Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Thread - now with Shattered Space horror expansion

Bigfass

Learned
Patron
Joined
Oct 9, 2020
Messages
561
Location
Florida
Codex Year of the Donut
Whatever you think about the rest of their game design, Bethesda's art direction is almost always on-point...
Yes and no. The overall aesthetics such as that of the settlements is mind-numbingly boring. The detail is often very cool though. I love the inventory item depictions for example; every one of them is like a hyper-realistic collectible toy, and I just want to own them.

Look at this grenade. Don't you want to pop it open and EAT ALL THE CANDY INSIDE?

1695506557581.png


The 1000 IQ user above me failed Newtonian physics.
The game doesn't have Newtonian physics. Spaceflight happens in a thick medium, perhaps underwater, like EVE Online. The loading screen tip is therefore true, but also very obvious.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Thank Christ. The fact that quickloot doesn't even have icons is an enormous oversight. Did they playtest outside the dev team at all?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,538
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
1000 IQ loading screen tips to go with the 1000 IQ NPCs.

View attachment 41455
that's a bit more useful I think:

Starfield-9-24-2023-6-20-49-AM.png
You needed to be told that your weapons get more power to fire if you allocate more power to them?

I always wondered who all those warning labels are for IRL like, don't eat the dessicant pack we put in your shoes, or don't shower with your hair dryer, or it would be bad if you put bleach in your eyes.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,942
I always wondered who all those warning labels are for IRL like, don't eat the dessicant pack we put in your shoes, or don't shower with your hair dryer, or it would be bad if you put bleach in your eyes.

Those are so the company isn't liable. Starfield doesn't have that excuse.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
After watching some streams I have to assume that Bethesda has their finger on the scales here, somehow. Starfield and Friends is just so bland in both art style and music
Gamers have terribly gaudy taste, what else is new? Whatever you think about the rest of their game design, Bethesda's art direction is almost always on-point... save for some of the seedier elements being undermined by what must surely be Todd's Catholic aversion to sex.

Yea I think BGS did a pretty good job here from a design/aesthetics point of view, that is once you remove all of the post processing garbage and also use a mod to remove the disgusting colour filters, increase darkness contrast etc. (It still boggles my mind that these AAA companies spend 1000s of man hours on graphics and then get a big bucket of human faeces and slop it over everything)

I was rather surprised as I expected they would go with the goofy retro look of NMS, but instead we get a much more grounded 'sci-fi realism' style that overall they nailed pretty well, specifically the ship interiors are delightful.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
It's weir though, this Vic guy clearly knows the game is dogshit so I don't know why he defends it from time to time... maybe he is trying to justify that he keeps playing it somehow.
I'm not defending it but I'm not binary either where a game is either absolute shit or GOTY. Game has many flaws but at the same time it has a lot of "fast-food" Bethesda-quality quest content and the gameplay is fun and addictive. I've been playing for 143 hours according to my save file and am still discovering news things. Also, mods make the game a lot more enjoyable, I have over 30 mods installed right now and could never go back to vanilla.

Nah dude this game is dogshit seriously, I understand what you are saying but this time this game truly deserves to be called dogshit.
How many quests did you do? I think it has more fun/varied quests than Oblivion, which I think has the best sidequests from their games.

I don't remember, didn't counted but the ones I did were fucking boring, the writing is terrible, the most interesting one I did was the one where the 2040 humans arrive at paradiso and you have to supposedly mediate with the two sides and nothing interesting happens, at first I thought the guys were going to be difficult to convince or that there were going to be some back and forward but NO, it was completely my desicion what to do with them, thats retarded as fuck and then I had to install the new grav drive and it was such a stupid fetch quest too.

I also remember I stopped a bank robbery in the lamest way possible, nothing in this game feels like its real or that there are real stakes.

If you are going to tell me that the quests are good sorry but you are wrong, the other people here have described other quest and they sound as lame as I expected.
There are a few decent quests. I liked one with AI that you can set loose or capture. I chose capture as soon as it told me to kill humans so it can go free.. except when you think you suceeded and say goodbye it goes rogue again and murders humans on board and runs away with its ship.. Later it randomly shows up to try to take its revenge on you.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
There are a few decent quests. I liked one with AI that you can set loose or capture. I chose capture as soon as it told me to kill humans so it can go free.. except when you think you suceeded and say goodbye it goes rogue again and murders humans on board and runs away with its ship.. Later it randomly shows up to try to take its revenge on you.
I just did that quest yesterday, oh so now I have to watch my back for that insane AI? great
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
I absolutely do not believe they will leave the game in this state, they have the potential to make something cool out of the setting, why else tease cool battles and technology throughout the game?

Starfield-9-24-2023-9-04-45-AM.png
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
472
Thank Christ. The fact that quickloot doesn't even have icons is an enormous oversight. Did they playtest outside the dev team at all?
DanaChristo.jpg
Well, here is a story about Bethesda hiring policies:

https://bethesda.net/en/article/4hU...hristo-ui-programmer-at-bethesda-game-studios

When I was in college, I saw a social media post about Xbox’s Game Changers GDC program, where they randomly selected 30 women in school for games, or new to the gaming industry, to get an All-Access GDC pass. I was extremely lucky to be given a pass and managed to get myself out to California for a week (thank you waitressing, TA jobs and my professors!).
While at GDC I went to a talk about Dishonored 2 and at the end I introduced myself to a recruiter and handed him my very hastily made business card. I’m 99% sure he remembered me after because I had rainbow hair at the time. The week after GDC, the recruiter emailed me about a contract role at Bethesda Game Studios as a programmer and a few miracles later, here I am!
Granted, she wasn't the UI designer. Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures. Proper design knowledge is built on top of technical understanding.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
it's not a space sim, it's a Bethesda RPG set in space and still more fun to play than nausea inducing cyberjank where female cops in uniform wear high heels and invisible walls teleport you back (turn back, nothin' out there for ya... *teleport*)
Excusing Starfield via a favorable comparison to Cyberpunk 2077? Next you'll damn it with faint praise by pointing out that it's much better than anything from Bioware. :rpgcodex:
Starfield doesn't even have the slightest chance in such comparisons.
There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
I would even say that ME1 is more of a space game than Starfield (at least you had a shitty tank to explore and probably fewer loading screens).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
1000 IQ loading screen tips to go with the 1000 IQ NPCs.

View attachment 41455
that's a bit more useful I think:

Starfield-9-24-2023-6-20-49-AM.png
You needed to be told that your weapons get more power to fire if you allocate more power to them?

I always wondered who all those warning labels are for IRL like, don't eat the dessicant pack we put in your shoes, or don't shower with your hair dryer, or it would be bad if you put bleach in your eyes.
Yes, 10 year olds playing their first Bethesda game need to be told this.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures. Proper design knowledge is built on top of technical understanding.
No, those have nothing in common (except both sides being completely delusional about their competence in the other one).
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.
You forgot about the lack of a loading screen every 30 seconds, better graphics, better optimization, a more reactive world, vehicles, combat mechanics, NPCs that don't look like shit.
Even AI of random NPCs is at least 10 times better (still crap).
Should I continue or is it enough?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.
You forgot about the lack of a loading screen every 30 seconds, better graphics, better optimization, a more reactive world, vehicles, combat mechanics, NPCs that don't look like shit.
Even AI of random NPCs is at least 10 times better (still crap).
Should I continue or is it enough?
continue dreaming? that's up to you but comparing Starfield to Cyberpunk is like comparing Skyrim to Witcher 3, both are different games. One is more sandbox the other more story focused and linear. Starfield is still fun to play after 150 hours where I had to uninstall Cyberpunk after only 3 because I got a headache from the overstimulation of sound, visuals and sex. If you enjoy Zoomerpunk then good for you, Starfield is more my jam right now. And I say that as somebody who has been hyped for Cyberpunk since they dropped their teaser trailer in 2013, spend 100 hours playing on release, but compared to Starfield now it's way too over the top and nausea inducing.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom