- Story:
A game about shooting things in desolated city. With a deep message on how people are dicks to each other. Featuring as the main character a well trained murderer... who's traumatised for life and posesses serious emotionally- cognitive disorders. And at the end gonna realize he's the biggest murderous dick in the city of dead and starts weeping. Yeah, that's gonna work. Can't see how it cannot collide with actual gameplay! Fits it perfectly.
WHY I SHOULD EVEN REMOTELY CARE ABOUT FUCKING PHOSPHORUS I WAS- WATCH IT- FORCED TO FIRE! WHAT ABOUT THOUSAND OF CANNON FODDER BOTS SLAUGHTERED BEFORE? MAYBE THEY'RE INNOCENT CANNON FODDER BOTS WITH FAMILIES AND CHILDREN!
The story is only superficially about "war is bad" and I don't get how some people can't get over it, I already stated this very early in the thread:
http://www.rpgcodex.net/forums/inde...-darkness-with-guns.73595/page-7#post-2433441 . I actually thought the famous "phosphorus scene" was one of the worst in the story-telling of the game since it felt forced and choreographed too much as to what would happen and the player is coerced into doing it and has no choice (I actually tried shooting the soldiers down there to see what happens and they all turn towards the player and shoot at once with even Mounted Machine guns on the trucks shooting back). It would have been better if it was less choreographed as to what would happen and the player was given a choice as if to take the "easy way out" or "fight through" imo but the developers said they needed it as a breaking point for the main character. I viewed the game more as a psychological thriller where the main character descends into madness. At the beginning of the game you have a "disciplined" Special Operations squad that has the mission to check what happened and as the game progresses they get madder and more violent, their barks descend from "Understood sir" into "Kill those motherfuckers RAAARAAGHH!", their clothes are more and more in tatters, the main menu gets crazier as the game progresses and the fourth wall breakage during the loading screens and menus increases. There are also other gameplay elements that are used towards that goal, for instance the rock music that starts during some of the more violent scenes and later lets you visit the radio tower reminiscient of Vietnam-movies
, the fade-to-white or fade-to-black on cutscenes that are either likely hallucinations or real, objects inside the game that degrade and decay if you turn your back to them and stare at them again etc. The fun thing about it is trying to make out what exactly is happening in the story with and to Walker and what is real or his imagination.
- Gameplay:
Corridor cover shooter. It's impossible to make a good game of this genre. If it amuses you, just shoot yourself. Be sure the caliber is big enough to produce a mortal injury.
Gameplay is good enough to carry the story and the rest, one of the worst things I disliked about it is actually the aiming with the mouse, it seemed like it emulated a controller or something since you couldn't often point directly onto someone's head with precision. The other thing were some of the on-rails shooting experiences that come up at some points but thankfully not very often (the shopping mall possibly being the worst). Also the checkpoint system kinda sucked somewhat and the squad commands didn't always work very well.
As people have already said, there's enemies with knifes running towards you, heavies that are harder to kill, grenades are being thrown quite often and you have to switch positions. There were a bunch of levels where you had enough space to move around and had to plan how to kill the incoming enemies properly, for instance I remember the boat in the sand near the end to be one of them.
For a 6-8 hour long SinglePlayer campaign it did it's job. It doesn't need to be the best balanced or best made ever to tell the story, it isn't Tribes or Jedi Knight or Quake 3 or Soldier of Fortune or Left4Dead or whatever that you'll play Online for hundreds of hours and get frustrated at every little fault. The gameplay in The Walking Dead for instance was almost non-existant, it still managed to tell a rather interesting story comparable with the TV series that was worth a playthrough.
- Graphics:
Completely ruined by shader effects... glow... HDR... whatever it is. If this thing does not repulse you, I hope it will fucking hurt your eyes. And your LCD backlight. Actually I don't have to hope for the latter, because it's a certainty.
If it's somehow possible to completely turn this crap off, it certainly will be still ruined. Effects added in such intensity are probably to hide really nasty graphical glitches.
This was posted before, the game makes apt use of every color in the spectrum, the level design was resourceful (after a certain point when you reach a skyscraper you just keep descending and descending and descending and the game keeps getting crazier around you), there were even a few levels with sandstorms etc. It is one of the better or best games out there when it comes to the graphics department, atmosphere and sheer variety of it.
http://deadendthrills.com/gallery/?gid=65
Compare with various shades of grey or brown of some of the other famous games out there:
No, these are not the same game: Gears of War, Homefront, Call of Duty 4, Medal of Honor, Battlefield 3, Resistance 3, Killzone 3 etc.
It was a welcome distraction from the "heroic marine kills hundreds of infidels (alternatively aliens) in grey-brown setting without question" games so prevalent nowadays.
"Hey! It's deep! We make so many refences to Heart of Darkness, it's almost a rip- off! We even named one of characters 'Konrad', to make it clear!". Applause to Yager Development for their wits.
I read Heart of Darkness and liked it, watched Apocalypse Now and liked it and still enjoyed Spec Ops: The Line, just as I read Lord of the Flies and enjoyed it, watched the movie adaptation that was okay, watched Lost that started off good and got shittier near the end and would still enjoy a good game adaptation of a similar story etc. it has nothing to do with being "deep". Apply the same for Lord of the Rings and similar.