Sceptic said:That first tower, is that the one with the basement teleporter? because that wasn't interesting, that was FUCKING AWFUL. Ten levels of complete waste of time. I hate that tower.
Mission accomplished That tower was sheer trolling.
Sceptic said:That first tower, is that the one with the basement teleporter? because that wasn't interesting, that was FUCKING AWFUL. Ten levels of complete waste of time. I hate that tower.
I'm impressed. You're either a tactical genius or had to reload a LOT.made said:Nonsense. It was the first Goldbox game I played, without journal or manual, and I managed.
Yes it was. AND I HATE ITmondblut said:Mission accomplished That tower was sheer trolling.
mondblut said:Sceptic said:That first tower, is that the one with the basement teleporter? because that wasn't interesting, that was FUCKING AWFUL. Ten levels of complete waste of time. I hate that tower.
Mission accomplished That tower was sheer trolling.
Erebus said:Okay, I've just checked and it *is* possible to go directly to the basement and find the teleporter. However, it's very difficult : there's some kind of spell (that can be deactivated on level 6 or 7) that'll teleport you back a few steps or turn you around to keep you away from the teleporter. It can be bypassed, but you need to pay attention.
They really wanted to sell those cluebooks.
Erebus said:Okay, I've just checked and it *is* possible to go directly to the basement and find the teleporter. However, it's very difficult : there's some kind of spell (that can be deactivated on level 6 or 7) that'll teleport you back a few steps or turn you around to keep you away from the teleporter. It can be bypassed, but you need to pay attention.
They really wanted to sell those cluebooks.
You forgot to mention that the teleporter is behind a secret door and that the basement map is made so that it is perfectly symmetrical... and the secret room with the teleporter is OUTSIDE the symmetrical part (and breaks the symmetry). You don't need the cluebook, in fact once you get to the top of the tower the hint you get makes it relatively easy to find the teleporter... it's the fact the whole thing is just one huge waste of time that pissed me off.Erebus said:It's not so simple as to simply draw a plan. You have no reason to even suspect that, in order to get to the top of the tower, you need to use a teleporter located in the basement.
Zomg said:1st edition PHB says level 1-4 2x backstabs, 5-8 3x backstabs, 9-12 4x, 13+ 5x
jaylittle said:Yeah PoD is fucking brutal. I stopped playing last night and went to bed (@ 2am) after getting hold person/confusion spammed by Drow over and over again under Zenthil Keep. My extensive dual class strategy has left me at odds with the games very difficult battles. That is especially true when it comes to the Drow and their innate magic resistance. Yeah sure you can try to use a lightning bolt or fireball to disable the spell casters, but the odds of it actually doing the job are slim to none.
Saxon1974 said:I just configured Game Base Amiga to run the WHDLoad of "Gateway to the Savage Frontier" on the Amiga. It eliminates disk swapping which is nice.
Never played the amiga versions before but I think I like it better than the DOS version. The sound is better for sure.
Anyone else play the Amiga versions of these games? Impressions?
octavius said:Had problems getting the Manual of Bodily Health to work properly. In the Amiga versions you equipped it, used it and the rested 31 days anf got +1 Constitution and IIRC the HPs got updated.
Playing the PC version my character did the same procedure but only got the extra CON, but not HPs, after several weeks wandering in the wilderness.
octavius said:BTW, sorry for necroing this thread but I recently started a full run through of the Gold Box games myself.
I'm using the MS-DOS versions. PoR has poorer grpahics but is better programmed than the very slow (in combat) Amiga version.*
Had problems getting the Manual of Bodily Health to work properly. In the Amiga versions you equipped it, used it and the rested 31 days anf got +1 Constitution and IIRC the HPs got updated.
Playing the PC version my character did the same procedure but only got the extra CON, but not HPs, after several weeks wandering in the wilderness.
Zomg said:octavius said:Had problems getting the Manual of Bodily Health to work properly. In the Amiga versions you equipped it, used it and the rested 31 days anf got +1 Constitution and IIRC the HPs got updated.
Playing the PC version my character did the same procedure but only got the extra CON, but not HPs, after several weeks wandering in the wilderness.
I can't remember a single instance of the GB games autoupdating anything like that while playing the PC versions. Con goes up by +1 and future calculations will use it, but that's it. Similarly I think if you get level drained one time only the games will give you back the correct amount of HP if you are restored, but any more than that and the game takes away a random HP roll and you reroll your HP again when you get the new level, stuff like that, they didn't have an outlandish amount of memory to play with.
made said:octavius said:I'm using the MS-DOS versions. PoR has poorer grpahics but is better programmed than the very slow (in combat) Amiga version.*
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Can't comment on the bugs, but if the game runs too slow, crank up the CPU emulation. If you're using WHDL (which you should, unless you want save states) you can go with 68020 - runs silky smooth even with JIT off.
Blackadder said:Did you try out the Tandy sound effect option?