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Star Trek: Resurgence - narrative adventure game set directly after TNG era

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,073
It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched/skimmed a few episodes of Picard and promptly deleted them from my brain.
 
Last edited:

negator2vc

Scholar
Joined
May 1, 2017
Messages
345
Location
Greece
so... another "modern" star trek full of crew's insubordination :(
I miss old star trek :cry:
You just described what one of the things was that annoyed me while I was watching a longplay video; crew members being insubordinate. Only in one scene it made somewhat sense.
But in many other occasions characters felt that they had to interject their opinion after the commanding officer had made a decision, and had to add that they would hold what upset them against their superior officer.
That honestly makes me question what such persons do in an organization like Starfleet. Voice your doubts and concerns when asked, but when a commanding officer makes a decision you stick with it unless the competence/capability of the commanding officer is questionable because of reasons.

Speaking of, anybody who bothered to buy this, is it more old trek or nu-trek?

I'm pretty sure I can lean one way due simply to what year it is, but you never know.
It is a mix of both.
It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This remind me the awesome scene between Data and Worf in TNG concerning the role of first officer.
Unlike modern ST shows and games where officers act like children whining and second-guessing their superior orders.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched a few episodes of Picard and promptly deleted them from my brain.
Basically this.
Starfleet is also treated much more like a club now than a professional space exploration, diplomatic, and territory defense organization.
It definitely has lost its naval roots professionalism, but that one is also to blame of Roddenberry himself.

Anyway, after watching a Longplay of this game I decided it is not for me.
I like adventure type games and I am quite okay with adventure-action hybrid games but this mix of QTE and mini games with only the occasional moments we get to freely control the character and when we are not supposed to follow another, combined with a story I find rather lacking does not make this a compelling Star Trek game for me.
I read there are multiple outcomes in the storyline, but I really don't feel its worth slogging through the more boring parts just to make a different key decision.

On another note, damn the Centaur is an ugly design.
I never liked most of the kitbashed Starfleet ships the model designers made up for the series with what parts they had available.

Really would have preferred something like this:

korolev-3d1.jpg
 
Last edited:

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,746
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
...did I miss something, or was the game's release delayed a whole year without anyone noticing?

EDIT: It was me. EGS-exclusive title released on Steam exactly one year after the fact.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Judging by how the release of this game seems to have come and went with very little fanfare, I'm guessing this isn't very good.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Judging by how the release of this game seems to have come and went with very little fanfare, I'm guessing this isn't very good.
It's got a 90% positive rating on Steam, but consider how starved Trek fans are for anything resembling TNG.

Here's the top positive review:
It isn't really a game, but rather a slightly interactive movie. But I liked the plot and the characters. I enjoyed TNG nostalgia for about 10 hours and I think the product was worth its price. If they make another, I'll watch it too.
The absolute state.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
It's alright, the writing quality declines toward the end. The two characters you play as are decently written and very likeable, the First Officer especially I thought was good, but almost the entire rest of the Federation crew are really insufferable. It gets worse because toward the end of the game there's a climactic moment where you have to choose to promote one of them at the expense of the other and it feels like some high school drama shit where you get whined at later in the corridor by the guy you didn't pick, made even more funny by the fact the ship's in the middle of a massive fucking crisis at the time.

The real problem with it is that not much you do seems to matter, which is understandable given the relatively low budget and small team, but the game still does the Telltale thing of pretending like there'll be consequences to shit in a way that just feels like lying.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Judging by how the release of this game seems to have come and went with very little fanfare, I'm guessing this isn't very good.
Generally that's the pattern with any EGS year long exclusive. Hype cannot survive that long on average to mediocre games so most fail to make much of a splash on Steam.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
It's alright, the writing quality declines toward the end. The two characters you play as are decently written and very likeable, the First Officer especially I thought was good, but almost the entire rest of the Federation crew are really insufferable. It gets worse because toward the end of the game there's a climactic moment where you have to choose to promote one of them at the expense of the other and it feels like some high school drama shit where you get whined at later in the corridor by the guy you didn't pick, made even more funny by the fact the ship's in the middle of a massive fucking crisis at the time.

The real problem with it is that not much you do seems to matter, which is understandable given the relatively low budget and small team, but the game still does the Telltale thing of pretending like there'll be consequences to shit in a way that just feels like lying.
Yeah I also heard that some of the writing of the secondary characters was not very good, being a bit more like how currently characters are written for shows like STD, SNW, etc. I looked up a walkthrough online and I found it the segment a very unprofessional moment with the not chosen character holding a personal grudge which comes over as very unprofessional. And that is also how I would describe some of the other segments of the storyline.

As for the gameplay, a lot of it is on 'automatic' until you reach a moment in which you need to wiggle with the control sticks or mouse or keyboard to make a character perform an action, or walk to a scene of interest. It is like an interactive adventure game but those are not really my taste.

I am a Trek gamer but I am going to skip on this one.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
190
The Enterprise was Starfleet flagship. The ship in this game is a science vessel.

But yes modern trends creep in. We can't have people acting professional anymore.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,602
Codex USB, 2014
It's a great interactive movie akin to a Telltale game for people who miss the TNG/DS9 era of Star Trek, and it's better than any of the new stuff (JJ Abrams films and onwards) by a mile. The writers clearly know their Trek. I do agree with the criticisms posted here, mainly with the lack of interaction/impactful choices, but they feel good to make at the time. It's like how you should never replay a Telltale game making all the opposite choices, because it will expose just how little impact you actually had and that the narrative is on rails anyway. But if you're okay with that, it's a fun romp.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,346
Shadorwun: Hong Kong
Just got this
It's a great interactive movie akin to a Telltale game for people who miss the TNG/DS9 era of Star Trek, and it's better than any of the new stuff (JJ Abrams films and onwards) by a mile. The writers clearly know their Trek. I do agree with the criticisms posted here, mainly with the lack of interaction/impactful choices, but they feel good to make at the time. It's like how you should never replay a Telltale game making all the opposite choices, because it will expose just how little impact you actually had and that the narrative is on rails anyway. But if you're okay with that, it's a fun romp.

Le fuck?

I just started this, and it's way more Derpscovery than TNG. The writers do NOT know their Trek.

In the first 5 minutes, Calloway brags about how he beat a simulation that makes Kobayashi Maru feel like a beach vacation on whereverthefuck.

Apart from the obvious cringe-inducing trope of "Strong Minority Character is So Much Better At Everything Than Old White Dudes Without Even Trying", that we see in all classic franchises these days, it doesn't even make sense in-universe. The Kobayashi Maru is literally an unwinnable scenario. It's infinitely hard and impossible to beat. Only 1 person ever beat it and he hacked the simulator.

And these geniuses walk around bragging about how they're in the top 20 on a simulation that's so much harder than impossible? :lol: Give me a break lmao

It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched/skimmed a few episodes of Picard and promptly deleted them from my brain.

That's exactly right. In all the NuTrek shows and movies, Starfleet is some kind of college fraternity where your rank is basically defined by how sassy your one-liners are. Captains get drunk at parties and fight everyone, Vulcans are emotional teenagers and everyone makes dumb 21st century specific comments.

I used to think it was on purpose to push some agenda, but these days I agree more and more with Critical Drinker - they literally can't write good stuff anymore. Kids these days have no imagination. They can't write proper characters anymore because they literally cannot imagine any other state of mind than their own.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,185
Location
Adelaide
lets make everyone sad again.


We all know this is going to get taken down like the last one.
I've never seen a fandom so much go "THIS THIS! MAKE THIS MAKE IT LIKE THIS DAMN IT" only for the IP owners to go "ew gross"
at that point its not about the money, its spite.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,602
Codex USB, 2014
Just got this
It's a great interactive movie akin to a Telltale game for people who miss the TNG/DS9 era of Star Trek, and it's better than any of the new stuff (JJ Abrams films and onwards) by a mile. The writers clearly know their Trek. I do agree with the criticisms posted here, mainly with the lack of interaction/impactful choices, but they feel good to make at the time. It's like how you should never replay a Telltale game making all the opposite choices, because it will expose just how little impact you actually had and that the narrative is on rails anyway. But if you're okay with that, it's a fun romp.

Le fuck?

I just started this, and it's way more Derpscovery than TNG. The writers do NOT know their Trek.

In the first 5 minutes, Calloway brags about how he beat a simulation that makes Kobayashi Maru feel like a beach vacation on whereverthefuck.

Apart from the obvious cringe-inducing trope of "Strong Minority Character is So Much Better At Everything Than Old White Dudes Without Even Trying", that we see in all classic franchises these days, it doesn't even make sense in-universe. The Kobayashi Maru is literally an unwinnable scenario. It's infinitely hard and impossible to beat. Only 1 person ever beat it and he hacked the simulator.

And these geniuses walk around bragging about how they're in the top 20 on a simulation that's so much harder than impossible? :lol: Give me a break lmao

It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched/skimmed a few episodes of Picard and promptly deleted them from my brain.

That's exactly right. In all the NuTrek shows and movies, Starfleet is some kind of college fraternity where your rank is basically defined by how sassy your one-liners are. Captains get drunk at parties and fight everyone, Vulcans are emotional teenagers and everyone makes dumb 21st century specific comments.

I used to think it was on purpose to push some agenda, but these days I agree more and more with Critical Drinker - they literally can't write good stuff anymore. Kids these days have no imagination. They can't write proper characters anymore because they literally cannot imagine any other state of mind than their own.
It's called being a braggart, but besides, the Kobayashi Maru was already made a joke by the books, where everyone and their mother found some solution to the Kobayashi Maru test. (Scotty being able to get through their shields, Sulu just not answering the distress call) It's also not unreasonable that a test invented in Kirk's time would be considered old hat by post-Dominion TNG era. If you'd played past the first five minutes you'd know there's a ton of stuff in the game only people who really care for 90's era Trek would even know to include.

Off the top of my head (spoilers)
The fact that whole plot is a sequel to a random season 1 TNG episode (and not even one considered a fan favorite) including a character from that ep playing a major role, references to characters like Jellico, and the classic Trek thing of explaining some technical task with an easily understood metaphor for the audience (tapping on the wine glass)
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,346
Shadorwun: Hong Kong
Just got this
It's a great interactive movie akin to a Telltale game for people who miss the TNG/DS9 era of Star Trek, and it's better than any of the new stuff (JJ Abrams films and onwards) by a mile. The writers clearly know their Trek. I do agree with the criticisms posted here, mainly with the lack of interaction/impactful choices, but they feel good to make at the time. It's like how you should never replay a Telltale game making all the opposite choices, because it will expose just how little impact you actually had and that the narrative is on rails anyway. But if you're okay with that, it's a fun romp.

Le fuck?

I just started this, and it's way more Derpscovery than TNG. The writers do NOT know their Trek.

In the first 5 minutes, Calloway brags about how he beat a simulation that makes Kobayashi Maru feel like a beach vacation on whereverthefuck.

Apart from the obvious cringe-inducing trope of "Strong Minority Character is So Much Better At Everything Than Old White Dudes Without Even Trying", that we see in all classic franchises these days, it doesn't even make sense in-universe. The Kobayashi Maru is literally an unwinnable scenario. It's infinitely hard and impossible to beat. Only 1 person ever beat it and he hacked the simulator.

And these geniuses walk around bragging about how they're in the top 20 on a simulation that's so much harder than impossible? :lol: Give me a break lmao

It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched/skimmed a few episodes of Picard and promptly deleted them from my brain.

That's exactly right. In all the NuTrek shows and movies, Starfleet is some kind of college fraternity where your rank is basically defined by how sassy your one-liners are. Captains get drunk at parties and fight everyone, Vulcans are emotional teenagers and everyone makes dumb 21st century specific comments.

I used to think it was on purpose to push some agenda, but these days I agree more and more with Critical Drinker - they literally can't write good stuff anymore. Kids these days have no imagination. They can't write proper characters anymore because they literally cannot imagine any other state of mind than their own.
It's called being a braggart, but besides, the Kobayashi Maru was already made a joke by the books, where everyone and their mother found some solution to the Kobayashi Maru test. (Scotty being able to get through their shields, Sulu just not answering the distress call) It's also not unreasonable that a test invented in Kirk's time would be considered old hat by post-Dominion TNG era. If you'd played past the first five minutes you'd know there's a ton of stuff in the game only people who really care for 90's era Trek would even know to include.

Off the top of my head (spoilers)
The fact that whole plot is a sequel to a random season 1 TNG episode (and not even one considered a fan favorite) including a character from that ep playing a major role, references to characters like Jellico, and the classic Trek thing of explaining some technical task with an easily understood metaphor for the audience (tapping on the wine glass)

Books? You mean some non-canon fan fiction?

Anyway, I finished this and actually liked it. A lot more Star Trek-y than expected despite that initial derpery. And at least 30x better than the typical Telltale game (they all sucked after the Walking Dead).

There's still some Lower Decks (NuTrek) cringe in there but overall the story feels like a 2-parter TNG/DS9 episode. Unravelling mystery, ancient deadly enemy threatening the Federation, difficult moral choices, desperate battles. It's all there.

It's not a sequel to anything but it refers to The Last Guardian which was definitely not a "random" episode, it's the first time they introduced the Ferengi.

Overall this thing is all about the plot, not gameplay (as can be expected for a Telltale-type game). The minigames range from meh to infuriating, especially the literal jumping-through-hoops simulator, which as soon as you complete it, you have to do again. Twice. I didn't get any graphical issues etc but that's probably all been patched while the game was in Epic Store jail.

One funny/pointless thing is that there's a countdown for dialogue options but unlike the norm for these types of games, nothing happens when time runs out. It just waits for you to choose an option forever. Why have the timer then?

I actually want to play it again and make different choices, but I expect that like Telltale games, it won't actually change much.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,346
Shadorwun: Hong Kong
I guess obviously with the lack of good Star Trek games (or good any games) these days, it feels a lot better than it should. But this probably had the best story of any TNG game since A Final Unity - which of course is unlikely to ever be beaten.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I guess obviously with the lack of good Star Trek games (or good any games) these days, it feels a lot better than it should. But this probably had the best story of any TNG game since A Final Unity - which of course is unlikely to ever be beaten.
I thought Star Trek 25th Anniversary and Judgment Rites were decent adventure games as well, but they are of course not TNG era games.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
190
Just got this
It's a great interactive movie akin to a Telltale game for people who miss the TNG/DS9 era of Star Trek, and it's better than any of the new stuff (JJ Abrams films and onwards) by a mile. The writers clearly know their Trek. I do agree with the criticisms posted here, mainly with the lack of interaction/impactful choices, but they feel good to make at the time. It's like how you should never replay a Telltale game making all the opposite choices, because it will expose just how little impact you actually had and that the narrative is on rails anyway. But if you're okay with that, it's a fun romp.

Le fuck?

I just started this, and it's way more Derpscovery than TNG. The writers do NOT know their Trek.

In the first 5 minutes, Calloway brags about how he beat a simulation that makes Kobayashi Maru feel like a beach vacation on whereverthefuck.

Apart from the obvious cringe-inducing trope of "Strong Minority Character is So Much Better At Everything Than Old White Dudes Without Even Trying", that we see in all classic franchises these days, it doesn't even make sense in-universe. The Kobayashi Maru is literally an unwinnable scenario. It's infinitely hard and impossible to beat. Only 1 person ever beat it and he hacked the simulator.

And these geniuses walk around bragging about how they're in the top 20 on a simulation that's so much harder than impossible? :lol: Give me a break lmao

It tries to be TNG but you see elements of ST Picard and Discovery (how crewmembers act and behave) creep into this.
This! Also, the way Strange New Worlds Enterprise crew interact on the bridge like it's a social gathering and everyone is bantering back and forth like their on a party boat. Every time I see clips of that show I think, "Kirk, Picard or Sisko would never let that kind of behavior onto their bridges!"
I think one of the major problems with nu-trek characters (making wild guesses because I haven't actually stooped to watch nu trek) is that crew members no longer act like Starfleet.

Yes, Starfleet is way more relaxed than most modern military services, but their officers and crew still behaved and carried themselves with a certain naval reserve. This doesn't seem to have translated to the newer shows, as everybody just tends to be "le quirky character."

At least, this is the impression I get from trailers and youtube clips, 'cause I ain't wasting my time with that. I actually watched/skimmed a few episodes of Picard and promptly deleted them from my brain.

That's exactly right. In all the NuTrek shows and movies, Starfleet is some kind of college fraternity where your rank is basically defined by how sassy your one-liners are. Captains get drunk at parties and fight everyone, Vulcans are emotional teenagers and everyone makes dumb 21st century specific comments.

I used to think it was on purpose to push some agenda, but these days I agree more and more with Critical Drinker - they literally can't write good stuff anymore. Kids these days have no imagination. They can't write proper characters anymore because they literally cannot imagine any other state of mind than their own.
It's called being a braggart, but besides, the Kobayashi Maru was already made a joke by the books, where everyone and their mother found some solution to the Kobayashi Maru test. (Scotty being able to get through their shields, Sulu just not answering the distress call) It's also not unreasonable that a test invented in Kirk's time would be considered old hat by post-Dominion TNG era. If you'd played past the first five minutes you'd know there's a ton of stuff in the game only people who really care for 90's era Trek would even know to include.

Off the top of my head (spoilers)
The fact that whole plot is a sequel to a random season 1 TNG episode (and not even one considered a fan favorite) including a character from that ep playing a major role, references to characters like Jellico, and the classic Trek thing of explaining some technical task with an easily understood metaphor for the audience (tapping on the wine glass)

Books? You mean some non-canon fan fiction?

Anyway, I finished this and actually liked it. A lot more Star Trek-y than expected despite that initial derpery. And at least 30x better than the typical Telltale game (they all sucked after the Walking Dead).

There's still some Lower Decks (NuTrek) cringe in there but overall the story feels like a 2-parter TNG/DS9 episode. Unravelling mystery, ancient deadly enemy threatening the Federation, difficult moral choices, desperate battles. It's all there.

It's not a sequel to anything but it refers to The Last Guardian which was definitely not a "random" episode, it's the first time they introduced the Ferengi.

Overall this thing is all about the plot, not gameplay (as can be expected for a Telltale-type game). The minigames range from meh to infuriating, especially the literal jumping-through-hoops simulator, which as soon as you complete it, you have to do again. Twice. I didn't get any graphical issues etc but that's probably all been patched while the game was in Epic Store jail.

One funny/pointless thing is that there's a countdown for dialogue options but unlike the norm for these types of games, nothing happens when time runs out. It just waits for you to choose an option forever. Why have the timer then?

I actually want to play it again and make different choices, but I expect that like Telltale games, it won't actually change much.
I mean nobody is saying it is a 10/10 game but Star Trek fans must take what they can get these days. And personally I hate anything set after Voyager so I was glad that this was a throwback game to the TNG era.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,346
Shadorwun: Hong Kong
I guess obviously with the lack of good Star Trek games (or good any games) these days, it feels a lot better than it should. But this probably had the best story of any TNG game since A Final Unity - which of course is unlikely to ever be beaten.
I thought Star Trek 25th Anniversary and Judgment Rites were decent adventure games as well, but they are of course not TNG era games.
They're great, apart from the interface. Very well written and acted.

But they're also ancient by now, and I said "these days".
 

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