As I said, I had a similar experience with a treasure in DKK but I do not recall the details. Either I could repeat the battle at will and gained the treasure every time or I could simply find the treasure. This would have allowed maces of disruption and gauntlets of ogre power for the whole party.
It's the armory in Cerberus. The armory can be looted for an unlimited supply of Maces of Disruption, Rings of Protection +3 and Gauntlets of Ogre Power. Also don't rely on the vault in the Gargath Outpost. Its content gets replaced by some fixed stuff from time to time, so all the stored items are lost when that happens. I remember DKK to contain a higher-than-average amount of bugs, but I never bothered to make a list.
And does anyone happen to have notes from playthroughs with approximate lvls of party members when doing Kalistes Land, Moander etc.?
You might want to have a look at some of my more recent postings, where I made progress reports on my Pools campaign at various stages. But keep in mind that I imported from Secret (higher average party XP at the beginning of Pools), and have a highly dual-classed party.
Re: Arcam. I entered the Beholder Caves rather early, to get the Silver Shield +3 that's available there. If one manages to get to location 4 from the Clue Book there before starting a fight in the Chamber of the Chancellor, the game gives a short summary of some of the accomplishments the player has achieved so far, which I find to be a very nice touch.
Apropos Silver Shields +3. "Thanks" to the Gold Boxes' rather annoying way to treat re-joining NPCs, one can get multiple copies (without manual duping) of Traned's Silver Shield +3 in the Drow dungeons below Zhentil Keep. There are multiple occasions where Traned might leave and later rejoin the party, and each time her inventory gets reset to her default items, which of course also means that she loses all items the player might have given to her.
One easy way to have a player-controlled (needs a Paladin in the party) NPC to commit suicide (at least to unconsciousness) in battle is by unequipping armor, then repeatedly entering and leaving melee range of enemies, then undoing all movement (but keeping the damage) by hiting ESC and repeat as necessary.
An NPC that behaves this dopily doesn't deserve to keep its stuff.
The game's not as open as Pool, but it's close.
We might need a way to measure "openness" of a game to actually compare it.
Since I guess most newcomers to Pools don't really know what they're supposed to do after leaving Phlan, and are immediately confronted with a (note: not "the"
) worldmap, I'd argue that the combination of openness + lack of directions even beats Pool. And then, compared to most other Gold Boxes, Pools doesn't have lame menu towns, if you don't count Limbo.