rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Giving Todd until march then I break into his house mission impossible style to take a copy.
Yes, one of the major causes of decline in Oblivion was the transition to voice-acted dialogue, as a consequence of which the amount of dialogue available per NPC plummeted even though the number of NPCs was also slashed by two-thirds. Many of the NPCs in towns have little more than offer than one unique tidbit of information about themselves or their city. Voice-acting in this sort of a game is simply too burdensome an expense for all but the most cash-flush developers.Voice acting *should* be miminal. It is one of the biggest declines in gaming.
The more voice acting you have, the more streamlined game is and with less options.
NwN did it best. Only important MQ lines of crucial NPCs were voiced. It is a mistake to have everything voice acted.
I've been clamoring for 20 years for Bethesda to invest in voice synthesis. The technology is getting high enough fidelity now that we can hope games will actually start using it.Yes, one of the major causes of decline in Oblivion was the transition to voice-acted dialogue, as a consequence of which the amount of dialogue available per NPC plummeted even though the number of NPCs was also slashed by two-thirds. Many of the NPCs in towns have little more than offer than one unique tidbit of information about themselves or their city. Voice-acting in this sort of a game is simply too burdensome an expense for all but the most cash-flush developers.
I've been clamoring for 20 years for Bethesda to invest in voice synthesis.
He also claims that Morrowind has a "dead-feeling world because no voice-overs", even though there is in fact voice-acting for various idle comments by NPCs as well as a much larger number of greetings when the player-character approaches them (and also for combat or theft-related actions). UESP lists only a portion of them: https://en.uesp.net/wiki/Morrowind:Generic_Dialogue_Voicedyou never played morrowind did you?no day/night cycles
"Seen any...elves? Ha, hah, hah, hah, hah, hah, hah, hah, ha"
Who honestly cares about voice-overs?
Hearing the dunmer say "You N'wah!" or "Die fetcher!" never gets old.
Voice acting was minimal, which was great for the old Elder Scrolls games.
>game has a time system where hours affect gameplay and days are gradually succeed by nights (plus a weather system to really sell the whole package)And it had no real day/night cycles
>porky: there's no day/night cycle
Honestly at this point I am both curious and hesitant to ask you, just what the fuck do you even consider to be a "real day/night cycle".
Because I know your mental gymnastics will be both hilarious and cringe...
strongly disagree.yes, the dragonborn is indisputably more powerful than the nerevarine
no, you need at least two (hot and cold), three if you pick the wrong answer when trying to enter hogwarts.can't you become the archmage knowing literally one basic spell
no, you need at least two (hot and cold), three if you pick the wrong answer when trying to enter hogwarts.
Obsidian lets someone speech check their way into becoming a nuclear engineer, codex rubes clap. Skyrim does it, Todd bad!!!!can't you become the archmage knowing literally one basic spellor become the archmage.
Obsidian lets someone speech check their way into becoming a nuclear engineer, codex rubes clap. Skyrim does it, Todd bad!!!!can't you become the archmage knowing literally one basic spellor become the archmage.
other way aroundObsidian lets someone speech check their way into becoming a nuclear engineer, codex rubes clap. Skyrim does it, Todd bad!!!!can't you become the archmage knowing literally one basic spellor become the archmage.
my anthropological study discovered that writing a pillars review is akin to a complex mating ritual in codexian cultureother way aroundObsidian lets someone speech check their way into becoming a nuclear engineer, codex rubes clap. Skyrim does it, Todd bad!!!!can't you become the archmage knowing literally one basic spellor become the archmage.
Nah. Women's disdain for manlets is well known.other way aroundObsidian lets someone speech check their way into becoming a nuclear engineer, codex rubes clap. Skyrim does it, Todd bad!!!!can't you become the archmage knowing literally one basic spellor become the archmage.
Called it
No idiot
When people talk about day and night cycles, they do literally mean the process of the sun going up and down
What you described are NPC schedules, an entirely different gameplay system
They lie because they fear the Shezarrine.strongly disagree.yes, the dragonborn is indisputably more powerful than the nerevarine
nerevarine can fly, teleport around, has access to working invisibility, can achieve true invisibility (100% chameleon), can empty entire dungeons with a single gesture, and has access to waaaaaay better enchanted equipment.
even for non-mages, at anything lower than max level a smart nerevarine has already found at least full glass or mostly full daedric while the dragonborn is going to peruse through cadavers forever.
dragonborn can just belch very very loud.
Unrelenting Force | Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. |
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Become Ethereal | The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. |
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Slow Time | Shout at time, and command it to obey, as the world around you stands still. |
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Storm Call | A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. |
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Cyclone | Your Thu'um creates a whirling cyclone that sows chaos among your enemies. |
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Dragon Aspect | Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts. |
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Bend Will | Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. |
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Call of Valor | The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. |
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Drain Vitality | Coax both magical and mortal energies from your hapless opponent. |
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Marked for Death | Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. |
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Kyne's Peace | The Voice soothes wild beasts, who lose their desire to fight or flee. |
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Soul Tear | Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. |
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Whirlwind Sprint | The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. |
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Ice Form | Your Thu'um freezes an opponent solid. |
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Aura Whisper | Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. |
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Animal Allegiance | A Shout for help from the beasts of the wild, who come to fight in your defense. |
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Dismay | And the weak shall fear the Thu'um, and flee in terror. |
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Fire Breath | Inhale air, exhale flame, and behold the Thu'um as inferno. |
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Elemental Fury | The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. |
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Ah, but the Dragonborn can create armor that gives him billions of hitpoints and an armor rating sufficient to withstand a supernova, which is necessary when stabbing someone with a knife that unleashes the power of said supernova.nerevarine can fly, teleport around, has access to working invisibility, can achieve true invisibility (100% chameleon), can empty entire dungeons with a single gesture, and has access to waaaaaay better enchanted equipment.
even for non-mages, at anything lower than max level a smart nerevarine has already found at least full glass or mostly full daedric while the dragonborn is going to peruse through cadavers forever.
dragonborn can just belch very very loud.
Same stuff but behind himThey lie because they fear the Shezarrine.strongly disagree.yes, the dragonborn is indisputably more powerful than the nerevarine
nerevarine can fly, teleport around, has access to working invisibility, can achieve true invisibility (100% chameleon), can empty entire dungeons with a single gesture, and has access to waaaaaay better enchanted equipment.
even for non-mages, at anything lower than max level a smart nerevarine has already found at least full glass or mostly full daedric while the dragonborn is going to peruse through cadavers forever.
dragonborn can just belch very very loud.
Unrelenting Force Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Become Ethereal The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Slow Time Shout at time, and command it to obey, as the world around you stands still.
Storm Call A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Cyclone Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Dragon Aspect Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Bend Will Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
Call of Valor The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.
Drain Vitality Coax both magical and mortal energies from your hapless opponent.
Marked for Death Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Kyne's Peace The Voice soothes wild beasts, who lose their desire to fight or flee.
Soul Tear Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
Whirlwind Sprint The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Ice Form Your Thu'um freezes an opponent solid.
Aura Whisper Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Animal Allegiance A Shout for help from the beasts of the wild, who come to fight in your defense.
Dismay And the weak shall fear the Thu'um, and flee in terror.
Fire Breath Inhale air, exhale flame, and behold the Thu'um as inferno.
Elemental Fury The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Pretty strong for some burps, imagine if he farted?
Same stuff but behind him
Saying that every RPG past the mid 90s has a NPC scheduling it's a maliciuous statement that makes you less of a man becase you are lying and you know it.
Called it
No idiot
When people talk about day and night cycles, they do literally mean the process of the sun going up and down
What you described are NPC schedules, an entirely different gameplay system
Yeah, I guess when someone has double digit IQ like you, everything has to be pointed out to them word by word. Why would anyone care about the literal day/night cycle in an RPG past mid 90s? Every single one has them. It's like talking about a graphical UI or sound effects. But keep grasping at semantics, Morrowind is still shit.
Both games have it. When you enter houses at night residents can be found sleeping on beds unlike during day time. Then you can take their stuff.Saying that every RPG past the mid 90s has a NPC scheduling it's a maliciuous statement that makes you less of a man becase you are lying and you know it.
Called it
No idiot
When people talk about day and night cycles, they do literally mean the process of the sun going up and down
What you described are NPC schedules, an entirely different gameplay system
Yeah, I guess when someone has double digit IQ like you, everything has to be pointed out to them word by word. Why would anyone care about the literal day/night cycle in an RPG past mid 90s? Every single one has them. It's like talking about a graphical UI or sound effects. But keep grasping at semantics, Morrowind is still shit.
Here a small list:
Fallout I-II: No npcs scheduling
Bg I and II does not have it (Well, Beregost's blacksmith was empty at night)
Wizardry 8
Wizard and warriors
The Exile series
The NWN series
Wasteland 2-3
Planescape