Thanks for reminding me why you're such a colossal faggot. No, they didn't work "well enough" in FFX.I don't think corridor experiences are that damaging, it worked well enough in FFX.
Thanks for reminding me why you're such a colossal faggot.I don't think corridor experiences are that damaging
DraQ! My old friend! Why are you so mean to me?![]()
you're such a colossal faggot
I don't even know who that one is or why he/she/it has a grudge against me, DraQ however brofisted it, and he is such a dear friend of mine. It made me sad![]()
Spoony is just trying too hard... yeah, they argue a lot in FF XIII about what's their focus, because that's the plot of the game; instead of going "you must save teh world, kill that bad man", the plot revolves around their despair in not knowing what to do, that drives them in a retarded chase, splits them apart, and them brings them back when they decide to fight back against their imposed quest.
The guy is doing a massive review of one of the most controversial jRPGs around, yet all I get from him is "I don't like/understand the plot, wish this was a cookie-cutter jRPG".
Bro, is a vidya-game... how many times you took a bullet or spear thust to the head in Fallout? Goddamit, you could get a direct hit from a burst of shotgun fire IN THE EYE without wearing helmet and survive! So now Fallout is to contrived to be a good game?
You're both right. Spoony isn't, after all, doing game critique.And that's my issue with Spoony, for all the flaws in the game, he is clearly nit-picking on shit that he would fly over or even praise as AWESOME in other games or media...
Yes, that is the greatest issue. Most RPG system would look absolutly retarded in full blown 3D, with people surviving a critical hit from a giant's axe in the head, or only taking 1d3 damage from a arrow or dagger stab in the chest...But I think there's something else, something that I won't be able to verbalize well right now. The increased realism in the presentation through the FF series (MOAR POLYGONS + the more realistic looking Real Time combat) making these more fantastical situations harder to ignore, at least without explanation.
Really? How many times you drank water in the entire game, even though the whole purpose of the game is finding a water chip to avoid dying from desidratation? At least not-dying-after-falling-from-high-places is not the central point of the game. Of course, I'm being retarded and nit-picking, but that's also what Spoony is doing.Here's the difference, the rules of the universe of Fallout are the same in game as they are in cutscenes, such as Fallout has cutscenes.
Then is a wonder that there is NPCs in every RPG scarred of rats, since any Lv 01 aventurer can kill them... do you think everyone in Faerun also kills a bandit ambush or goblin tribe on their way for a fetch quest?It doesn't even need to be explained, but it needs to be consistent. If characters can jump off 50 story buildings, while being shot in the face, and fighting a giant mech whenever they want with no ill effects, that's fine but then the world needs to be designed with this in mind. That would mean people wouldn't be scared of guns or giant mechs for one thing.
The only RPG I can think of where rats are treated as anything other than a nuisance is PST.Then is a wonder that there is NPCs in every RPG scarred of rats, since any Lv 01 aventurer can kill them... do you think everyone in Faerun also kills a bandit ambush or goblin tribe on their way for a fetch quest?
It doesn't even need to be explained, but it needs to be consistent. If characters can jump off 50 story buildings, while being shot in the face, and fighting a giant mech whenever they want with no ill effects, that's fine but then the world needs to be designed with this in mind. That would mean people wouldn't be scared of guns or giant mechs for one thing.
It doesn't even need to be explained, but it needs to be consistent. If characters can jump off 50 story buildings, while being shot in the face, and fighting a giant mech whenever they want with no ill effects, that's fine but then the world needs to be designed with this in mind. That would mean people wouldn't be scared of guns or giant mechs for one thing.
Or there would actually be weapons that did any damage. It would be cool if the size and equipment of those things actually meant something - have some purpose and function in the world with good grounds for it. If you place a robot, because "oh, it looks so kewl", and then handwave its function and purpose without any reason you are failing at storytelling.
It would be awesome if the towering robots were uber-sophisticated killing machines with lethal machine guns, rockets and shits that could make you into a mincemeat in seconds. Only by using clever strategies and taking advantage of your surroundings can you hope to defeat or *get away* from them. This facility is delegated to the player. In such scenario the enemies and heroes alike are presentent consistently: enemies are feared in the gameworld, *because* they are a lethal threat; our heroes are the heroes because they have what it takes to face the monstrosity and live to tell the tale (which includes: equipment [no, not bare fists and swords in a gunfight] and know-how [character progression skills]). Additionally the gameplay challenge the encounter presents (a.k.a. "drama") creates the feeling of tension supported by satisfaction and sense of actual accomplishment upon successful resolution. These reinforce what the game tells you directly about all characters and events, consequently supporting the entirety of gameworld, and above all, the goddamn plot!
But instead, we get sensational bullshit: "look how tough and scary this robot looks - now mash X to win". I really cannot think what effect the devs hoped to achieve in players.
Yes, that is the greatest issue. Most RPG system would look absolutly retarded in full blown 3D, with people surviving a critical hit from a giant's axe in the head, or only taking 1d3 damage from a arrow or dagger stab in the chest...But I think there's something else, something that I won't be able to verbalize well right now. The increased realism in the presentation through the FF series (MOAR POLYGONS + the more realistic looking Real Time combat) making these more fantastical situations harder to ignore, at least without explanation.
Really? How many times you drank water in the entire game, even though the whole purpose of the game is finding a water chip to avoid dying from desidratation? At least not-dying-after-falling-from-high-places is not the central point of the game. Of course, I'm being retarded and nit-picking, but that's also what Spoony is doing.[/quote]Here's the difference, the rules of the universe of Fallout are the same in game as they are in cutscenes, such as Fallout has cutscenes.
Then is a wonder that there is NPCs in every RPG scarred of rats, since any Lv 01 aventurer can kill them... do you think everyone in Faerun also kills a bandit ambush or goblin tribe on their way for a fetch quest?[/quote]It doesn't even need to be explained, but it needs to be consistent. If characters can jump off 50 story buildings, while being shot in the face, and fighting a giant mech whenever they want with no ill effects, that's fine but then the world needs to be designed with this in mind. That would mean people wouldn't be scared of guns or giant mechs for one thing.
If Fallout had cutscenes where characters can take spears and bullets in the face without dying and there isn't a reasonable explanation to why this happens it would be as awful as Final Fantasy XIII in terms of setting. Fantasy is =/= Shit! Everything is permited! Why not! Final Fantasy writers were just lazy and didn't wanted to waste time explaining the rules of the world they created because: Hey! It is pretty! Nobody cares, it is a video game! So, a shitty plot is completely justifiable. Spoony wastes alot of time nitpicking, but on this video in particular he has a point about the shity plot, he complains alot about the linearity and about the battle system too on his Final Fantasy XIII videos.Bro, is a vidya-game... how many times you took a bullet or spear thust to the head in Fallout? Goddamit, you could get a direct hit from a burst of shotgun fire IN THE EYE without wearing helmet and survive! So now Fallout is to contrived to be a good game?
A single well-shot bullet could logically defeat 2/3 of every super-hero out there, Batman being the most evident case of all (in before bullet-proof mask). Guess now every super-hero story is bullshit cause REALISM. Not to mention RPGs... "bro, how did you single-handly destroyed a goblin army attacking the town?" "Easy, I'm a level 18 fighter". Yeah, that's tottaly different from Final Fantasy.
And that's my issue with Spoony, for all the flaws in the game, he is clearly nit-picking on shit that he would fly over or even praise as AWESOME in other games or media...