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Star Wars: The Old Republic will kill WoW - outsourced to Broadsword

Regdar

Arcane
Joined
Apr 24, 2011
Messages
665
Combine a setting in which no one has never cared about consistency with a developer that has never cared about consistency and you get a game that doesn't care about consistency.

Lucas never cared about consistency because for Lucas, Star Wars has always been about the tragedy of Vader. From reading a number of articles on wookiepedia I gathered that the "expanded universe" is just a giant fanfic repository.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
Combine a setting in which no one has never cared about consistency with a developer that has never cared about consistency and you get a game that doesn't care about consistency.

Only the REALLY bad EU authors (i.e., Mrs. Tallifan) and ToRtanic are inconsistent for the most part (there are exceptions, like Keyan Farlander being a Jedi, but one book has him not knowing basic aspects of the force). The really early EU stuff was all over the place, and most of it is in "it happened, but it will never be mentioned again or effect anything ever" with only a handful of non-movie characters progressing.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
it should have been micro-tranny from the start...would have been an actual success instead of a vague failure.

unique lightsaber crystals, robes, guns, slaves/romanceable "persons" etc for 1-5$ a pop would have netted them trillions of republic credits.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,407
Location
Jersey for now
God, can you imagine what that would have done to the industry? To EA? They still might have Riccotiello.
And the Bio Docs.
FUCK THAT SHIT.
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
I don't understand this shit though. Slavery is apparently ok, but hetrosexuality isn't?? Fuk bioware
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
Big question: Is it enough to keep the game afloat and make a profit?

Unless Bioware was lying when they said that one year of 500k subs will get them even, it should be quite so as long as stupid morons keep spending cash.
 

Exar Kun

Scholar
Joined
Feb 27, 2013
Messages
219
Big question: Is it enough to keep the game afloat and make a profit?

Considering its making tons of money since free to play, the EA lead guy says he will continually provide money for 8 week content updates, and is still the 2nd most successful western MMO, then I would say yes.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Edit: Incidentally, loving the new level-tiered PVP. No longer do I have to play with people who have competed since day 1. Unless it's their alts.

Wait - the attempted WoW-killer didn't have level-tiered PvP? Even when WoW first introduced battlegrounds there was level-tiering. A lot of players would keep alts of differing levels specifically because they found one of the lower-level tiers more fun (whether because they found the abilities/tactics more enjoyable, or because they didn't have to put up with loot imbalance at pre-raid level tiers). Okay, they didn't have that at launch, but why would any developer implement battlegrounds and NOT implement level-tiered options?
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Combine a setting in which no one has never cared about consistency with a developer that has never cared about consistency and you get a game that doesn't care about consistency.

Lucas never cared about consistency because for Lucas, Star Wars has always been about the tragedy of Vader. From reading a number of articles on wookiepedia I gathered that the "expanded universe" is just a giant fanfic repository.

Of course it is. It always is with mass-licenced 'franchise' books. If the writers from a film/tv series aren't involved, and the showrunner/producer isn't involved, how can you have any vision for a thematically and dramatically cohesive whole? It's one thing handing a franchise over to a particular writer or a particular director, but when you're licensing it en masse, what exactly IS the difference between an EU and fanfiction? I haven't bothered with that stuff since I was a kid, but from my recollection the EU genre even repeatedly falls into the same story traps as fan-fiction - in particular, so much of the EU genre (like the fanfiction genre) is centered around filling in details in the lore that really should have remained unexplained. For Star Wars that was a particular problem, as setting rules and explanations sucked everything interesting out of the Force.

Even as a Doctor Who fan as a kid, I had to admit that the EU novels were basically fanfiction. And there's a good argument for holding them as the best of the EU genre - many were written by the primary writers from the relevant doctor's tv run (e.g. most of the 3rd doctor books would be written by Terry Nation, who was also the most commonly used writer for the 3rd doctor's tv run) - there were far fewer of them, they would usually have one author at a time per doctor (making it easier to maintain consistency), and major extensions to the lore (i.e. the 7th doctor EU set after the show's cancellation) was taken from the plans the show had made for the 7th doctor's arc before cancellation. But it's still fanfiction - granting a commercial license over a series of works doesn't transform them into a dramatic whole.

Arguably you could say the same thing applies even in 'official film series' - Aliens might have been a good sequel to Alien, but there's no reason to consider it a continuation of the original team's vision. That doesn't mean that it's a lesser film - taken in its own right, it's an excellent film, but taken as a continuation of the original film, why pretend that possession of the commercial rights somehow makes it anything more than speculative?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,407
Location
Jersey for now
Big question: Is it enough to keep the game afloat and make a profit?

Considering its making tons of money since free to play, the EA lead guy says he will continually provide money for 8 week content updates, and is still the 2nd most successful western MMO, then I would say yes.

Does this mode of thought however include the initial investment, including advertising costs?
 

Exar Kun

Scholar
Joined
Feb 27, 2013
Messages
219
Big question: Is it enough to keep the game afloat and make a profit?

Considering its making tons of money since free to play, the EA lead guy says he will continually provide money for 8 week content updates, and is still the 2nd most successful western MMO, then I would say yes.

Does this mode of thought however include the initial investment, including advertising costs?

That only helps since the initial investment was so high they aren't going to randomly shut the game down after they start milking it with micro transactions and stabilized subs at a reasonable amount.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
The funny thing is, if Blizzard were to reduce the sub to something like $10, a lot more people would likely subscribe again.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
I don't think that I would go back to this game even for 1$ for a month. Not with pandas and furry wolves and over all idiot-friendly attitude. This game is barely a shadow of itself from 2004-2007.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Yeah, I read about that this morning. To be honest, I'm more surprised it didn't start falling like that years ago already. It's bad enough that WoW subscribers are left to play through the same content endlessly, but Blizzard is charging them $15 a month for it. WoW is essentially still using a business model that is very quickly disappearing in the MMO market.
 

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