Morrowind's positive qualities :
+ excellent lore
Positive yes, but not great like say PS:T or Witcha games.
Hope you're just being contrarian
Because otherwise this is just cringe
I am being truthful, fanboy.
Yes
The world space design - distinctions between each region, how they compose the world and how they lead the player - was clearly well thought out and it's very enjoyable to discover
The way the lore also integrates with it also helps
What distinctions? Cliff-racers everywhere, same 4-5 animals repeating with every region, mostly just dead lands peppered with copy-pasted PoIs (same daedra shrines/caves/forts).
Dead world, mostly empty streets in large cities,
Most likely a problem due to a lack of resources during development
Either because Bethsoft didn't have enough time to achieve higher population density or because the hardware just didn't allow it
Yeah, yeah, every game has an excuse, go play the world's smallest violin.
settlements built unrealistically compared to better games,
Wtf does that even mean?
It means in games like Gothic/BotW/Elex/KCD/etc, settlements look like they would in real life, houses are placed organically, so are barns and other peripheral structures, roads are worn down, etc. In Morronwind, ffs, that main city looked like a metal upside down tub, or the interior of a modern ship. The other cities looked like parodies of settlements. Houses placed like legos with computer precision, immaculate unused roads between them, no trash.
boring wilderness, too much PoI copy-pasting,
Well, that's just like your opinion bro...
Personally I find TES3 wilderness more interesting and aesthetically appealing than Witcher 3
Also funny you should point out that PoI copy-pasting is a serious game design problem, yet not once have I seen you criticizing BotW for it - despite it being one of the worst things about that game
W3 wilderness looks much better than anything in any Bethesda game ever, but it doesn't have much in it, that's not the game's strength. BotW doesn't have copy-pasted PoIs, all the actual PoIs are unique, even the shrines are meant to be solved, and the puzzles are unique.
The dead world feeling above kills the atmosphere to a large degree. As do no voice-overs and wiki-style dialogues. It feels more like perusing a boring encyclopedia rather than being immersed into a living, breathing world.
You're complains are mostly about very superficial details
And those aren't even the details Morrowind's atmosphere draw its appeal - those would be the world, lore, artstyle, music, quests & characters
Only a Morronwind fanboy would keep bringing up artstyle and music. They were nothing special in that game at best. And the way the world operates is NOT superficial details.
Also for sandbox rpg's, wiki-style dialogues absolutely are the best way to implement dialogues
Lol, ok.
+ very good sense of adventure
Terrible combat, copy-paste PoIs, ugly graphics and boring dialogue killed the sense of adventure for me. But perhaps it was different for you.
I can literally say the same for Witcher 3
And I can even defend that argument better since that game does have a real problem with copy-paste PoIs and the combat is boring and terrible, in the sense that it's connection to the RPG mechanics are garbage
Because see, Morrowind's combat is not Action oriented (so it can't really be judged by those standards), Morrowind's combat is very much that of a cRPG
You can say it, but you would be just showing that you understand nothing about games. Witcher 3 combat is about a million times better than Morronwind combat (and it's not even that good, which tells you about Morronwind's combat). I don't really give a shit how the combat is tied to RPG mechanics, that's just massive cope, if the combat involves just standing there and spamming the same mouse button.
And again, you keep bringing up W3's weak points to compare to Morronwind, which is funny, becase even against those Morronwind cannot win, since it has nothing of value.
It's alright, definitely one of the better things in Morronwind.
It's very good
Much better than KCD, W3 and honestly even PST - because fuck visual novels and the fags that enabled it
Nah, you are just reaching now. It's alright, as in it's not as bad as the rest of the game, but it's nothing special. You are a prisoner who is actually the chosen one, the reincarnation of some blah blah. How unique...
Meh, most NPCs are wikis. The few important ones with actual personal dialogue are ok, but nothing special compared to the better games in the genre.
Characters such as who?
Such as Cassius Coiades or however you spell his name, Vivec, etc.
+ good character leveling system
Join every guild, get unbalanced spells to cheese the game,
Oh wow!
If the player has an intimate knowledge of game's systems and world (or if looked up a guide), he can, after some time of busywork, metagame and break the experience!
You know... just like in every fucking cRPG ever made
Do you even play, the genre of games you supposedly know very much about?
Nothing to do with that, stop deflecting. I was just pointing out that there is nothing fun in the Morronwind leveling system except cheesing shit. The basic stuff is all boring because the combat is boring.
walk everywhere to level up walking... Not what I would call great.
You'll have to do better than that if you want to argue that Role-Playing systems that level PC in accordance to their performance of certain actions, is a bad design choice
Oh and didn't KCD do exactly just that?
KCD had well designed and interesting gameplay systems, so leveling those was fun. Morronwind has none.