KalosKagathos
Learned
See for yourself: http://www.rockpapershotgun.com/2010/05 ... interchat/
While there’s questions of priority with the cold cash, it’s in the actual research which the hard decisions start. As you play each mission, there’s the option to gather Protoss and Zerg tech. As you collect it, you climb the respective tech-tree. At each stage, you get the choice between two mutually exclusive upgrades. So – for example – choosing between the specialist-close-combat blast-field robo-dogs (Well, they looked like dogs to me) will stop you getting the hardy transporter, and vice versa.
There’s a degree of non-linearity to it, with you being able to select from a number of missions. In other words, get stuck and you can go off and do something else, then return later with some better guns.
It has C&C, the most important feature of all in ar pee gees.They’re also cutely reactive – in the first, one of your advisers suggests you not to try and take two at once, because they’re going to send in an enormous response. Being stupidly macho, you give it a shot – which the adviser comments on what a ballsy move that was. Good luck with it, eh?
At which point things get a bit messy as the Protoss pile on. Well, you were warned.