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Spurned RPGs That are Masterpieces Today

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,578
"Chasm: The Rift" was made by hacking the wolf3d engine, but was considered a Quake clone.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Yeah, "doom clone" was used as a pejorative in the 90's. And with good reason, FPS was the hot genre, let's of clones were being shoveled in, and it was a genre people with no intention spans that just wanted to blow stuff up could easily get into.

A lot of modern garbage will be considered "classics" in a few years. Not even classics, but hardcore. But the fact that everyone excuses the garbage they grew up with isn't just an indictment of recent "classics", but older "classics" as well. Pretty much any area you look at (80's, 90's, 00's, etc.), there are tons of fanboys who ignore the poor design of the games they like.
I am much more forgiving for "doom clones" than I am for "quake clones", because 3D visuals in general aged poorly, whereas sprites withstood the test of time better. It doesn't help that 90's (with their goddamn FMVs) were followed by 2000, which was the height of ugly early 3D games. I would take pixel art over that any day of the week.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,720
And even so Wolf 3D still manages to be a better shooter than most modern day ones.


Have you actually played wolf 3d?

It was the first, so its hard holding anything against it. Playing it is complete garbage though.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Wolf3D is okay but definitely does feel very lightweight. I remember liking Spear of Destiny a lot more than the base game, the map design is a huge step up over Wolf3D itself which feels pretty half-assed at times.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,859
Yeah, I know what you mean.
It was definitely a good expansion.
Wolf 3D is all about wall humping to find those secret areas.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,374
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Yeah, "doom clone" was used as a pejorative in the 90's. And with good reason, FPS was the hot genre, let's of clones were being shoveled in, and it was a genre people with no intention spans that just wanted to blow stuff up could easily get into.

A lot of modern garbage will be considered "classics" in a few years. Not even classics, but hardcore. But the fact that everyone excuses the garbage they grew up with isn't just an indictment of recent "classics", but older "classics" as well. Pretty much any area you look at (80's, 90's, 00's, etc.), there are tons of fanboys who ignore the poor design of the games they like.
I am much more forgiving for "doom clones" than I am for "quake clones", because 3D visuals in general aged poorly, whereas sprites withstood the test of time better. It doesn't help that 90's (with their goddamn FMVs) were followed by 2000, which was the height of ugly early 3D games. I would take pixel art over that any day of the week.
Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I still find a lot of early 3D very attractive, especially when it's abstract. Games like Tomb Raider, Crash Bandicoot, Half-Life, Daggerfall, the first System Shock, Descent, and Heretic look really good IMO; it works great when it's meant to act as a representation of a fictional world rather than a 1:1 realistic recreation of it. A lot of games of that era used to use really bright colours too which helps a lot.

Most of the awful-looking early 3D games I can think of are on PS1 rather than PC.
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
The nice thing about well executed early 3D is that the graphics have clarity and character. The lines and colors were cleaner, making things easier to read. Some features also needed to be exaggerated slightly because details were too demanding. Crash Bandicoot's model famously took a significant portion of the game's memory. Higher contrast with brighter colors helped, and they hadn't yet approached the uncanny valley, so we are unintentionally more forgiving. Most of the best examples are on the play station, like Spyro The Dragon. Some of them look truly terrible today though. Try playing any Twisted Metal older than Black.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.
To be clear: I am talking about full 3D games, not the early 3D games that used sprites for enemies/NPCs/objects (and it is true that you could find some examples of good 3D games, such as Gothic 1 or Bugs Bunny: Lost in Time). While I can - to some degree - appreciate what Gabriel Knight 3 tried to do, I still loathe both Gabriel Knight 2 and 3 when I compare both to the amazing Gabriel Knight 1.

Daggerfall, the first System Shock
I am pretty sure characters in both of these games are sprites, so I don't count these as 3D games (as I explained above).

Heretic look really good IMO
Heretic 2 looks shitty, which is entirely my point. And Hexen is way better than Heretic, too.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,628
One thing that was terrible about Doom/Quake and their clones was the stupid "search all over the level for a switch, search all over the level for the door it opened" gameplay. It's as if the designers couldn't think of an actual way to make exploration interesting, so they just went with something that was lazy and boring.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,859
I still find a lot of early 3D very attractive, especially when it's abstract. Games like Tomb Raider, Crash Bandicoot, Half-Life, Daggerfall, the first System Shock, Descent, and Heretic look really good IMO; it works great when it's meant to act as a representation of a fictional world rather than a 1:1 realistic recreation of it. A lot of games of that era used to use really bright colours too which helps a lot.

Most of the awful-looking early 3D games I can think of are on PS1 rather than PC.
Yeah, the PS1 was never known for stunning visuals.
But it still managed to have many good games.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,628
PS1 had plenty of games that looked good (Front Mission, MGS, Resident Evil 2, Fear Effect, Star Ocean, etc.). The problem was when it was trying to make N64 style games 3D platform type games (Spyro, Crash Bandicoot, Ape Escape, etc.). N64 3D games were already ugly, and they looked even worse on the PS1.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Though not masterpieces, inXile's Wasteland games will be regarded more positively than they were on release.
That's interesting, when do you expect that to happen? I like WL2 and WL3 but they seem like prototypical examples of games that will be largely forgotten - they came out, they were decent, some people liked them and some people didn't, and that's about it. Their middling production values and somewhat clunky gameplay pretty much ensure that few people will be going back to them a decade from now. At best they basically just exist as an addendum to Wasteland, which has obviously secured a much stronger place in history (even if very few people are actively going and playing Wasteland today either).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Though not masterpieces, inXile's Wasteland games will be regarded more positively than they were on release.
That's interesting, when do you expect that to happen? I like WL2 and WL3 but they seem like prototypical examples of games that will be largely forgotten - they came out, they were decent, some people liked them and some people didn't, and that's about it. Their middling production values and somewhat clunky gameplay pretty much ensure that few people will be going back to them a decade from now.
I guess I'm only thinking about genre fans, who are the only ones who care enough to reminisce about what was or wasn't a masterpiece anyway.

Obviously in the big picture they're pretty obscure. But for somebody writing a history of RPGs in the post-Baldur's Gate 3 era, Wasteland 2 and 3 could stand out as full-featured isometric RPGs that were post-apocalyptic rather than fantasy.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,374
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Early 3D is utterly fascinating to me. I can forgive terrible visuals for the sheer ambition of getting fully 3-dimensional architecture to work smoothly on the hardware of the time. It adds so much to the level complexity and makes exploration better.
To be clear: I am talking about full 3D games, not the early 3D games that used sprites for enemies/NPCs/objects (and it is true that you could find some examples of good 3D games, such as Gothic 1 or Bugs Bunny: Lost in Time). While I can - to some degree - appreciate what Gabriel Knight 3 tried to do, I still loathe both Gabriel Knight 2 and 3 when I compare both to the amazing Gabriel Knight 1.
To be clear, I am also talking about full 3D games, not the early 3D games that used sprites, because those usually have limited architectural complexity (Doom's engine famously can't do spaces that go above or below other spaces, and the Build engine could only do them with a lot of trickery).

Gabriel Knight 3 isn't a good example for early full 3D games that did it right, because it's still a point & click adventure with a 2D logic. Nothing is gained from it being 3D.
Games like Quake, Thief, Tomb Raider are games that benefit from being fully 3D by actually involving all three dimensions in the gameplay.
 

huskarls

Scholar
Joined
Aug 7, 2016
Messages
154
all those kickstarters rpgs we're bad and overrated on reception (rpg renaissance el oh el). I was put off by wasteland 2 so didn't try wasteland 3 until last weekend. Its much more polished and took a more serious tone with more meaningful customization, it may be the only good game inxile ever made (could just be front loaded though). idk why people are gaslighting themselves about the 'rpg renaissance' or lumping w2 and w3 together - PoE2 bombed hard because people bought poe, pretended to like it, then stayed away from poe2 because of the first game
 

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