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Starfield Thread - now with Shattered Space horror expansion

Robotigan

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Jan 18, 2022
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Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures.
That's... pretty normal. Frontend devs will do backend and devops stuff before they'll be allowed to do graphic design.
 

Seolas

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Starfield had the same effect most of these games do on me. I start it, am blown away by the scope and convince myself I'll love it, captivated by the vast expanses (planets)... then 10 hours pass and I realize half of the game is copy and paste, the NPCs are like robots, companions are boring, and the world feels pretty dead. Barely anything dynamic happens except the sudden attack on New Atlantis.

One of the sidequests is a woman asking you to get her a drink from the other side of the universe (not really, but still a long way away). Talk about a whole new level of FedEx questing.

Did like some of the side-quests though, like the one where you get the Mantis and go undercover in the Crimson Fleet. Neon was a good city hub with a very cyberpunk vibe to it. Akila was disappointing.

I'd had enough of the copy/paste planets and just rushed towards the end. Even the temple interiors were identical down to the last pixel, and there were about 24 of them.

My Steam achievements got disabled because I had to use the console to fix a quest-breaking bug (unable to speak to someone through a sealed window/room, so I had to noclip through the wall and kill him).

I'd still give it a 6 or 6.5/10, but it wasn't groundbreaking in any way. I played the two 'RPGs' on everyone's lips, BG3 and Starfield in a short span of time, but thought the game I played between them, Guardians of the Galaxy, was better than them both.

Will probably go back to it in five years if still alive, after all the big mods are done.
 

Vic

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My Steam achievements got disabled because I had to use the console to fix a quest-breaking bug (unable to speak to someone through a sealed window/room, so I had to noclip through the wall and kill him).
there’s a mod that fixes that “baka achievement enabler”
 

Vic

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Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures.
That's... pretty normal. Frontend devs will do backend and devops stuff before they'll be allowed to do graphic design.

yes these people go out of their way to nitpick on this. Are they too dumb to realize that the UI is designed for both kbm and controller? They release these shit PC UIs because there’s always a modder who “fixes” it. StarUI has been up only a couple days after release.
 

Late Bloomer

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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.
 

Vic

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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.
well, still. It’s like having the solution to a problem right in front of you and still bitch about the problem.

these people release their games with mods in mind, that’s why they still have their shitty old engine because quite frankly it’s the best engine for modding. Look at Cyberpunk and what a clusterfuck modding is there. 3 weeks after release and Starfield already has half the mods that CP got in 3 years.
 

mediocrepoet

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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.
well, still. It’s like having the solution to a problem right in front of you and still bitch about the problem.

these people release their games with mods in mind, that’s why they still have their shitty old engine because quite frankly it’s the best engine for modding. Look at Cyberpunk and what a clusterfuck modding is there. 3 weeks after release and Starfield already has half the mods that CP got in 3 years.
That's like saying, the best game anyone could release would actually be a programming language built from the ground up for gaming because you can make whatever you want in it and it was built to support that, so of course they wouldn't bother making content.

They keep the UI shit because mods will fix it. :retarded:
 

Vic

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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.
well, still. It’s like having the solution to a problem right in front of you and still bitch about the problem.

these people release their games with mods in mind, that’s why they still have their shitty old engine because quite frankly it’s the best engine for modding. Look at Cyberpunk and what a clusterfuck modding is there. 3 weeks after release and Starfield already has half the mods that CP got in 3 years.
That's like saying, the best game anyone could release would actually be a programming language built from the ground up for gaming because you can make whatever you want in it and it was built to support that, so of course they wouldn't bother making content.

They keep the UI shit because mods will fix it. :retarded:
In a sense, Bethesda games are open source projects built around a proprietary core.

Not giving modders the credit for fixing up these turds is a major oversight on your part. I do believe these games are community efforts, just look at OpenMW for a very obvious example of that.

Do you really think they don’t know how to copy SkyUI and slap it in their new games? The modding community is their lifeblood because without them to fix up their games for them they’d only have broken, half-baked games on their hands.

That’s why my rating of vanilla base game Starfield is 4/10. But even with just the mods available now, without having access to the Creation Kit, that rating goes up significantly if I factor in the 30+ mods I’m currently using.

No, disregarding mods and judging beth games vanilla is a disservice to the “free work force” that has and currently is putting thousands of man hours into these games.
 
Last edited:

Mortmal

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By the end of the thread, people will lament the loss of BioWare and how great, deep, and immersive their space games were. I am only half-joking after Starfield.
 

Elthosian

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Mar 14, 2012
Messages
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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.

Bethesda slurpers always will have an excuse for that kind of shit. The UI work is shameful, BG3 has one of the most mediocre UI's I've had the bad luck to experience but at least Larian had the decency to implement two versions accounting for K&MB and controller separately.

Then you have the space combat UI locked to 30 FPS ?????????????, load screens to put Pillars 2 to shame, and the shameful NVIDIA performance (good job showing the finger to 90% of the PC players, geniuses). I was a bit excited about having a chill game just to explore around mindlessly but even with that mindset, I've been disappointed and ended up uninstalling for the time being. I hope modders can save it like they saved BG3 for me but some of my main gripes seem related for the game being designed to accommodate for Xbox Series S first and foremost :/ Time will tell...

There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.

Why play an unfinished game for the emergent gameplay when you have much better games like Rain World and Dwarf Fortress that give you way superior emergent experiences?
 

ArchAngel

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There is no excuse for a shitty UI. SkyUI works great with a controller and a TV. Much better than the vanilla UI. The excuse that the UI is shit because it was made for a controller has never been valid.
well, still. It’s like having the solution to a problem right in front of you and still bitch about the problem.

these people release their games with mods in mind, that’s why they still have their shitty old engine because quite frankly it’s the best engine for modding. Look at Cyberpunk and what a clusterfuck modding is there. 3 weeks after release and Starfield already has half the mods that CP got in 3 years.
Mods will fix it does not work at release when there is no official mod support. And on Xbox there is no mod support of any kind. So 95% of players are stuck playing with shitty UI
 

Elthosian

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Why play an unfinished game for the emergent gameplay when you have much better games like Rain World and Dwarf Fortress that give you way superior emergent experiences?
I do prefer Oxygen Not Included right now over DF

Anything will do, honestly, content in Starfield is stretched too thin and focused around POIs for emergent gameplay to shine. Previous Beth games were far from the level of something like STALKER but things felt way less formulaic. Zero thrill in getting to an outpost just to get arrows showing you the locations of the next three over and over again, all by walking with a mix of spacebar, shift, and waiting for O2 to fill up again.

Also, they spent so much time modeling the physics of every single object, yet very little of the environments are destructible and the way the AI reacts to you exploiting the physics is laughable. Bunch of idiots @ Reddit amazed about an NPC not being able to see with a bucket on their head or casino people letting you drag their money into a tray and run away, lol.
 

Vic

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Anything will do, honestly, content in Starfield is stretched too thin and focused around POIs for emergent gameplay to shine. Previous Beth games were far from the level of something like STALKER but things felt way less formulaic. Zero thrill in getting to an outpost just to get arrows showing you the locations of the next three over and over again, all by walking with a mix of spacebar, shift, and waiting for O2 to fill up again.
No, POIs are just for looter shooter stuff. Exploration happens in the cities in this game, and through quests that send you to other hand-crafted locations. I've spent many hours clearing out POIs but that's because I was loot hunting for the best gear, not because of typical Bethesda gameplay, for that, you have to constrain yourself to the hand-crafted locations ie cities and outposts and the quest locations they send you to.
 

Robotigan

Learned
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Jan 18, 2022
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Anything will do, honestly, content in Starfield is stretched too thin and focused around POIs for emergent gameplay to shine. Previous Beth games were far from the level of something like STALKER but things felt way less formulaic. Zero thrill in getting to an outpost just to get arrows showing you the locations of the next three over and over again, all by walking with a mix of spacebar, shift, and waiting for O2 to fill up again.
No, POIs are just for looter shooter stuff. Exploration happens in the cities in this game, and through quests that send you to other hand-crafted locations. I've spent many hours clearing out POIs but that's because I was loot hunting for the best gear, not because of typical Bethesda gameplay, for that, you have to constrain yourself to the hand-crafted locations ie cities and outposts and the quest locations they send you to.
Nah, the natural landscapes are too high effort to dismiss like that. It's really cool to stumble across a covered crater on a desolate moon or herds of alien wildlife roam across the savannah on an alien world. They're clearly trying to tap into the same game loop as NMS--and at times it genuinely succeeds--but there's a lack of structure tying all the exploration systems together which is why the game is a bit too dependent on the city quest hubs currently.
 

Vic

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Interesting mod that tries to make crowd NPCs look better, recommended to combine with the eye fix mod

SavrenX HD Crowd Optimized V2​


https://www.nexusmods.com/starfield/mods/3391

3391-1695444695-1365571065.jpeg
 

Zarniwoop

TESTOSTERONIC As Fuck™
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Modders have to work 10 times as hard to fix this piece of shit, that clearly means it's better than Cyberpunk.

-Victard
 

Vic

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Modders have to work 10 times as hard to fix this piece of shit, that clearly means it's better than Cyberpunk.

-Victard
is your asshole lonely or why are you fishing for brofists using a straw man argument? That's not what I said, but now that you bring it up:

Yes, the fact that Starfield has a much bigger modding community makes it better than cyberpunk in the long run in that regard, because we can look forward to years of mods. I replayed Morrowind last year and I used tons of mods to "modernize" the game. I expect the same will be true for Starfield in 10-20 years. Cyberpunk, probably not so much.

Also I didn't say one is better than the other. Cyberpunk obviously wins in the story telling department. Again, it's the same argument as Skyrim vs Witcher 3. My dislike of Cyberpunk is personal tho, because it's way too edgy and cringe compared to the more chill "boomer" RPG Starfield. But it goes beyond that. I don't like CDPR games because they like to show too much misery in their games. Playing Witcher 3 and seeing all those poor peasants, or playing Cyberpunk and seeing those junkies sleeping in their piss, it's just not something I want to look at in my games.
 

Immortal

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I absolutely do not believe they will leave the game in this state, they have the potential to make something cool out of the setting, why else tease cool battles and technology throughout the game?

Oh for sure.. """they""" will work really hard to make Starfield amazing.. and by """they""" i mean:

- the pajeet skeleton crew that will be porting this to your toaster
- the modding grifters who will charge you out the ass so you can fish in space and buy cosmetic bumper stickers for the outposts you never go to

--

Vic did you notice that "Skin" mod that you can't apply to anything yet?? That's what "they" will be fixing for you buddy - get out your wallet. Starfield's just getting started.
 

Hace El Oso

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I replayed Morrowind last year and I used tons of mods to "modernize" the game. I expect the same will be true for Starfield in 10-20 years. Cyberpunk, probably not so much.

Morrowind it ain’t. Nobody will even remember Starfield existed in 10-20 years, nor Cyberpunk.
 

Vic

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I absolutely do not believe they will leave the game in this state, they have the potential to make something cool out of the setting, why else tease cool battles and technology throughout the game?

Oh for sure.. """they""" will work really hard to make Starfield amazing.. and by """they""" i mean:

- the pajeet skeleton crew that will be porting this to your toaster
- the modding grifters who will charge you out the ass so you can fish in space and buy cosmetic bumper stickers for the outposts you never go to

--

Vic did you notice that "Skin" mod that you can't apply to anything yet?? That's what "they" will be fixing for you buddy - get out your wallet. Starfield's just getting started.
there are similarities between this and FO76. While the latter is a live service game, I do not believe Todd will leave Starfield half-baked. FO76 was pretty shit on release but received many updates and people consider it now “good”. I can see the same happening with SF because there is a lot being teased in the game. I remain hopeful that the game will receive the support it deserves but anything is possible, including it being abandoned shortly due to bad reception. All cards are still on the table at this moment.
 

markec

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Modders have to work 10 times as hard to fix this piece of shit, that clearly means it's better than Cyberpunk.

-Victard
is your asshole lonely or why are you fishing for brofists using a straw man argument? That's not what I said, but now that you bring it up:

Yes, the fact that Starfield has a much bigger modding community makes it better than cyberpunk in the long run in that regard, because we can look forward to years of mods. I replayed Morrowind last year and I used tons of mods to "modernize" the game. I expect the same will be true for Starfield in 10-20 years. Cyberpunk, probably not so much.

Also I didn't say one is better than the other. Cyberpunk obviously wins in the story telling department. Again, it's the same argument as Skyrim vs Witcher 3. My dislike of Cyberpunk is personal tho, because it's way too edgy and cringe compared to the more chill "boomer" RPG Starfield. But it goes beyond that. I don't like CDPR games because they like to show too much misery in their games. Playing Witcher 3 and seeing all those poor peasants, or playing Cyberpunk and seeing those junkies sleeping in their piss, it's just not something I want to look at in my games.

Problem is what happened with Fallout 4, at first modders flocked there but after seeing how bad the foundations of the game were they went back to Skyrim. Now you get occasional mod that add new armors, weapons and things to build but rarely anything more complex.

I haven't played Starfield but I can see same thing happening with it.
 

Doktor Best

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2,875
I absolutely do not believe they will leave the game in this state, they have the potential to make something cool out of the setting, why else tease cool battles and technology throughout the game?

Oh for sure.. """they""" will work really hard to make Starfield amazing.. and by """they""" i mean:

- the pajeet skeleton crew that will be porting this to your toaster
- the modding grifters who will charge you out the ass so you can fish in space and buy cosmetic bumper stickers for the outposts you never go to

--

Vic did you notice that "Skin" mod that you can't apply to anything yet?? That's what "they" will be fixing for you buddy - get out your wallet. Starfield's just getting started.
there are similarities between this and FO76. While the latter is a live service game, I do not believe Todd will leave Starfield half-baked. FO76 was pretty shit on release but received many updates and people consider it now “good”. I can see the same happening with SF because there is a lot being teased in the game. I remain hopeful that the game will receive the support it deserves but anything is possible, including it being abandoned shortly due to bad reception. All cards are still on the table at this moment.

People now consider Fallout76 "good"? Which kind of people? The ones who write their names on walls with feces?
 

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