octavius said:
One of the BC Wizards killed my Paladin with a Disintegrate spell. But interestingly he was not "gone" like happened to my Paladin in Dark Queen of Krynn, so I was able to Raise him.
I'm not sure what they did in this. The Gone status is in PoR, so every game has it, and I'm 90% sure Curse of the Azure uses it, then it vanishes. I didn't know DQK used it
Not using gone, but removing the items, has a bad function. It makes any spell effects permient, not just from items, but from spells too. So any stat boosting items or vorpal swords are now stuck on that char; you can remove the effects by deleting that char's effect file, but I'm not sure yet how they handel it in SotSB; all I know for sure is curse and pool of rad store spell effects in a seperate file.
The problem is that the game tells you to go to Hap after Tilverton. But I think Yulash is probably easierat that level than Hap.
There's also the problem that you can't leave the caves to get healing in the village since the "welcoming party" respawns.
In the caves you can skip 50% of the patrols and the Mages and Clerics quarters and, if you metegame, the Fighters Quarters, but my party was too weak to fight the other set encounters without resting afterwards.
I've never figured why they tell you to go to Hap, you're right, Yulash is eaiser. I did read once though that Hap was designed by some guy named Dave (Yes, that Dave), but I can't find any refrence to it. Hell, I google "Dave curse of the azure", the first hit is this damned thread.
Heh, that would make things far too easy.
Only if you leave the monsters at the same strength
I've been looking into the monster's hex values, turning dragons into old dragons, ect.
Hmm...maybe he's there only if you don't kill the dragons?
Nah, my first video I kill the dragons and him with one guy. It's stupid, I take on like 12 or 20ish black dragons with one guy, no problem. One fuckin drow lord, I beat him by pure luck of dice rolls (And fireshield). The dragon's AI is just too dumb, and I used blink, it's way to overpowered if everyone in the party uses it, especially with a dex of 18+, since you generally move first (Almost all monsters have a dex of 10)