STOP DOUBTING TODD NOW
STARFIELD:
>classic dialogue system with an unvoiced protagonist, persuasion minigame in the vein of Oblivion’s but more involved; your proficiency in the minigame is of course improved by upgrading your persuasion skill trees like a proper RPG
>250,000+ lines of voiced dialogue, more than any game ever made
>character origins/class selection that gives you starting proficiency in certain skills, similar system not seen in a Bethesda RPG since Oblivion
>traits that you select during character creation that have a significant impact on the game; for instance, theres a trait that makes it so that you have parents you can actually visit throughout the events of the game, but you have to give them 10% of all money you earn from quests; another trait makes it so that you start out with a house on a peaceful planet, but you also are 50,000 credits in debt
>traits that impact dialogue options and give you a more defined background, like the Neon street rat trait
>traits that make it so you start off with better prices and disposition with certain factions, but also makes it so that enemy factions won’t trade with you and will have a negative perception of you
>of course, factions are joinable like past Bethesda RPGs and have lengthy quest lines; you can join all factions in a single playthrough, however depending on what factions you are involved with there are alternate ways to interact with them, for instance you can join the Crimson Fleet in good faith as a fledgling pirate or you can join them as an undercover United Colonies operative seeking to sabotage their operations; heavily implied in interviews there will be a reputation system; there are many interesting religious and ideological factions including radical cultists (House Var’ruun), and interstellar cowboy libertarians (Freestar Collective)
>perk skill system that gives you everything from more standard stat increases to unique gameplay changes, confirmed way more perks than Fallout 4
>banking system in the game, but how in-depth it is is up to speculation
>space simulation with real ship interiors where you can bring followers; in addition there is dogfighting, in-depth ship customization, boarding enemy ships in space, hiring and assigning crew members to roles and more
>lead quest designer is that dude who made Fallout Far Harbor, one of the best pieces of content in the series post-FO2
>most up to date version of Radiant AI with more immersive and realistic NPC interactions
>multiple handcrafted traditional Bethesda open worlds broken up by planets, featuring the biggest city in any Bethesda game ever (barring Daggerfall); “most handcrafted content in a Bethesda game”; in addition, 1000 procedurally generated planets to explore, colonize, and fill with modded content
>extensive base creation with deeper features and mechanics than FO4
>retains follower system with followers that have deep backstories and tons of dialogue like FNV and FO4, improved follower commands and AI, choose between human and robot followers; can order followers to speak and do persuasion checks on your behalf however sometimes this will result in less desirable consequences; if you do something a follower dislikes you wont merely get a pop-up like in FO4, now they’ll start changing their speaking patterns, give you new, disapproving dialogue and even give you the silent treatment depending on how badly you pissed them off
>uses a heavily upgraded version of creation engine which means the interiors of the world are still handcrafted and every single object in the world can be picked up, placed, dropped, etc just as its been since Morrowind, and of course modding is still just as simple as downloading an esp from nexus or a similar site
>realistic and engrossing hard sci-fi NASA-punk world that takes place 300 years in the future; people aren’t flying around with laser swords, still use ballistic guns and tech is believable
And last but certainly not least:
>project lead for Starfield is genius gaming luminary Todd Howard, who revolutionized video games with the Elder Scrolls series
Now I think it’s about time Codex apologize.