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Space Wreck - post-apocalyptic space RPG inspired by Fallout

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja

If an article is not a corporate sponsored propaganda you have to pay for it.

By the way, partly because of that article I am adding conventional save slots to the game.


This has come up in many discussions and I still think the single save slot idea is the better way to play (at least this) game however, I recognize that not everyone may share this enthusiasm and I can provide an alternative for those who want to use it. And, I guess, storing different characters in different story points also is a valid use case.
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,491

If an article is not a corporate sponsored propaganda you have to pay for it.

By the way, partly because of that article I am adding conventional save slots to the game.


This has come up in many discussions and I still think the single save slot idea is the better way to play (at least this) game however, I recognize that not everyone may share this enthusiasm and I can provide an alternative for those who want to use it. And, I guess, storing different characters in different story points also is a valid use case.
With the number of glitches there is in your game the solo save isnt that great of an idea. First station, save and reload and you sometimes end up with a companion in the fuel bunker room triggering the robots for exemple. So many bugs, second station you get a quest to unload some junk in a red bin, but its tagged as belonging to someone else so the very guy who gave you the quest dont allow you to do it... Third station orion, good luck with the bots after the starboard hatch, you zone in, sometime one afar detect you launching combat.Really hard to do this sequence if you are pure speech character. I am not even getting started on companions pathing.My HP are down to 1 from first to second station , i dont even know why, and impossible to get healed.One wrong step and you fall to your death, so reload galore. I could go on and on.
Still with all the glitches the game is very fun and has the most falloutish feel i seen in a game.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
With the number of glitches there is in your game the solo save isnt that great of an idea.

...and that was the other thing. ^

<a lot of bugs and issues> ...I could go on and on.

Thanks for the feedback! Some of the things mentioned should already be fixed in the upcoming update - the one with bonus save slots.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,491
With the number of glitches there is in your game the solo save isnt that great of an idea.

...and that was the other thing. ^

<a lot of bugs and issues> ...I could go on and on.

Thanks for the feedback! Some of the things mentioned should already be fixed in the upcoming update - the one with bonus save slots.
While i am on it, when you talk to the old guy on orion station and offer to get him booze and a space suit, it area transition your group toward the station roof, which has no air. Unfortunately some of us use the captain uniform for +1 speech which is not void friendly.Some of the companions also forget to use theirs and die as well.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
Multiple save slots

Version 1.2.27


We're back with a big one! Most notably - finally we add the feature that existed in Fallout three decades ago - save slots.

7ead5467c93d914eeb01c7cf49e81413cd297cc8.png


Now you have 5 more manual save slots in addition to the previous auto, chapter and manual saves.

The flow and idea do not change - when you end your current play session, just quit the game and you'll be able to CONTINUE it later right from where you left off. But now, in addition to this, you now can create custom save points that won't be automatically overwritten (as with AUTO and CHAPTER saves).

c5f6e85eddfbd7334c9beb9dd75e135d7f5f4ede.png


Small detail but now the game won't auto-save also if there are hostile creatures nearby, even if combat is not started. That should also reduce some of the issues.

Worth noting that this was actually a rework of the saving system in general and as such, the old save file format is now deprecated. But, don't worry, on startup the game will try to import and migrate the saves from the old file.

38e5214f22e772d9e1849447a24ca7b3f36d7c25.png


Choose which save game to continue from if defeated

This is a simple UI improvement - if you encounter a GAME OVER screen you can now select from which save slot to continue your game. Previously it was always AUTOSAVE, now you have a choice.

Fix screen slate white screen issue

This update also, hopefully, puts an end to the annoying random screen slate/dialogue glitches when interacting with containers, and computers in the game. It is a very difficult bug to address because it's very random and hard to reproduce reliably - hence, difficult to identify if fixed. However, I refactored the code related to this functionality and am now cautiously optimistic it won't bother you again. Fingers crossed.

Fix spawn in space bug fix

Another annoying and equally hard-to-reproduce bug was the occasional spawn into the void. Like with the previous bug, I refactored code that could be related to this issue and have not encountered it since. Let's see if it stays that way!

17c9dfe7ab706be47a075ef30f359c561a32b1a8.png


New content

Won't spoil you the details but we've also fleshed out certain parts of the game by adding new dialogue, character reactions, and interactivity. For example, now you can get an answer to the question: why this routine trip went bad? Or, why are there two-headed cows in the shuttlecraft in the intro? We added some new routes as well, moved items, added security consoles and tiny adjustments like that.

We even have some new ending slides, based on your actions in the game.


47f0a4978c447ba8fe9ab8817342033eb41c0d3a.png


More bugfixes

There are a lot of small bug fixes, cannot even list the all. For example, the annoying locked VR room issue, should not be a problem anymore, Oh and you know that map zoom reset glitch that drives you mad? Yeah, that one. It's fixed now!

Not really a bug fix but I slightly rebalanced unarmed damage - for lower PHY/FOC it should be as was before but exponentially grows to more impressive levels once you hit 4+.

---

Overall, thank you for playing the game and giving me feedback so we can fix and improve it for everyone!


Read on Steam
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
Mutiple save slots are one thing, but what about multiple pronoun/genders selection? Oh, go on! Wait, we've already got that inside game. Hmm, what else I could ask from Devs that they haven't already done....I know! What about economic sanctions to Russia?!! Nope, you've done that one too, with CRIPPLING effects to Russian military economy. You're just PERFECT.TM little Indie RPG Dev. Is Klaus Schwab one of writers on team?
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
Ironically, space is really precious...in space. That's why the ships, stations - the levels in the game are so cramped, and sometimes hard to navigate.

I think our next update will improve things: pixel-perfect selection should make the navigation and interactions easier.

SW-pixel-perfect-picking-outline-4.gif
 
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Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
Update 1.2.46 - Pixel Perfect Picking
Select interactive map objects with pixel precision

The spaceships and stations in the game are intentionally cramped and, as a result, sometimes hard to navigate. Unfortunately, the fixed isometric camera angle can make it ever so slightly harder when playing the game.

In this update we try to address some of the interactivity issues - basically, now you can select objects based on their form, not just their tile.

a8d2cf1dafd085a8fa44c93819c1a13ce5ea5d9e.gif


For example, if there are two shelves side by side, you can select the back one through the hole of the first one. Or you can now stand on the same tile as some smaller container.

Empowering VR fantasy
We received worrying reports that some players did not feel powerful enough when engaging with VR. Hence, the KROGUS VR experience has been slightly rebalanced and improved.

263e5a2f5ce15bd8881422d47b3c0f404c8d3d7e.gif


Bugfixes
As usual, quite a few errors were addressed. Here are some notable ones:
  • Fixed: save scumming skill checks.
  • Fixed: SHIFT highlight-nearby objects highlight disappears if the mouse is moved.
  • Fixed: visual glitch when an enemy is knocked out in the first sneak attack.
  • Fixed: unexpected stumbles even if not intoxicated anymore.
  • Fixed: rooftops/big objects obscure player character on load.

Proofreading the first area

1677646991889.png


And last but definitely not least - we've enlisted a native speaker to help with proofreading texts. In this update, most of the character dialogues in the first area,
KROGUS has been lightly retouched. Thank you to everyone who reported typos or grammar issues! Or simply complaining.


Until the next time!
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,157
Location
Eastern block
Mutiple save slots are one thing, but what about multiple pronoun/genders selection? Oh, go on! Wait, we've already got that inside game. Hmm, what else I could ask from Devs that they haven't already done....I know! What about economic sanctions to Russia?!! Nope, you've done that one too, with CRIPPLING effects to Russian military economy. You're just PERFECT.TM little Indie RPG Dev. Is Klaus Schwab one of writers on team?
lmao
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
How long is this game if you play normally?

I think it would take 5-10 hrs - depending on what you consider normal, of course. But, judging from Steam reviews, that's something like that.

Having said that, you probably want an independent opinion as I am certainly biased.

How much optional content does it have?

This much:

Ekrānuzņēmums_20221204_185546.png


Represented here is a single 5-7 hour play-through. Stars are content points - events, decisions, quests - big ones are those that you have experienced in your play-through, connected ones - in this particular storyline and small ones are not yet seen/discovered.

As I usually say - if you complete everything 100% (which is even technically not possible because of self-excluding quests or skill checks), in a single play-through, a storyline, you can visit/see only at most 60% of all content - including locations, NPCs etc - in the game.

Another way to look at "how much optional content is in the game" is some of the Steam (negative) reviews which have 42 hours on record. Compare that to those 5 hours for a single play-through I mentioned.

1677659627296.png


However, again, I suggest seeking an independent estimates.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,157
Location
Eastern block
I think it would take 5-10 hrs
your game has amazing style, i loved the demo. but content is paper thin. i was right about my prediction. imagine if this had underrail level of content, it would be amazing
some of the Steam (negative) reviews which have 42 hours on record
they just had multiple characters/playthroughs
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I think it would take 5-10 hrs
your game has amazing style, i loved the demo. but content is paper thin. i was right about my prediction. imagine if this had underrail level of content, it would be amazing
some of the Steam (negative) reviews which have 42 hours on record
they just had multiple characters/playthroughs
isn't that the whole point, to make a short but highly replayable adventure? No one would've been able to make an Underrail-sized game with this amount of branching paths. Plus, it'd be a pain in the ass to start the game anew after getting locked into unwinnable situations.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
So, is this some latvian woke indie game or actually a good one? Would try to pay my fellow countryman Kamaz (whom i knew personally), but if the shit about trannies and all is real, wouldn't even pirate. Though i suspect codexers might be overly sensitive about subject even, when it doesn't matter.
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
Patron
Joined
Jan 22, 2019
Messages
352
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Here
Strap Yourselves In
So, is this some latvian woke indie game or actually a good one? Would try to pay my fellow countryman Kamaz (whom i knew personally), but if the shit about trannies and all is real, wouldn't even pirate. Though i suspect codexers might be overly sensitive about subject even, when it doesn't matter.

Game is quite short (5-10 hours, according to the developer), to beat it, so I suggest just giving it a try.
I haven't played it yet, but I intend to.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,885
Location
Free City of Warsaw
I think it would take 5-10 hrs
your game has amazing style, i loved the demo. but content is paper thin. i was right about my prediction. imagine if this had underrail level of content
Fuck this idea. My single playthrough of Underrail lasted for 122+ hours and I have no intention of repeating this for the next several years.

This game is going for replayability, allowing you to experience different content each time, so it has to be of limited length. Especially with limited team creating it.

 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,157
Location
Eastern block
You dont have to explain the approach. I just prefer full length RPGs like in the old days.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,603
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1063540/view/3667657526383741612
Patch 1.2.51 - Controlling robots
Set of bug fixes and improvements. In particular:
  • Improved cambot control flow for engineers.
  • NPCs turn away if you try talking to them naked.
  • Fix no air in unlocked doorways.
  • Use SPACE BAR to centre on your character.
  • NPCs now won't reload and put on their armour automatically on combat start - instead, they will do it on their turn if they decide so.
  • Fix Hallucinogenic concoction.
  • Fix stuck on Orion with the stolen shuttle.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
FYI: I posted another short gameplay video (...because the previous one was missing sound).
Again, antisocial hacker and manipulative socialite approach the same location in two completely different ways.

 

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