Severian Silk
Guest
Homeworld Remastered is dead too.
Nah, Grey Goo is by far the worst RTS released in many years. When it released it was an unbalanced and slow shit. Except for the Goo faction the game was bland as well. Then they "fixed it" but not really. They fixed some of the most broken unbalanced shit but never made it faster or fixed the terrible upgrade system or inability to do economic damage (except vs Goo).Interesting, DoK is probably one of the most mediocre RTS that I played lately (Grey Goo blows it out of the water, and even Grey Goo is mediocre by itself). Interesting to notice that someone managed to keep it somewhat alive.
Point is, paid HD remakes are (bar in the SCHD case, because SC is SC) a poor idea as no one is gonna buy a 20-years old game at full price. If BZ1998 taught me something, the only way to keep a viable MP community alive is going the OpenRA way: free downloads, slow but steady updates with little fear to change estabilished (and stale) strategies and good "mod-ability".
OpenRA hits all three, and it keeps trucking on: similarly, BZ998 1.5 hit all of them and survived for almost 18 years. Before the HD remake killed it, of course.
Furthermore, being "competitive" is useless in this day and age: only competitive RTS that survives is Starcraft and everything else is going to die quickly if not approached with free downloads, updates and mods. Prob is, no one is going to make money out of it
8bit-armies was an interesting idea: sure, before I realized OpenRA plays better, has more variety, and a community 500% as big.
I've barely played DoK outside of 3 missions in its campaign. Never really grabbed me that much. Watching some of the pro games though on HeirOfCarthage's youtube channel and some others it looks like a game which has four reasonably unique factions and a wide variety of viable strategies and play-styles, something which I didn't expect if I'm being honest. Also looks like it has a lot of mechanics for a Homeworld game. Not as many as HW1, but it's got them.Interesting, DoK is probably one of the most mediocre RTS that I played lately (Grey Goo blows it out of the water, and even Grey Goo is mediocre by itself). Interesting to notice that someone managed to keep it somewhat alive.
Also DoK does have basebuilding, and so does HW2. It's just your entire base is vehicles that can move and it so it's more nomadic. The good thing about HW2 over DoK by the looks of things is that you could actually scout the enemy's tech paths and strats by counting what modules he had.DoK at least was fast. I watched people play MP in DoK for few weeks, the game was very fast and asked for decent micro to do well. It had no base building but it had worker/economy harass that is often overlooked by many RTS as a valid gameplay option.
Well that does not count as base building because you cannot attack that mothership and snipe tech or army making buildings. You can snipe resource node vehicles, those can be kind of counted as mobile buildings :DAlso DoK does have basebuilding, and so does HW2. It's just your entire base is vehicles that can move and it so it's more nomadic. The good thing about HW2 over DoK by the looks of things is that you could actually scout the enemy's tech paths and strats by counting what modules he had.DoK at least was fast. I watched people play MP in DoK for few weeks, the game was very fast and asked for decent micro to do well. It had no base building but it had worker/economy harass that is often overlooked by many RTS as a valid gameplay option.
I tried HWRM multiplayer about a half dozen times and was unable to complete a single match due to desyncs, crashes, missing players, etc.Funny because HWRM is the exact same kind of remake that people 10 pages ago were trying to shill SC:R into being.
HWRM is mostly only dead because it failed to deliver to the franchise's only two real demographics. Those being:
A) People who played the first game's campaign a lot, which was ruined for them by replacing the gameplay with that of the sequel (HMMMMMMMMMMMMMMMMMMM)
B) People who made/played mods for the second game, which was plagued from the beginning by poor documentation for tools and it being impossible to do kitbash models (no access to art assets or something, this is what I've been told by some modders that I know) meaning every new mod for the remaster basically requires a professional art team.
DoK looked to be dead on arrival at first, because it didn't deliver for either group really and it had a lot of shitty reviews from people who expected both and got neither. Lately though, it's found some interesting traction as a competitive RTS (something HW never was) and it's got the "Artifact Cup" series running pretty regularly. Although I hear the guy who runs those feels like slowing down.
To be fair, HW2 could be reasonably competitive too but it's let down in that regard pretty damn convincingly by no observer slots and replays. Gearbox didn't seem to want to add those features with the remaster either. Having watched the WWHW3 tournament ages ago it seemed like a nightmare to cast.
That is one angry Zealot in the 2nd picture. He must have heard Trump won.
That is one angry Zealot in the 2nd picture. He must have heard Trump won.
TA was fun to play less seriously, something you cannot really do in Starcraft.
Because his gimmick is doing cheese and trying to throw off unimaginative players by going outside of the meta. As soon as you run into a player like Flash or Jaedong that can't be shaken by that kind of thing, you get 3-0'd. His obstacle in reaching the finals (Bisu) was also a player that is definitely far better than him and was looking in pretty damn good form, but has historically always choked against Shine (and only Shine) for whatever reason. He got way further than anybody thought he had any right to.So how B-tier player ended up getting to the finals?