DU, what makes you so certain they didn't have $1M? Maybe they asked for this much because:
a) They had almost enough money to start the project an thought "Hey, only one milion more and we're good to go."
b) They asked for a smaller sum because they were afraid about not reaching the goal (yeah, they got $4M, but for some people getting a meager $250K is far too much
)
Because they didn't mention it. Take a look at the Wasteland 2 KickStarter. Fargo made it clear from day one that the game would cost $1M - but he was only asking for $900k because he was going to kick the last $100k in himself.
If Obsidian really had that much cash, why not mention it during the KickStarter? Surely it would be AWESOMENESS. "Hai guyz Obsidn r pootin dere on cash in! donate donate donate". Why not advertise they're making a higher quality and larger $2M game instead of a $1M game?
You guys really are concocting some bizarre "cross your fingers, close your eyes and dream" scenarios here.
- Obsidian don't have their own money. If they did, they wouldn't need to do a KickStarter.
4. I'm not saying that they have millions in their stash (although even that is possible)
- No. It is NOT possible. Why on EARTH would it be possible - when they've just asked for a measly $1M to do P:E? What, it was to top up Feargus' personal slush-fund? "Oh hey guys, we've got millions in our stash but uh, give us more cash!". If anything, that only makes things worse.
Stop for a moment and think about it. If you still don't get it... don't try running a business.
"Why ask for a zero risk investment with no interest and reputation as the only collateral"
So basically you're saying Obsidian are cashed up developers with a few million in the bank, who have basically said that rather than fund their own game from their own pockets - they'd just get risk-free cash and not worry too much if their reputation goes down the toilet if it turns out shit or they're unable to finish it?
Oh yeah, and this is after sacking people because they ran out of cash. "Sorry Bob, we know you only started today - but you're fired. We do actually have enough cash to keep you on and even finish this project but meh, whatevs just because fuck, right?"
Nice company you guys believe in there.
"Hey guise, lets keep on working on this project that we have no IP rights on just because fuck."
... "just because... it'd allow us to finish the project and get revenue from royalty payments".
You guys are great. Seriously.
1. What happens if during development, they see that they have to throw a few hundred thousand into the project.
- It means they fucked up. And if they fucked that up,
they really fucked up.
That means that they have to put 100.000 to a game which will yield them a better game which will bring them higher profit. Why? What is the alternative? Cancel the game when it is 99% done? To lose everything? I think they will gladly put 100K into the money from their own reserves.
That you seriously believe that "just an extra $100k!" would finish that project that's almost done is laughable. $100k doesn't even pay for fucking PRODUCTION of the DVDs. Your scenario and the dollar figures you're throwing around would be like Obsidian going "Hey guys, we need an extra bit of cash to print the manual". And yet you seriously believe they'll use this cash to what, tidy up the end-game a bit? Keep a developer or three on to finish that quest line?
Obsidian is a medium sized company which is in the RPG business for almost a decade. Do you really think that they don't have at least a few hundred thousand dollars in their bank accounts as reserves. Not having that would really be the sign of fucked up management. Companies which are in the business for a long time prepare for unexpected events, that's why they are keeping reserves. You can say that trololol, than why do they need the kickstarter money. That's because I never said that that is a huge ammount of cash. Again, a few 100K.
Again, a few hundred k is peanuts.
Again, a few hundred k would go on the rent (they'd be obligated for something like 90 days).
Again, those cash reserves are to keep their doors open and the lights on.
Again, if they get down to "the last few hundred k in their bank account" and spend it, that means
they have got really fucked up management.
You still don't understand. After a AAA project is cancelled, they would need millions to keep those 20-30 peopole at Obsidian. Those few 100K reserve wouldn't save them. But it could be partly used for PE IF THE RELEASE OF THE GAME DEPENDS ON IT.
If the release of P:E - a $4 million dollar project - comes down to "a few hundred k", someone, somewhere, seriously fucked things up.
Ok, I admit that they might not have millions.
No, no, no. There's no "might" about it.
The things you guys are arguing are that Obsidian should:
- Take money received for one project (Stick of Truth), which they can't even afford to keep developers on for, to go towards P:E (What does that tell you about Obsidian's faith, belief or management in those projects?).
- Use cash reserves which would be for things like "shutting down the business" or meeting contractual obligations to employees and spend that on game development - because things have gotten so tight they've run out of all their other cash.
- That they have "might, maybe, could possibly have, wink, wink, nudge, nudge" millions that they've decided they'd rather keep themselves than use on projects (projects which would theoretically make them millions).
What you guys are describing is a fucking awful business that's going down the toilet.