MetalCraze
Arcane
So what expansion of Sims 1 and Sims 2 actually added something to the -game- itself other than several unneeded locations, clothes and some pieces of furniture?
Open for Business, Bon Voyage, Pets, University, Nightlife, Free Time, Seasons, for number 2skyway said:So what expansion of Sims 1 and Sims 2 actually added something to the -game- itself other than several unneeded locations, clothes and some pieces of furniture?
You asked if any of the expansions added elements, nobody guaranteed you would like them. I don't think anybody is saying that expansions are necessarily going to fix anything either, but rather that the potential is there to fill in the gaps.skyway said:So many interesting gameplay elements. Guess Spore will be saved.
Destroid said:It's funny that you can put all that effort into making your creatures when the core gameplay supposedly has you doing nothing but flying around as a spaceship.
antispore said:8,500 people all working together and not a single one with enough Jesus to stand up and say what they are doing is wrong.
I sincerely don't understand how people enjoy the creature stage more than any other. Especially the cell stage which is the only one with actually meaningful gameplay. You have to dodge stuff that's eating you, and your ability to get food without becoming food is determined partially by the player but signifigantally by your build. Where else in the game can you say that?Saint_Proverbius said:I tend to agree on this. Spore is fun up until the Tribal mode when the game changes completely. The Cell mode is pretty boring, but when the creature gets on land, it gets interesting. Then you advance to Tribal and it's pretty meh.
I agree completely. In cell stage not only do stats matter, but what parts you pick matter, and then where you locate them matters also. For example, without speed you either have to hunt for slower cells or find a fast cell where there are many obstacles. Another example is the poison (gas?), which you can use defensively by putting it on your ass or offensively in a frontal position. And then if you put spikes in the front, you can attack another cell head on and hit them while repelling their bites with the longer reach of your spikes.Lord Chambers said:I sincerely don't understand how people enjoy the creature stage more than any other. Especially the cell stage which is the only one with actually meaningful gameplay. You have to dodge stuff that's eating you, and your ability to get food without becoming food is determined partially by the player but signifigantally by your build. Where else in the game can you say that?Saint_Proverbius said:I tend to agree on this. Spore is fun up until the Tribal mode when the game changes completely. The Cell mode is pretty boring, but when the creature gets on land, it gets interesting. Then you advance to Tribal and it's pretty meh.
No, it's actually the opposite. There are too many monotonous minigames that you have to actively participate in. On the other hand, the game doesn't react enough to your creature's design - not enough C&C, if you will - so that it's not a screensaver game that you observe.lol by the way you guyys describe this thing it sounds like one of those games that comes on when your pc goes into screen saver mode xD
So Jesus is a meter you fill up to unleash special moves?The Dude said:antispore said:8,500 people all working together and not a single one with enough Jesus to stand up and say what they are doing is wrong.
lol
Fixed?thesheeep said:IMHO, the idea behind the game was replayability, so the short time of one playthrough should be known or wished.
Too bad there is no replayability value in it.
[*UPDATE: A few hours after the publication of this article, the reviews were back on Amazon. The online retailer explains to consumer site Kotaku that the feedback removal was a "site glitch." ]