at least that coffee was 1 loading screen away and early in the game, I quit when some chick at a space station wanted drink from the bar on mars
That's the thing about this game though: everything is always a loading screen or two away. Getting that drink would have meant the following:
- Without taking a step from the questgiver, fast travel to Cydonia; 1 loading screen
- Walk 20 meters, enter base; 2 loading screens
- Walk 10 meters to bar, get drink, fast travel to space station orbit; 3 loading screens
- "Pilot" spaceship forward for 5 seconds, docking cutscene
- Enter space station from the comfort of your pilot's chair; 4 loading screens
- Run to questgiver, turn in quest, enjoy a job well done.
I mean it's a very obvious fetch quest, but as with fetch quests in Bethesda games, the point isn't to "get the coffee" or whatever; it is to undertake a journey that provides ample opportunities to get sidetracked, make discoveries, meet new friends, make some enemies, and get richer and wiser in the process.
Wait, none of that can actually happen in Starfield? Not just with this one quest, but ever? And Todd didn't see it coming? How odd.