Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Spore out soon

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
So what expansion of Sims 1 and Sims 2 actually added something to the -game- itself other than several unneeded locations, clothes and some pieces of furniture?
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
skyway said:
So what expansion of Sims 1 and Sims 2 actually added something to the -game- itself other than several unneeded locations, clothes and some pieces of furniture?
Open for Business, Bon Voyage, Pets, University, Nightlife, Free Time, Seasons, for number 2

BTW, that's all of the expansion packs marketed as expansion packs. There are other ones that only contain content called 'stuff packs.'

For the first one we have:
Makin' Magic, Unleashed, Superstar, House party, and Hot Date. That's all but two of the expansion packs that were released that were marketed as expansion packs.
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
skyway said:
So many interesting gameplay elements. Guess Spore will be saved.
You asked if any of the expansions added elements, nobody guaranteed you would like them. I don't think anybody is saying that expansions are necessarily going to fix anything either, but rather that the potential is there to fill in the gaps.

BTW, most of the expansions for the Sims 2 were based on customer feedback. Of course you don't give a shit about them, you aren't the target audience. Do you complain about the lack of depth in children's games?
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Well, I made a bee-line for the galactic core. I can't say I am impressed. I'm glad I didn't waste any more time on it by inching my way through the galaxy instead.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
To save anyone else the tedium:

C+SHIFT+C - to open the console

moremoney - one million cash

spacecreate - unlocks all the UFO tools

Now you don't need to mindlessly click on stars 1500 times and so on, just to get at the good toys.
 

PennyAnte

Liturgist
Joined
Dec 10, 2004
Messages
769
Location
Here instead of playing an RPG.
The user votes on Metacritic give it 6.4, as opposed to the very-slowly dropping 86 from the press (i.e. it was higher and is slowly coming down as more reviews trickle in). A 20-point difference between players and the press is a bigger spread than I'm used to seeing on Metacritic, but who knows - I could be wrong about it being noteworthy.
 

Nedrah

Erudite
Joined
Mar 14, 2005
Messages
1,693
Location
Germany
This is so sad. I had been hyped for spore and supreme commander when their respective gameplay videos were shown. They were pretty much what I had in mind when I assembled my gaming rig. I can't believe they messed up Spore so badly. I've done a single run through the stages up to the space stage, but after reading what everyone has to say about that, I don't really think I even want to fire the game up again. Man, I did such a cool race of bird people, too - not that creating them had anything to do at all with evolution. Fuck this and fuck expansions, they broke the core game that looked almost finished in that video 3 years ago.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
It's funny that you can put all that effort into making your creatures when the core gameplay supposedly has you doing nothing but flying around as a spaceship.
 

Nedrah

Erudite
Joined
Mar 14, 2005
Messages
1,693
Location
Germany
Destroid said:
It's funny that you can put all that effort into making your creatures when the core gameplay supposedly has you doing nothing but flying around as a spaceship.

It's even funnier that from a gameplay point of view it doesn't matter at all how much thought or work you pour into your little fucker. As long as you keep using the parts that have the best stats for what you're trying to achieve, it doesn't matter if you just slap those on and let the beast go.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Besides shallow gameplay, the saddest thing of the game is everything you did in the creators - which you are supposedly spent a LOT of time in them - are meaningless. No matter how freaky or cute or cool your creatures are, no matter how many hours you've put into the design, in the end all what matters is STATZ. And they all act exactly the same as other creatures despite they're legless or have a mouth in the ass.

Cosmetic eye-candy is in every game, but for a game that symphazise so heavily on customization, the way Spore handles player designs is pretty bad.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Damn, Spore sounded and looked so awesome so long ago.
After reading this thread I think I won't even bother physically removing nothing from an inventory.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Okay, I must say I officially find the Spore as a sickly fun game. After I got a lousy 1 score from my first friendly neighbour of my Diablo clone's dancing, I got angred and switched to combat mode and killed the lone fisherman I danced to. Then I promptly massacred their whole village. Seeing the poor bastards got helplessly slaughtered by my red skinned demons, especially seeing their babies got butchered one by one, really satisfied my sickening bloodlust.

When I found that my demons danced and sung in joy too, I realized how evil this game was - for a game full of cuteness, it sure have the most evil content I've ever seen in gaming history. Genocides? Baby killing? Slaughtering friendly, cute and helpless monkeys? Socialize wild animals to take them in as pets, then kill them even though they welcome you - their "friend" - with happy large eyes? I feel I wanna puke.

WTF, every codexers should play this.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Spore was really disappointing.

The controls are counter-intuitive, the creature pathing is retarded, and it's too easy.

I'm also finding it to be too short, but with the existing game mechanics I don't think it would have gained anything by being longer. The eras were already starting to get boring by the time I finished them. Still, five hours to beat the game is kinda...bad. Even The Sims took more than that.

I was hoping the game would play more like SimEarth, where you didn't have direct control over what was evolving, but you could influence the environment.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,144
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
IMHO, the idea behind the game was replayability, so the short time of one playthrough should be known or wished.
Too bad there is replayability value in it.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
They really fucked up.

The usual syndrome of trying to do everything half-assed to impress with quantity... But quantity <<<<<<< quality. ALWAYS.

The game started out pretty fun up until the point you finished frolicking around as an animal. By Tribe stage, it was clear that the game had next to NO depth or replayability at all.
 

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
I'm finding the game moderately fun in small doses, it's a disappointment compared to the early spore videos and the hype though.

By the way, is this clown for real? Always hard to tell on the internetz.

antispore said:
8,500 people all working together and not a single one with enough Jesus to stand up and say what they are doing is wrong.

lol
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
Saint_Proverbius said:
I tend to agree on this. Spore is fun up until the Tribal mode when the game changes completely. The Cell mode is pretty boring, but when the creature gets on land, it gets interesting. Then you advance to Tribal and it's pretty meh.
I sincerely don't understand how people enjoy the creature stage more than any other. Especially the cell stage which is the only one with actually meaningful gameplay. You have to dodge stuff that's eating you, and your ability to get food without becoming food is determined partially by the player but signifigantally by your build. Where else in the game can you say that?

Creature phase? Wander around hoping you run into a rogue creature which you can convert with level 2 social skills, thus rendering all combat a wash? Wander around hoping you find bones for a good jaw so you can do the killing yourself? Even if you decide to ally with animals, you'll be punished every step of the way by a game which forces you to wait through animations, then press a button, wait 4 more seconds, press a button, wait 3 more seconds, press a button, then repeat 3 more times.
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
Lord Chambers said:
Saint_Proverbius said:
I tend to agree on this. Spore is fun up until the Tribal mode when the game changes completely. The Cell mode is pretty boring, but when the creature gets on land, it gets interesting. Then you advance to Tribal and it's pretty meh.
I sincerely don't understand how people enjoy the creature stage more than any other. Especially the cell stage which is the only one with actually meaningful gameplay. You have to dodge stuff that's eating you, and your ability to get food without becoming food is determined partially by the player but signifigantally by your build. Where else in the game can you say that?
I agree completely. In cell stage not only do stats matter, but what parts you pick matter, and then where you locate them matters also. For example, without speed you either have to hunt for slower cells or find a fast cell where there are many obstacles. Another example is the poison (gas?), which you can use defensively by putting it on your ass or offensively in a frontal position. And then if you put spikes in the front, you can attack another cell head on and hit them while repelling their bites with the longer reach of your spikes.

Too bad the rest of the game doesn't do this.

The main thing I liked in Creature stage was flying. Someone needs to make a bird simulation game where you have to actively flap, but if you find some wind you can glide on it.

lol by the way you guyys describe this thing it sounds like one of those games that comes on when your pc goes into screen saver mode xD
No, it's actually the opposite. There are too many monotonous minigames that you have to actively participate in. On the other hand, the game doesn't react enough to your creature's design - not enough C&C, if you will - so that it's not a screensaver game that you observe.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
thesheeep said:
IMHO, the idea behind the game was replayability, so the short time of one playthrough should be known or wished.
Too bad there is no replayability value in it.
Fixed?
 

VenomByte

Scholar
Joined
Oct 17, 2005
Messages
271
The only reason I would recommend someone even download & install Spore, is so they'll have an informed opinion from which to slate the game heavily.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
5.3 average user rating on Metacritic. 1.5 star average reviews on Amazon.

This game is BAD. That guy sticking his tongue for buying the game early must be feeling terrible now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom