Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,578
"Chasm: The Rift" was made by hacking the wolf3d engine, but was considered a Quake clone.
I am much more forgiving for "doom clones" than I am for "quake clones", because 3D visuals in general aged poorly, whereas sprites withstood the test of time better. It doesn't help that 90's (with their goddamn FMVs) were followed by 2000, which was the height of ugly early 3D games. I would take pixel art over that any day of the week.Yeah, "doom clone" was used as a pejorative in the 90's. And with good reason, FPS was the hot genre, let's of clones were being shoveled in, and it was a genre people with no intention spans that just wanted to blow stuff up could easily get into.
A lot of modern garbage will be considered "classics" in a few years. Not even classics, but hardcore. But the fact that everyone excuses the garbage they grew up with isn't just an indictment of recent "classics", but older "classics" as well. Pretty much any area you look at (80's, 90's, 00's, etc.), there are tons of fanboys who ignore the poor design of the games they like.
And even so Wolf 3D still manages to be a better shooter than most modern day ones.
Of course.And even so Wolf 3D still manages to be a better shooter than most modern day ones.
Have you actually played wolf 3d?
It was the first, so its hard holding anything against it. Playing it is complete garbage though.
Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.I am much more forgiving for "doom clones" than I am for "quake clones", because 3D visuals in general aged poorly, whereas sprites withstood the test of time better. It doesn't help that 90's (with their goddamn FMVs) were followed by 2000, which was the height of ugly early 3D games. I would take pixel art over that any day of the week.Yeah, "doom clone" was used as a pejorative in the 90's. And with good reason, FPS was the hot genre, let's of clones were being shoveled in, and it was a genre people with no intention spans that just wanted to blow stuff up could easily get into.
A lot of modern garbage will be considered "classics" in a few years. Not even classics, but hardcore. But the fact that everyone excuses the garbage they grew up with isn't just an indictment of recent "classics", but older "classics" as well. Pretty much any area you look at (80's, 90's, 00's, etc.), there are tons of fanboys who ignore the poor design of the games they like.
To be clear: I am talking about full 3D games, not the early 3D games that used sprites for enemies/NPCs/objects (and it is true that you could find some examples of good 3D games, such as Gothic 1 or Bugs Bunny: Lost in Time). While I can - to some degree - appreciate what Gabriel Knight 3 tried to do, I still loathe both Gabriel Knight 2 and 3 when I compare both to the amazing Gabriel Knight 1.Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.
I am pretty sure characters in both of these games are sprites, so I don't count these as 3D games (as I explained above).Daggerfall, the first System Shock
Heretic 2 looks shitty, which is entirely my point. And Hexen is way better than Heretic, too.Heretic look really good IMO
Yeah, the PS1 was never known for stunning visuals.I still find a lot of early 3D very attractive, especially when it's abstract. Games like Tomb Raider, Crash Bandicoot, Half-Life, Daggerfall, the first System Shock, Descent, and Heretic look really good IMO; it works great when it's meant to act as a representation of a fictional world rather than a 1:1 realistic recreation of it. A lot of games of that era used to use really bright colours too which helps a lot.
Most of the awful-looking early 3D games I can think of are on PS1 rather than PC.
3D is for degenerate soy libtards, who can't appreciate art due to their degeneracy.
That's interesting, when do you expect that to happen? I like WL2 and WL3 but they seem like prototypical examples of games that will be largely forgotten - they came out, they were decent, some people liked them and some people didn't, and that's about it. Their middling production values and somewhat clunky gameplay pretty much ensure that few people will be going back to them a decade from now. At best they basically just exist as an addendum to Wasteland, which has obviously secured a much stronger place in history (even if very few people are actively going and playing Wasteland today either).Though not masterpieces, inXile's Wasteland games will be regarded more positively than they were on release.
I guess I'm only thinking about genre fans, who are the only ones who care enough to reminisce about what was or wasn't a masterpiece anyway.That's interesting, when do you expect that to happen? I like WL2 and WL3 but they seem like prototypical examples of games that will be largely forgotten - they came out, they were decent, some people liked them and some people didn't, and that's about it. Their middling production values and somewhat clunky gameplay pretty much ensure that few people will be going back to them a decade from now.Though not masterpieces, inXile's Wasteland games will be regarded more positively than they were on release.
To be clear, I am also talking about full 3D games, not the early 3D games that used sprites, because those usually have limited architectural complexity (Doom's engine famously can't do spaces that go above or below other spaces, and the Build engine could only do them with a lot of trickery).To be clear: I am talking about full 3D games, not the early 3D games that used sprites for enemies/NPCs/objects (and it is true that you could find some examples of good 3D games, such as Gothic 1 or Bugs Bunny: Lost in Time). While I can - to some degree - appreciate what Gabriel Knight 3 tried to do, I still loathe both Gabriel Knight 2 and 3 when I compare both to the amazing Gabriel Knight 1.Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.
As if it's possible for Wasteland 3 to be more positively regarded than having won Codex GotY 2020!Though not masterpieces, inXile's Wasteland games will be regarded more positively than they were on release.
You should stop hearing ngl.heard