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Star Wars: The Old Republic will kill WoW - outsourced to Broadsword

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah, this new free to play option sucks.

The issue is that they probably have ~500,000 subscribers who are keeping them afloat, but they know that those people won't be around forever. Additionally, if they introduce free to play options while maintaining a subscription model, they risk upsetting those paying players, especially if the free options are "too good." It's admittedly a difficult balance to hit - make free play compelling enough to a) get people to play it and b) tempt people to spend money on the game, while at the same time c) do not alienate existing fans d) do not segregate the community too much that all long-term MMOish gameplay is ruined.

Personally, I think they need an additional layer of player-driven content like Guild Wars 2's WvW play, or really any sort of actually good PvP stuff, because that is what keeps a lot of the long-term fans coming back on a weekly basis (and the close social circles make buying cosmetic cash items more appealing). I also think they need to abandon the subscription model. With enough silly hats, slot machines, XP boosts, etc. in the cash shop, they would probably make more money than they are now... sure, you might lose out on a guaranteed $15 a month from ever player, but you would probably grow the player count by 2-3x; even if just 10-15% of those players spend money, most of them will spend closer to $30-100 a month instead of $15.

Part of it is just simple economics too. EA and BioWare are huge companies with hundreds of staff, but I'm pretty sure many of those successful but smaller MMOs out of Asia have far fewer employees at lower salaries running them - for instance, Nexon, despite having millions of players, probably have 1/10th the support staff EA do, not to mention most development is handled by external studios. That makes a huge difference and allows them to be successful where a company like EA is not.

The only problem of course is that, speaking from hands-on experience, any non-subscription MMO with heavy focus on cash items becomes a haven for gold farmers/scammers/etc., even more than your usual MMO. While those players actually tend to spend even more than the legit players, if a game develops a reputation for being a hacker's paradise, it can severely fuck up things for everyone else. I wonder if BioWare and EA are prepared to deal with 5x the usual customer support problems.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
It's admittedly a difficult balance to hit - make free play compelling enough to a) get people to play it and b) tempt people to spend money on the game, while at the same time c) do not alienate existing fans d) do not segregate the community too much that all long-term MMOish gameplay is ruined.
Well, they got themselves into this mess, it's their problem how to get out of it now.

For an outside observer it was all too predictable, so it's hard to feel anything but intense Schadenfreude for them. M:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
what EA just did is offering a extended trial and to put up a cash store in the game to milk the Elitist Subscribers that will continue to see the ship sinking and people bailing, this is what I was expecting from EA and BioWare ... being utter clueless to what the problem is.

Six months from now the game will be in a even worst shape.

Keep in mind, this IS a Lucas Arts game..... It is not ALL EA's fault.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Maybe EA are perfectly aware what the problem is they just don't trust the devs to do anything right. Why would anyone believe the dev team who thought full voice overs is a good idea will make money with a F2P model?
Just use the F2P buzz to do a quick money grab before they put it in maintenance mode like Warhammer.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Maybe EA are perfectly aware what the problem is they just don't trust the devs to do anything right. Why would anyone believe the dev team who thought full voice overs is a good idea will make money with a F2P model?

What, you mean the team they signed a budget of half a billion dollars to? I wish someone didn't trust me like that.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Yeah they gave them a huge budget (though pretty sure 500mil is exaggerated) and they failed. Why would they bet again on that team and design the F2P like it has a future? Just spread thin the content already done and cash in as much as possible.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Well, that may be, but really, that's as much the fault of EA/Lucas as it is of Bio/Mythic. It's not like they didn't agree that Cheese Wheel in an MMO isn't an awesome idea or anything.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Yeah they gave them a huge budget (though pretty sure 500mil is exaggerated) and they failed. Why would they bet again on that team and design the F2P like it has a future? Just spread thin the content already done and cash in as much as possible."

If KOTOR MMo was such a failure, they'd just cancel it. Just b/c it ended up not being the WOW killer that some proclaimed doesn't mean it failed. I bet it was more successful than the majority of MMos and certainly more successful than any Troika game or Tim Cain MMO. R00fles!
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
"Yeah they gave them a huge budget (though pretty sure 500mil is exaggerated) and they failed. Why would they bet again on that team and design the F2P like it has a future? Just spread thin the content already done and cash in as much as possible."

If KOTOR MMo was such a failure, they'd just cancel it. Just b/c it ended up not being the WOW killer that some proclaimed doesn't mean it failed. I bet it was more successful than the majority of MMos and certainly more successful than any Troika game or Tim Cain MMO. R00fles!
Cancel it when? Now? Oh but they are, did you miss the server merges? That was cancellation of about 80% of game capacity there, which basically means that 80% of the original servers were not commercially successful.

In fact, do you even understand that failure means failure to correspond with the plans? Even if it made back the original investment and even made a small trickle of money, it does not mean success. Plans for a colossal MMO project like TOR would involve things further down the line - funding for more studios, money to different projects and departments, which was likely tied to sales/user figures that would be much higher than the end result. Granted, they never counted on Blizzard-level gains, but simply looking at the promo materials (the FMVs that so many MMOrons fapped at furiously for example) shows that they had plans for something other than a stable 500K base with Freemium announced - which means that this fucked up their plans for the whole fiscal year, if not more.

Of course, they still have the Print Money button with sports games (which I'll never understand, those games are so stat-tied and yet apparently sell millions, how does that work, EA marketologists?!) so it doesn't hurt them as badly as it would some other company taking such a gamble, but basically: no, this isn't "All part of the master's plan"
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Even if it made back the original investment and even made a small trickle of money, it does not mean success"

You are an idiot. There are different levels of success. Moran. Still, not a failure like Troika or Cain MMO.

L0L EA has owned BIo for almost as long as Troika was exisiting. HAHAHA!
 

Morkar Left

Guest
"Even if it made back the original investment and even made a small trickle of money, it does not mean success"

You are an idiot. There are different levels of success. Moran. Still, not a failure like Troika or Cain MMO.

L0L EA has owned BIo for almost as long as Troika was exisiting. HAHAHA!

Hey, Troika closed its doors without a loss. According to your logic that's not a failure but a success!
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
Just when you think they can't sink any lower they opt to start drilling instead. Paying for quickbars and paying to hide your helmet? With THAT armor design? Seriously? This has to be a precedent or something as far as F2P models go, but then again I don't know why I'm even surprised. It's EA after all.
 

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