game might have graphics that don't look particularly derivative, but fail to establish a graphical identity. I would argue that is the case with that new Monkey Island game. Which brings another aspect to the discussion, a game being so ugly it is hard to call say it has "soul". I think ugliness may indeed be an obstacle to perceive an unique aspect to the visuals; but it is not an insurmountable one, as Prosper drawings show.
Note that a game can fail to fall in either region. A game might have graphics that don't look particularly derivative, but fail to establish a graphical identity. I would argue that is the case with that new Monkey Island game. Which brings another aspect to the discussion, a game being so ugly it is hard to call say it has "soul". I think ugliness may indeed be an obstacle to perceive an unique aspect to the visuals; but it is not an insurmountable one, as Prosper drawings show.