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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
105 pages...

Remind me again, what is the appeal of Bethesda games? Shit combat, shit graphics, shit writing, shit character development, shit C&C, shit world-building, shit exploration.

Morrowind had one of the best world-building and exploration ever.

It was their last PC game and will never be repeated again.

Skyrim on the other hand is the worst turd in the history of gaming.
 
Joined
Dec 17, 2013
Messages
5,392
Meh, Morrowind was shit too, just not as much shit as Skyrim. Morrowind was half-decent at writing (the plotlines, etc, but the dialogue wiki-style shit), and it was huge, but everything else was utter shit. One of the shittiest combat systems in history of RPGs, ugly as hell graphics, dead-feeling world because no voice-overs, no NPC behavior, no day/night cycles, and exploration was overrated too because there was a ton of copy-pasting. A few types of PoIs copy-pasted hundreds of times. Once you've seen one Daedra shrine or Cave, you've seen them all.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,422
The game kinda aknowledges that the standards for becoming Archmage at Winderhold aren't all that high.
That's an understatement. Even if I were to buy this argument, it still shouldn't allow you to go so high in the hierarchy by only knowing a one basic spell (maybe two, if I am mistaken). The Mage Guild in Skyrim is simply an excellent example of bad design (if there even was a design behind its implementation to begin with. It sounds like an afterthought, with fits the mage class getting the shortest stick out of all "classes").

yeah but i also half expect that you can be the grand poobah of the thieves guild without stealing anything
To some point you can progress the Thieves' Guild storyline by failing quests, after you join the guild (yes, one guy actually tried this out). It's just as stupid as the situation with the Mage Guild. "You failed to accomplish our Very Important Tasks™ more than once, but have another one!". And "failed to accomplish" means "you completely wrecked everything", not just "you achieved nothing" kind of situation.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
The game kinda aknowledges that the standards for becoming Archmage at Winderhold aren't all that high.
That's an understatement. Even if I were to buy this argument, it still shouldn't allow you to go so high in the hierarchy by only knowing a one basic spell (maybe two, if I am mistaken). The Mage Guild in Skyrim is simply an excellent example of bad design (if there even was a design behind its implementation to begin with. It sounds like an afterthought, with fits the mage class getting the shortest stick out of all "classes").
yeah but i also half expect that you can be the grand poobah of the thieves guild without stealing anything
To some point you can progress the Thieves' Guild storyline by failing quests, after you join the guild (yes, one guy actually tried this out). It's just as stupid as the situation with the Mage Guild. "You failed to accomplish our Very Important Tasks™ more than once, but have another one!". And "failed to accomplish" means "you completely wrecked everything", not just "you achieved nothing" kind of situation.
I think all of this comes back to one core issue, which seems to show through more and more the bigger and bigger Bethesda games get: committee design. The Mages' Guild stuff clearly was not all conceived by one person. Neither was the Thieves' Guild, nor probably any of the other major quest chains. Possibly one person did an outline and scattered note cards around like clouds of bats, to writers who did one quest each, and there wasn't enough communication or oversight to make sure it all fit together. Probably some lowly dink was assigned the task, "Make getting into the Mages' Guild interesting, there shouldn't be bums just walking in" and they were like, "Oh ok, well how about a test of spellcasting powers as a kind of hall pass?" without ever realizing that every warrior character also has to go through there as part of the MQ. Then once that was done no one bothered to review it all and correct it. Check the credits of 10000 names and I bet you'll never find anyone at Bethesda in charge of "Continuity".
 
Joined
Dec 17, 2013
Messages
5,392
no day/night cycles
you never played morrowind did you?

I completed it with one of the expansion packs. And it had no real day/night cycles ala Gothics/U7 for NPCs.

exploration was overrated too because there was a ton of copy-pasting.
Breath of the Wild, Witcher 3
porky...
your posts are not even good as bait man

why do you try hard?

Because unlike you, I have played a lot of games, and know what I am talking about. Morrowind is shit. Deal with it, bre.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,117
no day/night cycles
you never played morrowind did you?
He also claims that Morrowind has a "dead-feeling world because no voice-overs", even though there is in fact voice-acting for various idle comments by NPCs as well as a much larger number of greetings when the player-character approaches them (and also for combat or theft-related actions). UESP lists only a portion of them: https://en.uesp.net/wiki/Morrowind:Generic_Dialogue_Voiced

"Seen any...elves? Ha, hah, hah, hah, hah, hah, hah, hah, ha"
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,876
no day/night cycles
you never played morrowind did you?
He also claims that Morrowind has a "dead-feeling world because no voice-overs", even though there is in fact voice-acting for various idle comments by NPCs as well as a much larger number of greetings when the player-character approaches them (and also for combat or theft-related actions). UESP lists only a portion of them: https://en.uesp.net/wiki/Morrowind:Generic_Dialogue_Voiced

"Seen any...elves? Ha, hah, hah, hah, hah, hah, hah, hah, ha"
Who honestly cares about voice-overs?
Hearing the dunmer say "You N'wah!" or "Die fetcher!" never gets old.
Voice acting was minimal, which was great for the old Elder Scrolls games.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,929
If not for an abundance of voiceover, how else would I know that Skyrim belongs to the Nords? Checkmate, Todd deniers.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
Who honestly cares about voice-overs?

People who missed the RPG Renaissance. They started playing on Dragon Age, Mass Effect and Witcher when VO exploded. Plenty of those people here, you can smell them from miles away.

Voice acting was minimal, which was great for the old Elder Scrolls games.

Voice acting *should* be miminal. It is one of the biggest declines in gaming. The more voice acting you have, the more streamlined game has to be and with less options.

NwN did it best. Only important MQ lines of crucial NPCs were voiced. It was a mistake to have everything voice acted.
 
Last edited:

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
And it had no real day/night cycles
>game has a time system where hours affect gameplay and days are gradually succeed by nights (plus a weather system to really sell the whole package)
>porky: there's no day/night cycle

Honestly at this point I am both curious and hesitant to ask you, just what the fuck do you even consider to be a "real day/night cycle".
Because I know your mental gymnastics will be both hilarious and cringe...

Because unlike you, I have played a lot of games, and know what I am talking about.
Sure you do buddy.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,314
And it had no real day/night cycles
>game has a time system where hours affect gameplay and days are gradually succeed by nights (plus a weather system to really sell the whole package)
>porky: there's no day/night cycle

Honestly at this point I am both curious and hesitant to ask you, just what the fuck do you even consider to be a "real day/night cycle".
Because I know your mental gymnastics will be both hilarious and cringe...

Because unlike you, I have played a lot of games, and know what I am talking about.
Sure you do buddy.
Do NPCs leave their shops and lock them at night?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,631
You can tell he's played a lot of games by the way he constantly refers back to The Witcher 3 and Breath of the Wild.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
And it had no real day/night cycles
>game has a time system where hours affect gameplay and days are gradually succeed by nights (plus a weather system to really sell the whole package)
>porky: there's no day/night cycle

Honestly at this point I am both curious and hesitant to ask you, just what the fuck do you even consider to be a "real day/night cycle".
Because I know your mental gymnastics will be both hilarious and cringe...

Because unlike you, I have played a lot of games, and know what I am talking about.
Sure you do buddy.
Do NPCs leave their shops and lock them at night?
why would they, it would take a massive thieving skill to take items even when people aren't looking
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,952
Just when does this game release?

Hogwarts Legacy = February 10th 2023 (Even if Starfield was ready, I seriously doubt they or anyone else wants to release in the same hemisphere as this juggernaut)


Both of these games are under the Bethesda/Zenimax brand.

Redfall = May 2nd 2023 (I know its not competition but it is another Bethesda game thats quite high profile and is 70 dollars)
ESO Necrom = June 5th 2023 (Also no direct competion but its Elder Scrolls)

Any thoughts on the possibility of a March/April release?
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
yeah but i also half expect that you can be the grand poobah of the thieves guild without stealing anything
As if you would not steal things in a Bethesda game.

why would they, it would take a massive thieving skill to take items even when people aren't looking
Y'know, unless they can't look because you put a bucket over their head. NPCs don't understand object permanence.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
Just when does this game release?

Hogwarts Legacy = February 10th 2023 (Even if Starfield was ready, I seriously doubt they or anyone else wants to release in the same hemisphere as this juggernaut)


Both of these games are under the Bethesda/Zenimax brand.

Redfall = May 2nd 2023 (I know its not competition but it is another Bethesda game thats quite high profile and is 70 dollars)
ESO Necrom = June 5th 2023 (Also no direct competion but its Elder Scrolls)

Any thoughts on the possibility of a March/April release?
The marketing for this game hasn't even really started yet. No way it's coming out before the end of this year.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,631
The marketing for this game hasn't even really started yet. No way it's coming out before the end of this year.
No, that's unacceptable. Todd, I require you to advance your schedule and complete the game sooner. Next week would be ideal, but if you feel that's too hasty, I will allow an additional Next Friday until February 10th. Thanks in advance.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,631
Am I remembering wrong? Seems like Bethesda never really does a ton of previewing.
Jokes aside, Todd's gone on record as preferring short publicity lead-ups somewhere in that recent Fridman interview and Fallout 4's blistering 6-months marketing was apparently the minimum the publisher would let him get away with. Starfield, what with the post-MS acquisition delay and all, has been out in public for a while now, so I could see Bethesda swing for a release date a couple of months out from Todd's upcoming showcase, though there is some wishful thinking on my part there.

Speaking of, have they marked the calendar for our date with Todd?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,631
I'm getting antsy, if I can't play Starfield, I want to at least watch Todd play Starfield. The moment he says to us "See that planet? You can colonise it" will get a better IMDB rating than anything Netflix will release in 2023.
 

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