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South Park: The Stick of Truth

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Games evolve over time. Original design is almost never the final product. Usually for the better.

I doubt that.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Difficulty being low is likely intentional. It's a game marketed to South Park fans who want South Park lolz. It's not marketed to RPGCodex grognards wanting Deep immersive character customisation systems and challenging non-popamole combat.

It delivers South Park lolz. Mission accomplished, as far as I can tell. I feel that I got my money's worth out of it and I just watched a walkthrough on YouTube, skipping past the shitass combat.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Difficulty being low is likely intentional. It's a game marketed to South Park fans who want South Park lolz. It's not marketed to RPGCodex grognards wanting Deep immersive character customisation systems and challenging non-popamole combat.

It delivers South Park lolz. Mission accomplished, as far as I can tell. I feel that I got my money's worth out of it and I just watched a walkthrough on YouTube, skipping past the shitass combat.
There is no conflict of interests between RPG fans and South Park fans, since one could please them both by making difficilty levels actually matter.
 
Joined
Jul 27, 2013
Messages
1,567
Matt7895 ; He said it was petty and vindictive, not offensive, although I suppose being disgusted and uncomfortable could count as being offended.

I'm pretty sure everyone knows the story of Isaac Hayes, otherwise I doubt this conversation would even be taking place; Beating a dead character isn't as scandalous as beating a dead person.

Matt and Trey were massively pissed off by Hayes' two-facedness, the whole idea of South Park is that nothing is above mockery.

Nobody's arguing that, or maybe they were... 8 years ago. 8 years later and his death is what makes it seem unnecessary. After commemorating him and dedicating an episode to him it comes off as equally two faced.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Difficulty being low is likely intentional. It's a game marketed to South Park fans who want South Park lolz. It's not marketed to RPGCodex grognards wanting Deep immersive character customisation systems and challenging non-popamole combat.

It delivers South Park lolz. Mission accomplished, as far as I can tell. I feel that I got my money's worth out of it and I just watched a walkthrough on YouTube, skipping past the shitass combat.
There is no conflict of interests between RPG fans and South Park fans, since one could please them both by making difficilty levels actually matter.

I really hope we get a re-balance patch down the line. Made a thread about it as well.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
One thing I like is how they've done the various special moves you can do, like how a Mage is basically a kid with way too many fireworks readily available. It also helps with making the transition from kids playing to fighting actual enemies really easy, since almost all the things they use in their little game are at minimum "you could put somebody's eye out with that!" level stuff. Gotta say, it seemed pretty nobrainer to go all fire with a Mage, given how one badge can turn Dragon's Breath into a "recover all PP" ability and with full ranks Pyre Ball is only second to Nagasaki in raw power (and thus serves as a "skip combat" ability at that point outside of boss fights).

Some of the weapons you find are fun stuff too, like Master Razor (SS Dagger), Canadian Halberd or Holy Mossad Knife (+20% damage against Nazis, lol).


Now playing again with a Jew from New Jersey. In that sense the shorter length (I'd call it compact really, given how there's no screwing around in any part of the game, just non-stop barrage of gags and new stuff to do) is a good thing, it's little investment to start a new game.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
It also helps with making the transition from kids playing to fighting actual enemies really easy, since almost all the things they use in their little game are at minimum "you could put somebody's eye out with that!" level stuff.
:hmmm:
sure... you need that to help you with that transition but the fact that the tb is only there as a rule the kids agreed upon but then suddenly the mongols, aliens, gnomes, government agents, other grownups, animals and whatnot all also adhere to the rule while doing some stuff on the side when you don't do anything, with government agents even spouting the same "i could be watching tv right now" stuff iirc doesn't bother you at all? there is no actual fighting in the game. everything is pretend fighting to the rules agreed upon by the children and enforced by the stick, which actually does hold real power since the children believe in it. that's why everybody uses the same rules as the kids, why
farting on zombie balls (and incidentally also the stick since it's still there if i'm not mistaken) cures all the zombies or why the stick sinks in the lake rather than floating.

that or they were just too lazy to put in some real effort to explain shit properly, but i prefer my explanation.
 

Vaarna_Aarne

Notorious Internet Vandal
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Messages
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
It's a nice explanation alright, but then again we're talking about a world where you can find a talking giant clitoris in the forest. Imposing logic on it is ultimately futile.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
It's a nice explanation alright, but then again we're talking about a world where you can find a talking giant clitoris in the forest. Imposing logic on it is ultimately futile.
why? that's unrealistic but not necessarily illogical.
 
Joined
Apr 3, 2013
Messages
2,071
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Siberia
Now that i think of it, I actually enjoyed South Park more than other games made by Obsidian.
a0tH7.gif
 

SuicideBunny

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Joined
May 1, 2007
Messages
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Serpent in the Staglands Dead State Torment: Tides of Numenera
reported for posting outside of megathread.. oh wait, i'm a mod.

game is not much of an rpg, not enough choices for an obisian game, but a blast as a south park game anyhoo. level scaling sucks, though. would probably buy story dlc, especially if it had some storyfag c&c.
 

Deleted member 7219

Guest
I enjoyed South Park: Stick of Truth, but anyone who says it is a better game than KOTOR2, MotB or Fallout: New Vegas needs their head examined.
 

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