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Star Wars: The Old Republic will kill WoW - outsourced to Broadsword

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...according to my customer.

I just talked to the guy and this is what he's claiming based on his beta experiences and comparing with his extensive experience in/with WoW.

Now I fully realize every big MMO that comes out is always touted as being a potential WoW-killer, but this is a guy who took WoW so seriously that he spent over $5000.00 with me for a killer gaming rig about 4 years ago, used almost exclusively for his WoW addiction. I know that sounds ridiculous too, but hey, it's his money. This guy is actually "hip", as well; he owns his own tattoo shop here where I live and is not the nerdy-type. Dude showed me his skills on his new rig once it was up and running, and how good he was at PvP'ing with his assassin (?) in WoW and I was blown away. He certainly knew his way around a keyboard, that's for sure.

So he's saying that the game is looking so good it's going to spell trouble for Blizzard, which may be inevitable anyway. But he's saying it's so smooth, such a huge game and that there's so much to do in, as well as being innovative enough, that it can't miss. I never knew the original WoW design crew was hired by BioWare to do this game, and he says it shows. He's already addicted to it and I'm hoping he drops another 5K on a new rig just for it.

Thought I'd share. I normally don't buy into this kind of hype for MMO's (only TES titles) but this guy has no reason to overly exaggerate or to bullshit me.

It should be interesting.

AHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHHAHAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Oh wow:)
 

DraQ

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They're concious of their target audinece wanting to play as thenselves in-game. :smug:
You actually can?

Yes. They do know their target audience. Shit, would love to see such a bouncing blob engaged in fast paced lightsaber combat, it has to be comical.
:lol:

I skimmed through the video.

5) TOR ignores established SW lore.
- No-one gives a shit about SW lore. If the game is good they'd play it regardless.
I think people do give shit about lore in general, but I can't imagine anyone worth their salt caring about prequels or EU.

The whole idea behind SW:TOR was to attract players other than the standard MMO crowd not caring about story and its presentation, by putting such a focus on dialogues, etc. Plus the normal MMO people, of course.

That experiment has obviously failed. As a story driven-game, real story-driven games beat it easily and due to BioWares ressources being spent on that aspect, other aspects had to suffer.
Well, duh.

MMO and story driven don't mesh and I find it hard to understand why anyone would expect them to. MMOs are social games - you either keep scripting to minimum and create something like EVE, or make a themeark like WoW and let people do whatever dumbfucks like to do in WoW.

Voiceacting, cutscenes and emoshunal engagement only get in the way of MMO gameplay, while MMO gameplay only gets in the way of story-centric stuff.
 

Bigg Boss

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So is Old Republic killing WoW yet? Yeah, that was never gonna happen. Massive consolidation into fewer servers=Epic fail.
 

Kane

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Angthoron

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It actually gets reallly exiting at the end, where he tells us that bioware bought an unfinished, bugged and undocumented engine and had the handful of genuine coders fix it while competing against the onslaught of writefags and artistfags.

AND THEY WONDER WHY THE GAME IS SHIT
The game is shit because of shit leads, shit design directions and because it was destined to be shit. The engine is the least problem with that pile of turds, really.
 

Kane

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We have different opinions on the matter then. The engine is the most important choice in game design, because it sets the boundaries on what you can do. If your engine is shit, there is no way you can de-shit your game, irregardless of the amount of artists you throw at it.
 

felipepepe

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No matter how shitty the engine is, stuff like bland art direction, all races looking the same, the classes being cloned from WoW and other "features" of this game are more than enough to sink it.
 

Angthoron

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I Brofist RAW here where Engine is shit you won't make diamonds even with good writers and graphics... which Tortanic had neither.
Which is precisely my point. So what if they'd have a stellar engine, the head of the project said that an unbaked, unfinished engine was exactly what TOR needed. TOR suddenly having the best engine the industry could offer wouldn't change the fucked decision to go with Dialogue Wheel Bonanza, nor would it suddenly de-clonify the WoW mechanics. Or maybe the art direction would be less bland and the locations less boring? Narp. Sure, engines are very important, and I wasn't saying they aren't, I'm just saying that it's still just one problem out of dozens, and when a lead goes and purchases an engine like that, you know the project has bigger engines than the said engine.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A bad engine can definitely fuck up games (Ultima IX, DX:IW and TDS), but yeah, it's probably not the primary culprit here.
 

Black

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We have different opinions on the matter then. The engine is the most important choice in game design, because it sets the boundaries on what you can do. If your engine is shit, there is no way you can de-shit your game, irregardless of the amount of artists you throw at it.
Torment is good despite using a shitty engine:troll:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
(Ultima IX, DX:IW and TDS)

all of these games would be insanely horrible no matter the engine, you're basically proving angthoron's point with those examples

False. If you read about the long and storied development history of Ultima IX, it's obvious that they had to chop the game up because of engine limitations and technological overreach.

EDIT: Here, read my first ever post on the Codex: http://www.rpgcodex.net/forums/index.php?threads/ultima-9s-bob-white-plot-full-docs.60870/
 

Kane

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We have different opinions on the matter then. The engine is the most important choice in game design, because it sets the boundaries on what you can do. If your engine is shit, there is no way you can de-shit your game, irregardless of the amount of artists you throw at it.
Torment is good despite using a shitty engine:troll:

I was actually going to add that as "THE ONE BIG EXCEPTION!!!11". And the only reason why PS:T manages that is because its story is good enough to be put into a book.
 

Kane

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I Brofist RAW here where Engine is shit you won't make diamonds even with good writers and graphics... which Tortanic had neither.
Which is precisely my point. So what if they'd have a stellar engine, the head of the project said that an unbaked, unfinished engine was exactly what TOR needed. TOR suddenly having the best engine the industry could offer wouldn't change the fucked decision to go with Dialogue Wheel Bonanza, nor would it suddenly de-clonify the WoW mechanics. Or maybe the art direction would be less bland and the locations less boring? Narp. Sure, engines are very important, and I wasn't saying they aren't, I'm just saying that it's still just one problem out of dozens, and when a lead goes and purchases an engine like that, you know the project has bigger engines than the said engine.

It would've still been shit. I am not arguing that SWTOR would've been not shit if they had a good engine, all I was saying is that you have to try pretty hard (as in PS:T hard) to make a good game on a shitty engine. You have to realize that most people play games because of the gameplay and read books for stories. Good gameplay on a shitty engine is something I have yet to discover.
 

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