Yes and no. The overall aesthetics such as that of the settlements is mind-numbingly boring. The detail is often very cool though. I love the inventory item depictions for example; every one of them is like a hyper-realistic collectible toy, and I just want to own them.Whatever you think about the rest of their game design, Bethesda's art direction is almost always on-point...
The game doesn't have Newtonian physics. Spaceflight happens in a thick medium, perhaps underwater, like EVE Online. The loading screen tip is therefore true, but also very obvious.The 1000 IQ user above me failed Newtonian physics.
Did they playtest outside the dev team at all?
that's a bit more useful I think:
You needed to be told that your weapons get more power to fire if you allocate more power to them?that's a bit more useful I think:
I always wondered who all those warning labels are for IRL like, don't eat the dessicant pack we put in your shoes, or don't shower with your hair dryer, or it would be bad if you put bleach in your eyes.
Gamers have terribly gaudy taste, what else is new? Whatever you think about the rest of their game design, Bethesda's art direction is almost always on-point... save for some of the seedier elements being undermined by what must surely be Todd's Catholic aversion to sex.After watching some streams I have to assume that Bethesda has their finger on the scales here, somehow. Starfield and Friends is just so bland in both art style and music
next time you try to be a smart-ass make sure you don't fail at reading comprehensionYou needed to be told that your weapons get more power to fire if you allocate more power to them?
There are a few decent quests. I liked one with AI that you can set loose or capture. I chose capture as soon as it told me to kill humans so it can go free.. except when you think you suceeded and say goodbye it goes rogue again and murders humans on board and runs away with its ship.. Later it randomly shows up to try to take its revenge on you.How many quests did you do? I think it has more fun/varied quests than Oblivion, which I think has the best sidequests from their games.I'm not defending it but I'm not binary either where a game is either absolute shit or GOTY. Game has many flaws but at the same time it has a lot of "fast-food" Bethesda-quality quest content and the gameplay is fun and addictive. I've been playing for 143 hours according to my save file and am still discovering news things. Also, mods make the game a lot more enjoyable, I have over 30 mods installed right now and could never go back to vanilla.It's weir though, this Vic guy clearly knows the game is dogshit so I don't know why he defends it from time to time... maybe he is trying to justify that he keeps playing it somehow.
Nah dude this game is dogshit seriously, I understand what you are saying but this time this game truly deserves to be called dogshit.
I don't remember, didn't counted but the ones I did were fucking boring, the writing is terrible, the most interesting one I did was the one where the 2040 humans arrive at paradiso and you have to supposedly mediate with the two sides and nothing interesting happens, at first I thought the guys were going to be difficult to convince or that there were going to be some back and forward but NO, it was completely my desicion what to do with them, thats retarded as fuck and then I had to install the new grav drive and it was such a stupid fetch quest too.
I also remember I stopped a bank robbery in the lamest way possible, nothing in this game feels like its real or that there are real stakes.
If you are going to tell me that the quests are good sorry but you are wrong, the other people here have described other quest and they sound as lame as I expected.
I just did that quest yesterday, oh so now I have to watch my back for that insane AI? greatThere are a few decent quests. I liked one with AI that you can set loose or capture. I chose capture as soon as it told me to kill humans so it can go free.. except when you think you suceeded and say goodbye it goes rogue again and murders humans on board and runs away with its ship.. Later it randomly shows up to try to take its revenge on you.
Thank Christ. The fact that quickloot doesn't even have icons is an enormous oversight. Did they playtest outside the dev team at all?
Granted, she wasn't the UI designer. Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures. Proper design knowledge is built on top of technical understanding.When I was in college, I saw a social media post about Xbox’s Game Changers GDC program, where they randomly selected 30 women in school for games, or new to the gaming industry, to get an All-Access GDC pass. I was extremely lucky to be given a pass and managed to get myself out to California for a week (thank you waitressing, TA jobs and my professors!).
While at GDC I went to a talk about Dishonored 2 and at the end I introduced myself to a recruiter and handed him my very hastily made business card. I’m 99% sure he remembered me after because I had rainbow hair at the time. The week after GDC, the recruiter emailed me about a contract role at Bethesda Game Studios as a programmer and a few miracles later, here I am!
Starfield doesn't even have the slightest chance in such comparisons.Excusing Starfield via a favorable comparison to Cyberpunk 2077? Next you'll damn it with faint praise by pointing out that it's much better than anything from Bioware.it's not a space sim, it's a Bethesda RPG set in space and still more fun to play than nausea inducing cyberjank where female cops in uniform wear high heels and invisible walls teleport you back (turn back, nothin' out there for ya... *teleport*)
Yes, 10 year olds playing their first Bethesda game need to be told this.You needed to be told that your weapons get more power to fire if you allocate more power to them?that's a bit more useful I think:
I always wondered who all those warning labels are for IRL like, don't eat the dessicant pack we put in your shoes, or don't shower with your hair dryer, or it would be bad if you put bleach in your eyes.
No, those have nothing in common (except both sides being completely delusional about their competence in the other one).Having separate roles for designers and programmers is completely retarded by the way and probably a major reason for their constant pathetic UI failures. Proper design knowledge is built on top of technical understanding.
the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
let me actually take you off from the retard list, fedora cuck so that I can spam rate you backAt this point he's just pretending to be retarded.
You forgot about the lack of a loading screen every 30 seconds, better graphics, better optimization, a more reactive world, vehicles, combat mechanics, NPCs that don't look like shit.the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
continue dreaming? that's up to you but comparing Starfield to Cyberpunk is like comparing Skyrim to Witcher 3, both are different games. One is more sandbox the other more story focused and linear. Starfield is still fun to play after 150 hours where I had to uninstall Cyberpunk after only 3 because I got a headache from the overstimulation of sound, visuals and sex. If you enjoy Zoomerpunk then good for you, Starfield is more my jam right now. And I say that as somebody who has been hyped for Cyberpunk since they dropped their teaser trailer in 2013, spend 100 hours playing on release, but compared to Starfield now it's way too over the top and nausea inducing.You forgot about the lack of a loading screen every 30 seconds, better graphics, better optimization, a more reactive world, vehicles, combat mechanics, NPCs that don't look like shit.the reason is both are current scifi FPS/RPGs and Starfield shits all over Cyberpunk in terms of being a sandbox open world with emergent gameplay, and Cyberpunk wins with the writing and story. Same as with Skyrim vs Witcher 3.There's a reason why there's been a ton of CP2077 vs Starfield comparisons (it doesn't look good for SF).
Even AI of random NPCs is at least 10 times better (still crap).
Should I continue or is it enough?
let me actually take you off from the retard list, fedora cuck so that I can spam rate you backAt this point he's just pretending to be retarded.