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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
As for what data is going in the save files regarding discovery locations I cannot say. But I do know, that it only applies to locations you discover. The save file size has no effect if you use the console command "tmm 1". That command shows every location on your map but you can't fast travel to them. It is only once you actually discover the location that it gets permanently baked into the save file.

I have a save file that is sitting at 5.5 MB It is a new save that has the early Red Rocket discovered, the main quest in Concord completed (all interiors explored/looted) and Sanctuary mostly in its default state except for the fact the Minutemen are moved in.

From here on out as a test I didnt engage in combat or loot anything

Robotics Disposal Ground (small area near Sanctuary) 5.52 MB
USAF Satellite Station Oliva (smallish area with raiders and some makeshift structures) 5:60 MB
Bedford Station (smallish area with some old trains and feral ghouls) 5:73 MB
Lexington (huge area, many interiors, doesnt include Corvega) 6.11 MB

Once those are discovered, able to be fast travled to, without touching the area, that information and therefore the save file size will not flucuate below 6.11 MB.

If i were to go into the Satellite Station for instance, clear it out, the save file would grow a bit. If I were to then sleep for 7 days or however long it takes for that to reset, the save file would then shrink a bit, resetting most things (except quest related things like the magazine, ack-ack the raider leader etc) Things like the magazine and boss information (however small) then get baked into the save file.
Thanks for checking this out, interesting stuff!

There will be people wanting to explore all 1000 planets. I am mostly curious how they will pull it off. Maybe the planets are mostly lifeless with just a few discoverable locations of note per planet?
That would be my guess. Probably less persistent data per planet and offloading a lot more "fun" to proc-gen based off their previous Radiant systems. We'll see how successful it is.

I'm a little concerned about what shape Outposts will take. On the one hand, the building process looks much smoother, but I've got a worrying suspicion that there might be less granularity to it, that we'll have larger building blocks with fewer items to customise their interiors with.

Oh yes, I mean I've heard people pissing and moaning about the Creation Engine since forever, but it's always seemed to me to be a pretty wondrous thing. I can't really think of any other developers that do what Bethesda does as well as them, in terms of quite sizeable open worlds you can just potter about in, that still feel "real" (like things are going about their business while you're absent).

And I should imagine they have developed a growing "institutional memory" for it since Daggerfall.
It's why I get irritated when I see YooToob dilettantes bitch and moan about Bethesda needing to "move on" from the Creation Engine. Yeah, sure, let's ditch the studio's internal expertise, tailor-made implementations and processes, as well as the modding community and its assembled body of knowledge, just so we can get rid of loading screens. Woo. There's barely anyone else building this sort of exploration-oriented videogames, the only recent example that comes to mind would be KCD, but sure, let's just have Todd make us some more Ubisoft Game™, can't get enough of those fucking things.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
The problem with procgen is that games with it always feel it was generated by an uncaring, uninteresting algorithm.
Algorithms are fly my guy. On a fundamental level, game design is basically coming up with a novel algorithm people like to engage with.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands


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Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,946
It's just going to be another Harry Potter character creation where you cant be an actual honest to goodness white dude. Better go out and get a tan fellas if you are the type of player that can only play as themselves.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
Todd sounded very anxious. Was Phil pointing a gun next to him, or was he just pissing himself full of anticipation?
Been doing it for 25 years but the Todd till lives for the hustle baby. Them gazillion dollars are not gonna stop the Todd from letting you climb that mountain on some space rock somewhere.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
Todd sounded very anxious. Was Phil pointing a gun next to him, or was he just pissing himself full of anticipation?
These days he is referencing the memes about him being a liar that exaggerates to the point of absurdity, and fails to deliver. Meaning he knows and reads that shit. Meaning either he's a psychopath, or he's affected by internet people calling him a conman.
He's also aging like a president in office, I'm guessing development is pretty stressing. Not impossible that if Starfield does bad, the lead of TES6 will be someone else.
 

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