ohWOW
Sucking on dicks and being proud of it
- Joined
- Nov 15, 2011
- Messages
- 2,449
CAN YOU REALLY MAKE A SUCH BLOB-MAN IN GAME?
11/10
I can't get to finish this video, it's killing me
CAN YOU REALLY MAKE A SUCH BLOB-MAN IN GAME?
They're concious of their target audinece wanting to play as thenselves in-game.CAN YOU REALLY MAKE A SUCH BLOB-MAN IN GAME?
Fix'd.Oops. Critical miss. BioWarez got killed instead (and EA mortally wounded)!
It's likeIan with a SMGMarcus with Bozar.
>Liking endgames.SWTOR probably has more endgame that GW2, how scary is that.
...according to my customer.
I just talked to the guy and this is what he's claiming based on his beta experiences and comparing with his extensive experience in/with WoW.
Now I fully realize every big MMO that comes out is always touted as being a potential WoW-killer, but this is a guy who took WoW so seriously that he spent over $5000.00 with me for a killer gaming rig about 4 years ago, used almost exclusively for his WoW addiction. I know that sounds ridiculous too, but hey, it's his money. This guy is actually "hip", as well; he owns his own tattoo shop here where I live and is not the nerdy-type. Dude showed me his skills on his new rig once it was up and running, and how good he was at PvP'ing with his assassin (?) in WoW and I was blown away. He certainly knew his way around a keyboard, that's for sure.
So he's saying that the game is looking so good it's going to spell trouble for Blizzard, which may be inevitable anyway. But he's saying it's so smooth, such a huge game and that there's so much to do in, as well as being innovative enough, that it can't miss. I never knew the original WoW design crew was hired by BioWare to do this game, and he says it shows. He's already addicted to it and I'm hoping he drops another 5K on a new rig just for it.
Thought I'd share. I normally don't buy into this kind of hype for MMO's (only TES titles) but this guy has no reason to overly exaggerate or to bullshit me.
It should be interesting.
You actually can?They're concious of their target audinece wanting to play as thenselves in-game.
I think people do give shit about lore in general, but I can't imagine anyone worth their salt caring about prequels or EU.I skimmed through the video.
5) TOR ignores established SW lore.
- No-one gives a shit about SW lore. If the game is good they'd play it regardless.
Well, duh.The whole idea behind SW:TOR was to attract players other than the standard MMO crowd not caring about story and its presentation, by putting such a focus on dialogues, etc. Plus the normal MMO people, of course.
That experiment has obviously failed. As a story driven-game, real story-driven games beat it easily and due to BioWares ressources being spent on that aspect, other aspects had to suffer.
"WoW is dead." TOR, 20th December 2011.
"TOR is dead." WoW, September 2012.
The second guy could really like be not eating and talking both at once. Maybe that's supposed to be for comedic purposes or some shit, but it's not Plinkett and it ain't funny.
THAT was hysterical.
First two minutes:
The game is shit because of shit leads, shit design directions and because it was destined to be shit. The engine is the least problem with that pile of turds, really.
First two minutes:
It actually gets reallly exiting at the end, where he tells us that bioware bought an unfinished, bugged and undocumented engine and had the handful of genuine coders fix it while competing against the onslaught of writefags and artistfags.
AND THEY WONDER WHY THE GAME IS SHIT
Which is precisely my point. So what if they'd have a stellar engine, the head of the project said that an unbaked, unfinished engine was exactly what TOR needed. TOR suddenly having the best engine the industry could offer wouldn't change the fucked decision to go with Dialogue Wheel Bonanza, nor would it suddenly de-clonify the WoW mechanics. Or maybe the art direction would be less bland and the locations less boring? Narp. Sure, engines are very important, and I wasn't saying they aren't, I'm just saying that it's still just one problem out of dozens, and when a lead goes and purchases an engine like that, you know the project has bigger engines than the said engine.I Brofist RAW here where Engine is shit you won't make diamonds even with good writers and graphics... which Tortanic had neither.
(Ultima IX, DX:IW and TDS)
Torment is good despite using a shitty engineWe have different opinions on the matter then. The engine is the most important choice in game design, because it sets the boundaries on what you can do. If your engine is shit, there is no way you can de-shit your game, irregardless of the amount of artists you throw at it.
(Ultima IX, DX:IW and TDS)
all of these games would be insanely horrible no matter the engine, you're basically proving angthoron's point with those examples
Torment is good despite using a shitty engineWe have different opinions on the matter then. The engine is the most important choice in game design, because it sets the boundaries on what you can do. If your engine is shit, there is no way you can de-shit your game, irregardless of the amount of artists you throw at it.
Which is precisely my point. So what if they'd have a stellar engine, the head of the project said that an unbaked, unfinished engine was exactly what TOR needed. TOR suddenly having the best engine the industry could offer wouldn't change the fucked decision to go with Dialogue Wheel Bonanza, nor would it suddenly de-clonify the WoW mechanics. Or maybe the art direction would be less bland and the locations less boring? Narp. Sure, engines are very important, and I wasn't saying they aren't, I'm just saying that it's still just one problem out of dozens, and when a lead goes and purchases an engine like that, you know the project has bigger engines than the said engine.I Brofist RAW here where Engine is shit you won't make diamonds even with good writers and graphics... which Tortanic had neither.