Jesus F. Christ; who's the author of that literary abomination?
Even +75 deflection alone is not going to cut it. I've ended up with 140+ deflection on both my melee puppets. A wizard would still need other spells (or maybe the deflection skills) to achieve that number, and choosing either would be a waste.Yep. Now it gives a massive +50 with the hardened upgrade adding +25 on top of that.(they might've changed it with patches)
Divinely inspired or not (though that golem god of crafting is a more fitting choice, if you're looking for a "god did it" explanation), you still need research and manufacturing, even if it were done by clergy. I don't recall any from the actual game; all those guns are just there, with not much thought given as to why and how..But I am actually asking about the lore explaining how the firearms were invented. I don't recall anything about technological research anywhere (once again, it's possible that I've simply missed it).
Assumingly divinely inspired by Magran.
What's happening in this topic? wildly deviates in topic every few posts.
hell bovine +75 deflectioncan make you very-hard-to-hit in Act 1 POTD, and it's relatively easy to top it up with a couple of spells (I think it's Llellywyn''s Mirror Image or something, etc) to get up to 150+ for periods in late game. I don't think a wizard can never cast any other spells and just swing swords (though that, I'd say, is more due to accuracy), but it can certainly take some hits to the face right up to the endgame.
I would say the most interesting parts of POE's setting were underused in POE1, and I don't mind that so much, I just expect to see them do a better job in POE2 now that they know what they have. Funnily enough, the gods thing, which in other cases I'd welcome as a cool story point, ended up being a blander wash when the animancy stuff could have hosted a much more interesting narrative about what happens to a world that is undergoing irrevocable change. What I woudn't give for a thematic successor to Arcanum in POE's world, perhaps set in somewhere like the Vailian Republics or Rauatai. But then, maybe it's a mistake to think on epic terms. I liked a lot of Pillars' writing, but often it was disjointed; the good bits tended to come in small unexpected pockets, utilising an underexpressed and flat style, and the bits wherethe epic get cranked up tended to go subpar (i.e. everything Thaos). If we were talking cinematography, POE is at its best doing the long cuts with the camera behind the trees, watching a lonely figure gaze out onto the horizon, and at its worst when it's doing frenetic action jump cuts following a car chase.
Yeah, but that wouldn't have stopped any scientists from trying to replicate it. The proof of principle experiment has shown that it was possible, after all.I'm pretty sure Magran killed everyone who made the nuclear bomb, except for Durance because he became a wandering hobo and got lucky? Like everyone else who worked on the Godhammer is dead...
That's probably the part of lore that I've missed.adra stopped them from replicating it
Because anyone can attack with guns and penetrate the Arcane Veil, while high-level people are rare. Arcane Veil, itself, is a 'starter' wizard skill, so even the lowest of wizards would have been protected before guns.Thing is, late game I could get 150+ deflection on my melee puppets all of the time, provided my chanter used the deflection chant; it just wasn't needed. Compare to that to the relatively short duration of the wizard's spells, that you'd need to recast all the time to be able to keep that up. You can do it, but what's the point? Why would the arcane veil be the mystical explanation for the invention of guns, if you can get same defences, only long lasting, without it?
I think it's a mistake to conflate "IRL scientists" with PoE's budding science--they went out of their way to insert the kind of quackery you don't see much of in the real world sciences before sanitariums/phrenology/Mengele/etc (being that the sciences weren't really codified at that time in a way that really resembles modern science).That's probably the part of lore that I've missed.adra stopped them from replicating it
But still, I don't think anything would have stopped research into firearms after it was shown to be possible to blow up a god, unless the entire history of that event would get divinely erased. Scientists have the survival instinct of a bunch of lemmings, combined with blatant disregard for common sense and decency. That's what made Arcanum fun.
Isn't that literally what Durance's quest in Pillars 2 will be? That's literally what his entire arc sets up.
And that would be an explanation if it was indeed very difficult to kill a wizard without guns in Pillar's. But it isn't. It's like they are trying to retroactively achieve what BG2 did with arcane spellcasters, in which sorcerers were walking gods towards endgame, which would make the necessity of guns believable. But Pillar's is simply too balanced in that aspect and wizard's are nowhere near that power.Because anyone can attack with guns and penetrate the Arcane Veil, while high-level people are rare. Arcane Veil, itself, is a 'starter' wizard skill, so even the lowest of wizards would have been protected before guns.
If you look at the history of science, e.g. alchemy and the search for the philosopher's stone, it's exactly like that. The curiosity and disregard for own safety (in face of religious persecution, for example) was what has driven scientific research forward at all times, regardless of how much of it was real science, and how much magical nonsense. That part of Pillar's lore in regards to animancy was actually well done.I think it's a mistake to conflate "IRL scientists" with PoE's budding science--they went out of their way to insert the kind of quackery you don't see much of in the real world sciences before sanitariums/phrenology/Mengele/etc (being that the sciences weren't really codified at that time in a way that really resembles modern science).
All good points. How set in stone is it that guns developed exclusively due to wizards, though?
I agree, but it's not the introduction of firearms in a fantasy world that is the problem, in my opinion, but rather that those guns are simply "there". They have a golem god of crafting, who works for the goddess of war, so why not make his clergy the leaders in military research, for example? It's another missed opportunity, just like with animancy.All good points. How set in stone is it that guns developed exclusively due to wizards, though? In POE's world there are many different reasons why the inventionwould have been useful. Which fits how real life history works - there's a celebrated causality or reason, but on closer inspection it turns out to be just one spectacular out of many big reasons.
I'm pretty sure even the adoption of the crossbow caused a downsizing of armors in Europe -- hell, it was called a weapon of mass destruction at one point. Guns are even worse in that regard.Isn't the explanation that, like plate mail, fire arms existed in the historical period the setting is modeled after?
Of course, you could see that as simply creative inertia.
Arcanum, the game where guns are supposed to be outclassing everything else, are actually mechanically worse than everything else. Organically working its lore into the world. Uh huh.
I'm just saying that guns and the whole industrial revolution thing made sense in that world, their presence was not disjointed from the actual game, unlike PoE, where in order for guns (and, for that matter, a lot of other stuff) to be justified, a regular barrage of expository text was in order.
I'm just saying that guns and the whole industrial revolution thing made sense in that world, their presence was not disjointed from the actual game, unlike PoE, where in order for guns (and, for that matter, a lot of other stuff) to be justified, a regular barrage of expository text was in order.
In Arcanum there's a NPC who outright tells you that the speed of technological advancement has been artificially sped up.