Thats all well and good but the quest objectives are either fed ex, grind x minerals\money to progress or kill some dude. Which is unsurprising, since there isn't actually anything else you can do in this game apart from flying around scanning planets, resource grinding and brainless arcade combat. Same with exploration, you might find a new lazor or lander upgrade but the core gameplay is still gonna be absolute shit, so whats the point?
It is inconcivable how the devs thought anyone would want to play this.
I rate it 0 Space Rangers out of 10. Hell, playing minesweeper is more entertaining.
Let's refer to
UQM walkthrough and see what kind of missions this great game had in store for us:
Gaining allies section:
(most of there are optional due to the nature of the game, and are also usually not given as a direct quests but rather as hints)
(note that "fetch" here mostly means getting to the target system which may constitute a "grind" challenge by itself due to having fuel + gearing requirements to not die on the way there and back)
(also note that some sub-qeusts require more than one condition to succeed)
fetch - +++++++++++++++
kill - ++++
grind - +
other - + (Tanaka)
Wow, the game about exploration requires you to go places to complete main objectives? INCONCEIVABLE!
Collecting devices section:
fetch - ++++
kill - ++
grind - +
other - ++
Well, at least here we get a healthy mixture of just finding mission-critical shit, fighting for it with others, buying it with other shit, or actually possibly getting it as a consequence of our actions elswehere.
Other sections:
fetch - +
kill - +
grind - ++
other - ++
In the end, UQM is mostly about:
1) free-form exploration (anyone surprised?).
2) occasional combat to spice up the travel in hyperspace and system exploration.
3) extensive resource gathering during system exploration, which is required to survive combat and to expand exploration.
Alpharius Are you sure you played UQM at all?