how the mighty have fallen
they already fixed it?how the mighty have fallen
Have you been in the Cyberpunk thread? RPG Poldex loves that shit.
I gave it to my brother for Christmas and his main quest got softlockedthey already fixed it?how the mighty have fallen
Have you been in the Cyberpunk thread? RPG Poldex loves that shit.
im getting old
I apologize. I should be able to channel, control and use as mana for quality shitpost magic casting my mind much betterThe Wall I agree with you, but for the love of God, edit your posts my nigga instead of multiposting like crazy.
Give more moneyz to Microsoft and Bill Gates.
What will be your pronoun in Strafield, Codexers?
I refuse to eat shit
*incoming russian air strike*
Saying that every RPG past the mid 90s has a NPC scheduling it's a maliciuous statement that makes you less of a man becase you are lying and you know it.
Called it
No idiot
When people talk about day and night cycles, they do literally mean the process of the sun going up and down
What you described are NPC schedules, an entirely different gameplay system
Yeah, I guess when someone has double digit IQ like you, everything has to be pointed out to them word by word. Why would anyone care about the literal day/night cycle in an RPG past mid 90s? Every single one has them. It's like talking about a graphical UI or sound effects. But keep grasping at semantics, Morrowind is still shit.
Here a small list:
Fallout I-II: No npcs scheduling
Bg I and II does not have it (Well, Beregost's blacksmith was empty at night)
Wizardry 8
Wizard and warriors
The Exile series
The NWN series
Wasteland 2-3
Planescape
Even more to the point, extremely-high-budget CRPG Baldur's Gate 3 will release without a day/night cycle, despite Porky the Popamoler's protestations that every single RPG has had them since the mid-90s. And this topic has been discussed extensively in several BG3 threads over the past few years.Saying that every RPG past the mid 90s has a NPC scheduling it's a maliciuous statement that makes you less of a man becase you are lying and you know it.
Saying that every RPG past the mid 90s has a NPC scheduling it's a maliciuous statementFor me, what really elevates his post is the fact that this whole side discussion started because he claimed that a lack of NPC scheduling, among other gameplay systems, is the mark of a shit RPGEven more to the point, extremely-high-budget CRPG Baldur's Gate 3 will release without a day/night cycle,
A gameplay feature which his beloved Witcher 3 lacks...
Right after you finish up your daily dose of Chechen butt-rapeLOL Eat ISKANDER
Witcha 3 ... it is a masterpiece in terms of writing, dialogues, lore, setting, graphics, presentation, cinematic quality
I think "true RPG" argument obscures the real differences between CDPR and Bethesda. I'm not even sure it has anything to do with RPG-ness at all, more just general game design. It's kinda like the difference between Rockstar and Valve. CDPR/Rockstar make a representation of their fictional world, Valve/Bethesda create something closer to a model. If that distinction makes sense. In this analogy, a representation seeks to resemble its subject as much as possible whereas a model is intended to describe its subject in function.So what? Did I ever claim Witcha 3 was perfect? It has a lot of flaws. However, with that said, it is a masterpiece in terms of writing, dialogues, lore, setting, graphics, presentation, cinematic quality, and has a decent combat system for an RPG (especially once modded). Morronwind, on the other hand, barely has anything past its flaws.
What are you even talking about? Have you even played Morrowind?!?Zed Doink of Buttsville chimes in with a hot take. Take it up with Sven, he is on your level. Literally every shitty RPG has a day/night cycle. And who cares? A day/night cycle is just a different color pallette. Your beloved Morronwind has nothing to offer as far as actual differences between day and night.
I think "true RPG" argument obscures the real differences between CDPR and Bethesda. I'm not even sure it has anything to do with RPG-ness at all, more just general game design. It's kinda like the difference between Rockstar and Valve. CDPR/Rockstar make a representation of their fictional world, Valve/Bethesda create something closer to a model. If that distinction makes sense. In this analogy, a representation seeks to resemble its subject as much as possible whereas a model is intended to describe its subject in function.So what? Did I ever claim Witcha 3 was perfect? It has a lot of flaws. However, with that said, it is a masterpiece in terms of writing, dialogues, lore, setting, graphics, presentation, cinematic quality, and has a decent combat system for an RPG (especially once modded). Morronwind, on the other hand, barely has anything past its flaws.
What are you even talking about? Have you even played Morrowind?!?Zed Doink of Buttsville chimes in with a hot take. Take it up with Sven, he is on your level. Literally every shitty RPG has a day/night cycle. And who cares? A day/night cycle is just a different color pallette. Your beloved Morronwind has nothing to offer as far as actual differences between day and night.
Out: Porky the Popamoler plays games in the fashion of a demented gopher, complains on the Codex about the supposed failings of the games, becomes butthurt when Codexers point out his errors, rages impotently in responseWhat are you even talking about? Have you even played Morrowind?!?