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[Spoilers] Was Project Eternity a day dream since the beginning?

Catfish

Learned
Joined
May 8, 2015
Messages
222
if one reads carefully the dialogues,ie had actually played the game,he would understand that dwarves were technologicaly much superior to the other races.
bates says to the player that dwarfs didnt use the steam engine they had made, cause they prefered manual labor.
the exiled king loghaire says again to the player that during the dwarf civil wars that happened centuries ago they posesed war machines,much like the automatons of the game.

stuff was already been invented and used,were organicaly part of the lore.

Yes, Bates, thank you. Plus, his age suggests that about half a century passed since the steam engine was introduced to the world, and that was more than enough for a real world industrial revolution to happen.
 

Copper

Savant
Joined
Jan 28, 2014
Messages
469
There's also a metaphysical aspect to tech in Arcanum, given its antagonistic relationship with magic. The high-level tech stuff rapidly becomes pretty fantastic in its own right - I think they missed out on including all the weird materials from old sci-fi, like cavorite, etc., for the fancy crafting schemes, rather than having eveything be assembled from the contents of the nearest bin, but I've forgotten all the crafting recipes anyway, so I'm sure there's ones that require mithril/etc.

Pillars doesn't even address the 1 fireball = big crater where your black powder used to be stored trope, which has been used many times to justify why guns never take off in fantasy worlds where wizards are common as dirt.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,444
Location
The Crystal Mist Mountains
Guns exist in PoE because Obsidian wanted to pass PoE as "definitely not another generic fantasy setting with a pseudo-Medieval patina".
Problem is, fixing the 'generic' bit would require a lot of work and talent, and it would risk alienating casuals.
So they opt for a 'pseudo-Reinassance' patina instead of the pseudo-Medieval one.
Problem is, even that would require a fair bit of work in order to be conveyed through elements from the depiction of society, politics, aesthetics, etc. AND again it would risk alienating casuals.
So they take what they consider a distinctive element of that Reinassance patina, i.e. firearms, and they slap it onto their mostly Medievally colored generic fantasy setting. Then they slap on top of the existing lore an additional bit that is supposed to justify the existence of firearms, although it finds no evidence in the actual gameplay nor has consistent premises in the setting, and call it a day.
This way everybody is happy: Obsidian saves a lot of work and cuts a lot of corners as usual, has more legal breathing room for nailing down their IP, can PR that theirs is not the usual run-of-the-mill generic fantasy bla bla; and the casuals don't feel alienated (it's the usual generic fantasy setting), find the guns cool but confortable (they play like glorified bows etc. etc.) and lore and gameplay can keep existingly without bothering about each other.

Traditional fantasy invented this hobby, and our RPGs historically have been the most hard-core. But, hey, go back to pining for Mass Effect, you popamole casual.

Guns have already existed in Dungeons & Dragons for a long time.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,082
Location
Norcia
Guns exist in PoE because Obsidian wanted to pass PoE as "definitely not another generic fantasy setting with a pseudo-Medieval patina".
Problem is, fixing the 'generic' bit would require a lot of work and talent, and it would risk alienating casuals.
So they opt for a 'pseudo-Reinassance' patina instead of the pseudo-Medieval one.
Problem is, even that would require a fair bit of work in order to be conveyed through elements from the depiction of society, politics, aesthetics, etc. AND again it would risk alienating casuals.
So they take what they consider a distinctive element of that Reinassance patina, i.e. firearms, and they slap it onto their mostly Medievally colored generic fantasy setting. Then they slap on top of the existing lore an additional bit that is supposed to justify the existence of firearms, although it finds no evidence in the actual gameplay nor has consistent premises in the setting, and call it a day.
This way everybody is happy: Obsidian saves a lot of work and cuts a lot of corners as usual, has more legal breathing room for nailing down their IP, can PR that theirs is not the usual run-of-the-mill generic fantasy bla bla; and the casuals don't feel alienated (it's the usual generic fantasy setting), find the guns cool but confortable (they play like glorified bows etc. etc.) and lore and gameplay can keep existingly without bothering about each other.

Traditional fantasy invented this hobby, and our RPGs historically have been the most hard-core. But, hey, go back to pining for Mass Effect, you popamole casual.

Guns have already existed in Dungeons & Dragons for a long time.
Nice post.

Does it also mean anything?
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
Guns exist in PoE because Obsidian wanted to pass PoE as "definitely not another generic fantasy setting with a pseudo-Medieval patina".
Problem is, fixing the 'generic' bit would require a lot of work and talent, and it would risk alienating casuals.
So they opt for a 'pseudo-Reinassance' patina instead of the pseudo-Medieval one.
Problem is, even that would require a fair bit of work in order to be conveyed through elements from the depiction of society, politics, aesthetics, etc. AND again it would risk alienating casuals.
So they take what they consider a distinctive element of that Reinassance patina, i.e. firearms, and they slap it onto their mostly Medievally colored generic fantasy setting. Then they slap on top of the existing lore an additional bit that is supposed to justify the existence of firearms, although it finds no evidence in the actual gameplay nor has consistent premises in the setting, and call it a day.
This way everybody is happy: Obsidian saves a lot of work and cuts a lot of corners as usual, has more legal breathing room for nailing down their IP, can PR that theirs is not the usual run-of-the-mill generic fantasy bla bla; and the casuals don't feel alienated (it's the usual generic fantasy setting), find the guns cool but confortable (they play like glorified bows etc. etc.) and lore and gameplay can keep existingly without bothering about each other.

Traditional fantasy invented this hobby, and our RPGs historically have been the most hard-core. But, hey, go back to pining for Mass Effect, you popamole casual.

Guns have already existed in Dungeons & Dragons for a long time.
Nice post.

Does it also mean anything?

Means you are part of the decline.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,082
Location
Norcia
Guns exist in PoE because Obsidian wanted to pass PoE as "definitely not another generic fantasy setting with a pseudo-Medieval patina".
Problem is, fixing the 'generic' bit would require a lot of work and talent, and it would risk alienating casuals.
So they opt for a 'pseudo-Reinassance' patina instead of the pseudo-Medieval one.
Problem is, even that would require a fair bit of work in order to be conveyed through elements from the depiction of society, politics, aesthetics, etc. AND again it would risk alienating casuals.
So they take what they consider a distinctive element of that Reinassance patina, i.e. firearms, and they slap it onto their mostly Medievally colored generic fantasy setting. Then they slap on top of the existing lore an additional bit that is supposed to justify the existence of firearms, although it finds no evidence in the actual gameplay nor has consistent premises in the setting, and call it a day.
This way everybody is happy: Obsidian saves a lot of work and cuts a lot of corners as usual, has more legal breathing room for nailing down their IP, can PR that theirs is not the usual run-of-the-mill generic fantasy bla bla; and the casuals don't feel alienated (it's the usual generic fantasy setting), find the guns cool but confortable (they play like glorified bows etc. etc.) and lore and gameplay can keep existingly without bothering about each other.

Traditional fantasy invented this hobby, and our RPGs historically have been the most hard-core. But, hey, go back to pining for Mass Effect, you popamole casual.

Guns have already existed in Dungeons & Dragons for a long time.
Nice post.

Does it also mean anything?

Means you are part of the decline.
Coming from you, it would mean that your so-called 'decline' is diametrically opposed to PoE obnubilated fanboyism. Therefore, yes, please do call me part of the 'decline' all you want.
 

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