Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,586
Thanks for checking this out, interesting stuff!As for what data is going in the save files regarding discovery locations I cannot say. But I do know, that it only applies to locations you discover. The save file size has no effect if you use the console command "tmm 1". That command shows every location on your map but you can't fast travel to them. It is only once you actually discover the location that it gets permanently baked into the save file.
I have a save file that is sitting at 5.5 MB It is a new save that has the early Red Rocket discovered, the main quest in Concord completed (all interiors explored/looted) and Sanctuary mostly in its default state except for the fact the Minutemen are moved in.
From here on out as a test I didnt engage in combat or loot anything
Robotics Disposal Ground (small area near Sanctuary) 5.52 MB
USAF Satellite Station Oliva (smallish area with raiders and some makeshift structures) 5:60 MB
Bedford Station (smallish area with some old trains and feral ghouls) 5:73 MB
Lexington (huge area, many interiors, doesnt include Corvega) 6.11 MB
Once those are discovered, able to be fast travled to, without touching the area, that information and therefore the save file size will not flucuate below 6.11 MB.
If i were to go into the Satellite Station for instance, clear it out, the save file would grow a bit. If I were to then sleep for 7 days or however long it takes for that to reset, the save file would then shrink a bit, resetting most things (except quest related things like the magazine, ack-ack the raider leader etc) Things like the magazine and boss information (however small) then get baked into the save file.
That would be my guess. Probably less persistent data per planet and offloading a lot more "fun" to proc-gen based off their previous Radiant systems. We'll see how successful it is.There will be people wanting to explore all 1000 planets. I am mostly curious how they will pull it off. Maybe the planets are mostly lifeless with just a few discoverable locations of note per planet?
I'm a little concerned about what shape Outposts will take. On the one hand, the building process looks much smoother, but I've got a worrying suspicion that there might be less granularity to it, that we'll have larger building blocks with fewer items to customise their interiors with.
It's why I get irritated when I see YooToob dilettantes bitch and moan about Bethesda needing to "move on" from the Creation Engine. Yeah, sure, let's ditch the studio's internal expertise, tailor-made implementations and processes, as well as the modding community and its assembled body of knowledge, just so we can get rid of loading screens. Woo. There's barely anyone else building this sort of exploration-oriented videogames, the only recent example that comes to mind would be KCD, but sure, let's just have Todd make us some more Ubisoft Game™, can't get enough of those fucking things.Oh yes, I mean I've heard people pissing and moaning about the Creation Engine since forever, but it's always seemed to me to be a pretty wondrous thing. I can't really think of any other developers that do what Bethesda does as well as them, in terms of quite sizeable open worlds you can just potter about in, that still feel "real" (like things are going about their business while you're absent).
And I should imagine they have developed a growing "institutional memory" for it since Daggerfall.