The final battle against Big T was very easy.
With that amount of cheating how could it not be easy?
The final battle against Big T was very easy.
The final battle against Big T was very easy.
With that amount of cheating how could it not be easy?
I'm playing Pool of Radiance and all my human clerics and magic users reached their max level.
I'm playing Pool of Radiance and all my human clerics and magic users reached their max level. I heard that the extra XP they accumulate will be usable in Curse to gain a level but can I gain more than one in this way? I don't remember which game did this but if you were eligible for several levels you would only gain one and your XP would be reduced to one point below the next one.
The game crashed on me when a Wild Boar from the Kobold's Cave died on it's own. I'm playing in DosBox from the bundle on GoG. Known issue? How this can be avoided?
Can you go back and forth between 2 classes when you dual class or when you leave your initial class, it's a final decision?
Yeah, having single class clerics stuck on level 6 ain't amazing but the game is not too difficult anyways, BS stuff aside. My level 6 MU do their work by doing giant barbecues of there's that. I got Dirten (level 6) and a generic Warrior (still only level 4) as NPCs. Dirten sucks, the AI has no idea what to do with spells and often lose its turn doing stupid shit. The Warrior is more effective, doing damage is always welcome.
Sucks that you can basically store only 2 levels - 1 XP to Curse. Is is the case with other games in the series as well?
The spellcasting AI of the earlier titles is far beyond stupid. A Cleric NPC in most cases is only useful for the Cure spells and Detect Magic, and maybe as a punching bag if the AC is good enough. You have limited controll over NPC spellcasting by memorizing only party friendly spells. Your worst ally is a NPC Magic-User with area of effect spells.
If you had a paladin in the party, you would be able to take control of the NPCs. Can you dual-class into that class?
Initially, I was considering to boot Vala after convincing her to give up her stuff; don't want to share XP for the remainder of the game.
My POD party was great for figuring out what was in all those deep forests in TSF, and it's so much fun to drop a Delayed Blast Fireball on Geildarr's 'sea of men and monsters'.
My POD party was great for figuring out what was in all those deep forests in TSF, and it's so much fun to drop a Delayed Blast Fireball on Geildarr's 'sea of men and monsters'.
I like to use Death Spell on the low level mooks in TSF. A spell that in the other games, when you finally get it, usually has no eligible victims.
Some things that TSF handles differently are Gauntlets of Ogre Power (considered a weapon) and the Ice Storm spell (the only Goldbox game AFAIK that has Ice Storm deal actual COLD damage).
You can even, if you can find a game order that retains some challenge, run the same party through all six games.
Re Death Spell: it doesn't work on enemies level 9 or up, but that doesn't include Drow Priests and Priestesses in Pools, where you can actually build up enough levels to overcome their MR. It was a nice way to save some Fireballs when looting Kalistes' Parlor.