Hope you're just being contrarianPositive yes, but not great like say PS:T or Witcha games.Morrowind's positive qualities :
+ excellent lore
YesHell no.+ great world design
Most likely a problem due to a lack of resources during developmentDead world, mostly empty streets in large cities,
Wtf does that even mean?settlements built unrealistically compared to better games,
Well, that's just like your opinion bro...boring wilderness, too much PoI copy-pasting,
You're complains are mostly about very superficial detailsThe dead world feeling above kills the atmosphere to a large degree. As do no voice-overs and wiki-style dialogues. It feels more like perusing a boring encyclopedia rather than being immersed into a living, breathing world.+ great atmosphere
I can literally say the same for Witcher 3Terrible combat, copy-paste PoIs, ugly graphics and boring dialogue killed the sense of adventure for me. But perhaps it was different for you.+ very good sense of adventure
It's very goodIt's alright, definitely one of the better things in Morronwind.+ very good main quest
Characters such as who?Meh, most NPCs are wikis. The few important ones with actual personal dialogue are ok, but nothing special compared to the better games in the genre.+ good character writing
Oh wow!Join every guild, get unbalanced spells to cheese the game,+ good character leveling system
You'll have to do better than that if you want to argue that Role-Playing systems that level PC in accordance to their performance of certain actions, is a bad design choicewalk everywhere to level up walking... Not what I would call great.
Hope you're just being contrarianPositive yes, but not great like say PS:T or Witcha games.Morrowind's positive qualities :
+ excellent lore
Because otherwise this is just cringe
YesHell no.+ great world design
The world space design - distinctions between each region, how they compose the world and how they lead the player - was clearly well thought out and it's very enjoyable to discover
The way the lore also integrates with it also helps
Most likely a problem due to a lack of resources during developmentDead world, mostly empty streets in large cities,
Either because Bethsoft didn't have enough time to achieve higher population density or because the hardware just didn't allow it
Wtf does that even mean?settlements built unrealistically compared to better games,
Well, that's just like your opinion bro...boring wilderness, too much PoI copy-pasting,
Personally I find TES3 wilderness more interesting and aesthetically appealing than Witcher 3
Also funny you should point out that PoI copy-pasting is a serious game design problem, yet not once have I seen you criticizing BotW for it - despite it being one of the worst things about that game
You're complains are mostly about very superficial detailsThe dead world feeling above kills the atmosphere to a large degree. As do no voice-overs and wiki-style dialogues. It feels more like perusing a boring encyclopedia rather than being immersed into a living, breathing world.+ great atmosphere
And those aren't even the details Morrowind's atmosphere draw its appeal - those would be the world, lore, artstyle, music, quests & characters
Also for sandbox rpg's, wiki-style dialogues absolutely are the best way to implement dialogues
I can literally say the same for Witcher 3Terrible combat, copy-paste PoIs, ugly graphics and boring dialogue killed the sense of adventure for me. But perhaps it was different for you.+ very good sense of adventure
And I can even defend that argument better since that game does have a real problem with copy-paste PoIs and the combat is boring and terrible, in the sense that it's connection to the RPG mechanics are garbage
Because see, Morrowind's combat is not Action oriented (so it can't really be judged by those standards), Morrowind's combat is very much that of a cRPG
It's very goodIt's alright, definitely one of the better things in Morronwind.+ very good main quest
Much better than KCD, W3 and honestly even PST - because fuck visual novels and the fags that enabled it
Characters such as who?Meh, most NPCs are wikis. The few important ones with actual personal dialogue are ok, but nothing special compared to the better games in the genre.+ good character writing
Oh wow!Join every guild, get unbalanced spells to cheese the game,+ good character leveling system
If the player has an intimate knowledge of game's systems and world (or if looked up a guide), he can, after some time of busywork, metagame and break the experience!
You know... just like in every fucking cRPG ever made
Do you even play, the genre of games you supposedly know very much about?
You'll have to do better than that if you want to argue that Role-Playing systems that level PC in accordance to their performance of certain actions, is a bad design choicewalk everywhere to level up walking... Not what I would call great.
Oh and didn't KCD do exactly just that?
No, just you're being an idiotic fanboy.I am being truthful, fanboy.
Play the gameWhat distinctions?
It means in games like Gothic/BotW/Elex/KCD/etc, settlements look like they would in real life, houses are placed organically, so are barns and other peripheral structures, roads are worn down, etc. In Morronwind, ffs, that main city looked like a metal upside down tub, or the interior of a modern ship. The other cities looked like parodies of settlements. Houses placed like legos with computer precision, immaculate unused roads between them, no trash.
Could you please stop being disingenuousBotW doesn't have copy-pasted PoIs
>music and artstyle aren't significant to a game's atmosphereOnly a Morronwind fanboy would keep bringing up artstyle and music.
How reductive and edgy...You are a prisoner who is actually the chosen one, the reincarnation of some blah blah. How unique...
I was asking what characters from other games you consider so specialSuch as Cassius Coiades or however you spell his name, Vivec, etc.
BitchYou can say it, but you would be just showing that you understand nothing about games.
I don't really give a shit how the combat is tied to RPG mechanics, that's just massive cope
Says youI was just pointing out that there is nothing fun in the Morronwind leveling system except cheesing shit.
No, just you're being an idiotic fanboy.I am being truthful, fanboy.
Play the gameWhat distinctions?
Because despite your claims that you have, your posts say otherwise
Each region has mostly different fauna, flora and cultures/factions
Each region requires distinct logistics to efficiently traverse
It's also amusing you keep lambasting Morrowind for flaw that both W3 and BotW have and it's even many times more severe
And perhaps more importantly, PoIs in Morrowidn actually make sense - they exist in perfect accordance with the worldbuilding and make logical sense
While in W3 and BotW, the dozens of PoIs exist solely to check a list
It means in games like Gothic/BotW/Elex/KCD/etc, settlements look like they would in real life, houses are placed organically, so are barns and other peripheral structures, roads are worn down, etc. In Morronwind, ffs, that main city looked like a metal upside down tub, or the interior of a modern ship. The other cities looked like parodies of settlements. Houses placed like legos with computer precision, immaculate unused roads between them, no trash.
But I won't post comparisons and go into detail, because this thread would get even more austistically derailed and frankly I have some shit I want to quickly finnish before going to bed
So unto the next
Could you please stop being disingenuousBotW doesn't have copy-pasted PoIs
>music and artstyle aren't significant to a game's atmosphereOnly a Morronwind fanboy would keep bringing up artstyle and music.
Please tell me you're being obtuse just to troll me
How reductive and edgy...You are a prisoner who is actually the chosen one, the reincarnation of some blah blah. How unique...
I was asking what characters from other games you consider so specialSuch as Cassius Coiades or however you spell his name, Vivec, etc.
BitchYou can say it, but you would be just showing that you understand nothing about games.
You think Sekiro's combat is awesome, while Ninja Gaiden's combat is whack
It's YOU who doesn't understand what makes an action combat system good in the first place
I don't really give a shit how the combat is tied to RPG mechanics, that's just massive cope
Says youI was just pointing out that there is nothing fun in the Morronwind leveling system except cheesing shit.
I dunno about all this but I no joke fuckin love oblivion. And I don’t care if you all think I’m a faggot for it.
Why you gotta spoil our fun?I've had enough. Get back to talking about Starfield or I'm ejecting you into deep space.
I'm just dumbfounded at the contrarianism and stupidity on display in your postsYou seem upset.
They're worth less than finding a single potion in gothic because that's almost the entire extent of the game's itemization. It would be like if morrowind just handed you half of the game's items at once.On replays Morrowind is just too boring and empty to keep my interest. "Exploration" in Morrowind feels unrewarding to me because, for the most part, there's nothing of interest to find. And the common loot you get ain't anywhere near as valuable as, say, finding a single potion in Gothic. It reminds me of the mid to late Fallout gameplay: you start killing enemies left and right and they drop these Leather and Metal Armors, Desert Eagles, 10mm SMGs, but their only use is to be turned into bottlecaps (if you find the merchants) or barter for stuff you don't really need anymore.
They're worth less than finding a single potion in gothic because that's almost the entire extent of the game's itemization. It would be like if morrowind just handed you half of the game's items at once.On replays Morrowind is just too boring and empty to keep my interest. "Exploration" in Morrowind feels unrewarding to me because, for the most part, there's nothing of interest to find. And the common loot you get ain't anywhere near as valuable as, say, finding a single potion in Gothic. It reminds me of the mid to late Fallout gameplay: you start killing enemies left and right and they drop these Leather and Metal Armors, Desert Eagles, 10mm SMGs, but their only use is to be turned into bottlecaps (if you find the merchants) or barter for stuff you don't really need anymore.
Yeah, it lacks a lot of the improvements later TES titles made.On replays Morrowind is just too boring and empty to keep my interest.
Yeah, it lacks a lot of the improvements later TES titles made.On replays Morrowind is just too boring and empty to keep my interest.
I played Morrowind with the un-modded quest journal. Quest logs/markers are better. Otherwise any quest that you don't immediately start when you get it becomes a massive chore to come back to later. Should have saved this take for the trigger the Codex thread.
Reading and searching through a journal? In an RPG? Blasphemy!!I played Morrowind with the un-modded quest journal. Quest logs/markers are better. Otherwise any quest that you don't immediately start when you get it becomes a massive chore to come back to later. Should have saved this take for the trigger the Codex thread.